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Topic: Kingdom of Saudi Arabia
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Ben567
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Kingdom of Saudi Arabia {KSA®}
Leader: $overeign Ben White
Info: The KSA has gone through some very dramatic changes. Its a lot stronger than b4 thanks to the fairly successful East African campaign. The country will develop hopefully much more.
Alliances: Iran is a very close ally, as well as France. A non-aggression pact was signed with China. One with soviet union and pakistan, and China as well. Enemies: none
Units: KSA Islamic Ground Divisions:
1st, 2nd, and 3rd [through 25th] Abram Tank Divisions 1st Engineer squadron 11 M901 Anti Tank patrols 57 Infantry divisions 2 Mech. Infantry Units [MIU] 1st & 2nd Artillery units 99 66 Mobile Artillery Battery [9966 MAB] 12 M270 Rocket Launchers 10 Anti-aircraft guards 5 Crotale II Chaparral Anti-Aircraft Units
KSA Islamic Air Force: 1st, 2nd, 3rd & 4 [through 25] Hawk offensive units Sentry RADAR Plane 3 Aerial Recon units 2 F-16 Falcon Forces 2 Cobra Helicopter Divisions F- 15 Eagle units 4 3 Mirage IVP Strike Bombers 8 P-3‘Orion’ Anti-Ship/Submarine Patrol Units 7 Tornado GR4 Attack/Fighter Units
KSA Islamic Navy: 2 AM frigates 2 As Quin Landing units [AQL] 3 Landing ships 3 ’As-Siddiq’ Class Missile Patrol Boat
Purchases: Turn 1 3 M1A1 tank units c=13 each, 39 total] 1 Engineer unit c=10 each 1 Aerial Recon unit c=10 each 1 M901 Anti-tank unit c=9 each 1 AMX 30SA Anti-aircraft unit c=6 each 3 Hawk 200 fighter/attack units c=8 each, 24 total 6 infantry units c=4 each, 28 total 2 mechanized infantry unit c=12 each, 24 total
Turn 2 bought: 2 towed artillery units [5 ea. 10 total] 1 M109 Self Propelled Artillery Unit [c8] 1 infantry unit [c4] Total: 22
Turn 3 Income:35- 5 rolled over from last turn; other 3 'discarded' built: Foreign trade center total [spent:] 35
TURN 4 Hello Income:30 FTC still being constructed @ town of Ad Dammam today's expenses: 2 'Al Madinah' Class Frigate c15 each- 30total total spent:30
TURN 5 hi Income:30 2 AMX 10P mechanized infantry 12e. 24 total rollover: 6 total spent: 24
TURN 6 Rollover:6 Income spendable: 36 bought: 1 E3 'Sentry' AWACS Early Warning Aircraft Unit; c.20 each 1 F-16C 'Falcon' Fighter/Attack Unit; c10 Total spent:30 Rollover:6
TURN 7 Income: 36 [6rolled over] 1 Hawk 200 fighter/attack unit c.8 2 M1A1 Abram Tank unit 13c [26 total] Total spent:34 rollover:2
TURN 8 income spendable: 32 [not including kuwait's 24 saved for t9] Bought: 2 Transport Ships c. 16each 32 total total spent:32-no roll overs ª
TURN 9 income spendable: 54 [24 from Kuwait] bought: 2 'As Quin' Landing Ships c.12// 24 total 1 AH-1 'Cobra' attack helicopter unit c10 total 1 M270 MLRS Rocket Artillery Unit c10 total Total spent: 44 rollover: 10
TURN 10 Income: 40 [10 from last turn] 1 AH-1 'Cobra Attack helicopter unit c10 1 Aerial Recon Unit c10 1 Transport Ship c16 Total: 36 4 Rollovers
TURN11 Income spendable: 86 [24 from kuwait and 8 from Djibouti and 24 saved from kuwait last time.] Repairing 1 AH-1 'Cobra' Attack helicopter Unit /c.5 as well as 1 AMX-10p Mechanized Infantry Unit /c.6 bought: 5 Hawk 200 Fighter/Attack units c.8 each/40 total 2 M1A1 Abram tank units c.13 each/ 26 total Total spent:77 credits rollovers:9
TURN 12 income spendable: 79 [9rolled over] bought: 7 M270 MLRS Rocket Artillery units: c.10 each// 70 total 2 Infantry Units 4c // 8total total spent: 78; other 1 being 'discarded'
TURN 13 income spendable: 70 5 AMX 10P Mechanized Infantry Units c. 12 each// 60total 1 AMX-30SA Anti-Aircraft unit c.6 1 Infantry unit Total spent: 70
TURN 14 Income Spendable: 78 Repaired: 1/2 engineer unit: c.5 Bought: 1 Hawk 200 fighter/attack unit c.8 1 M1A1 Abrams tank unit c.13 7 Infantry units c.4 each// 28 total 3 M901 Anti-Tank Units c. 8 each// 24 total Total spent: 78--No Rollovers
TURN 15 income: 86 [8 more from Ethiopia] bought: 1 AMX-10P Mechanized Infantry Unit c. 12 4 Infantry units c. 4each// 16 total 4 M1A1 Abrams Tank Units c. 13 each// 52 total Total spent: 80 Rollovers: 6
TURN 16 Income spendable: 100 [8 from qatar] bought: 7 M1A1 Abrams tank units c. 13 each // 91 total 1 Towed ARtillery unit c. 5 1 Infantry Unit c.4 Total spent: 100 --
TURN 17 Income spendable: 94 [8 more from Qatar] 3 Hawk 200 fighter/attack units c.24 3 F-15 ‘Eagle’ Fighter/Attack Units c. 14 each// 42 total 2 M1A1 Abrams TAnk units c. 13 each 26 total Total spents: 92 rolllovers: 2
TURN 18!! im back income spendable: 94 [8 from Qatar] bought: 20x Infantry units 4 each// 80 total F-15 ‘Eagle’ Fighter/Attack Unit c. 14 total spent: 94
TURN 19 income spendable: 94 bought: 6 Hawk 200 Fighter/Attack Units c. 8 // 48 total 4 M270 MLRS Rocket Artillery Units c.10 each// 40 total 1AMX-30SA Anti-Aircraft Units c. 6 total spent: 94 total
TURN 20 income spendable: 94 bought: 1 aerial recon unit c. 10 6 M1A1 Abrams Tank Units c. 13 each// 78 total 1AMX-30SA Anti-Aircraft Unit c. 6 total spent: 94
Turn 21 total spendable: 94 bought 5 Crotale II Chaparral Anti-Aircraft Units c.10 each// 50 total 5 Hawk 200 Fighter/Attack Units c. 8 each// 40 total total spent: 90 Rollovers: 4
TURN 22 income spendable: 94 bought: plans for a Mirage IVP Strike Bomber Unit from France c. 20 3 Mirage IVP Strike Bomber Units c. 18 each// 54 total 2 M270 MLRS Rocket Artillery Units c. 10 each // 20 total Total Spent: 94
TURN 23 income spendable: 94 bought: 3 ’As-Siddiq’ Class Missile Patrol Boat c.8 each// 24 each 5 P-3 ‘Orion’ Anti-Ship/Submarine Patrol Units c.14 each// 70 total Total spent: 94 credits
TURN 24 income spendable: 94 bought: 20 infantry units c. 4 each/ 80 total total spent: 80 credits rollovers:14
TURN 25 income spendable: 110 bought: 7 Tornado GR4 Attack/Fighter Units c. 14 each// 98 1 F-16C ‘Falcon’ Fighter/Attack Unit c. 10 each Total spent: 108
TURN 26 income spendable: 110 repaired: 2x infantry units, c.2 each//4total bought: 3 infantry units c.4each//12 total 1 Aerial Recon Unit c.10 8 Hawk 200 Fighter/Attack Units c.8 each// 64 total Total Spent: 90 Roll overs: 20
TURN 27 income spendable: 130 bought: 3 P-3 ‘Orion’ Anti-Ship/Submarine Patrol Units c.14 each// 42 total 4 AMX-30SA Anti-Aircraft Units c. 6 each// 24 total 7 M901 Anti-Tank Units c. 8each// 56 total 2 Infantry Units c.4 each // 8 total Total spent: 126
Factory Cost: none as of yet Satellites in orbit: none
Facilities: none Trade Partners and Trade Units: 1 unused FTC Research: none Credit Income: none Loaned Credits: none
Credits: 94 credits a turn Countries Controlled: Kuwait, Djibouti, Oman, The Seychelles, Ethiopia, Yemen, Qatar Embargoes: none
Current State of the Country: Generally infrastructure is limited in many areas except in the capital [Riyadh] and Jazan. Wireless internet connections are widely available however. Average per capita income is $9600, mostly thanks to oil revenues. Trade however is vital to sustain the GDP per capita. Telecommunications may expand with the introduction of communication satellites from domestic manufacturing. They will be used primarily for military operations but quite possibly for the public.
Newspaper: The Ben Mohommad Times
[ 24 August 2003, 01:58: Message edited by: Ben567 ]
-------------------- ben
Posts: 103 (0.01 per day) | From: Florida | Registered: Jul 2003 (5759 days)
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Saudi Arabian Units
Ground Units:
M1A1 Abrams Tank Unit: The M1A1 is the new main battle tank of the Suadi Army It’s a very good tank, tanks are best used against enemy tanks, they are weaker against enemy infantry and anti-tank units. (Cost: 13)
M60A3TTS Patton Tank Unit: The M60A3TTS is slower and less armored than the M1A1 but it costs less. (Cost: 11)
AMX-30 Tank Unit: The AMX-30 is an older French design but it still can have an effect on the modern battlefield. (Cost: 9)
Recon Unit: The Recon Unit contain Saladin 4x5 and AML 90 4x4 armored vehicles. Having recon units in your attacks can increase your chances of victory. (Cost: 10, is a recon unit)
M901 Anti-Tank Unit: The M901 is a converted M113 that carries a TOW anti-tank missile launcher on its roof. This unit is very good against tanks and other vehicles. but weak against everything else. (Cost: 8)
AMX-30SA Anti-Aircraft Unit: The AMX-30SA carries a 30mm gattling gun to destroy enemy aircraft. The Vulcan is good against aircraft and helicopters. Its very weak against ground units. (Cost: 6)
M109 Self-Propelled Artillery Unit: The M109 is a artillery gun mounted on an armored vehicle to make it travel faster and be protected. Artillery is good against any ground unit as long as its protected. (Cost: 8)
Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 5)
M270 MLRS Rocket Artillery Unit: This unit is basically the same idea as the M109 but it uses rockets instead of artillery shells. The rocket launcher is mounted on a tracked unit and it is somewhat stronger than a towed-artillery unit, but is still weak against any attacking force. Rockets are good against tanks and infantry. (Cost: 10)
Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 4)
AMX-10P Mechanized Infantry Unit: This unit is basically an infantry unit but they ride and fight in AMX-10P infantry fighting vehicles. They are faster than a normal infantry unit and they are good against all vehicles and very good against enemy infantry. (Cost: 12)
AMX-13 Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride in the cheaper, older and less armored AMX-13 vehicle. (Cost: 6)
Airborne Infantry Paratrooper Unit: Airborne Paratrooper Infantry are the same as normal ‘Infantry Units’ but they can jump from C-130 transport planes to paradrop onto enemy units. Paratroopers have all the same advantages and disadvantages of normal infantry. (Cost: 10, can parajumps from C130 Transport Aircraft Units, can be carried in S-70 helicopter units)
Commando Unit: Commandos are elite special forces troops. They can do any of the missions listed under the ‘Special Forces’ rules in the INFO topic. (Cost: 14)
Crotale II Chaparral Anti-Aircraft Unit: The Crotale-II is a vehicle launched anti-aircraft missile. Chaparral is very good against all air units but bad against any land or naval unit. (Cost: 10)
Engineer Unit: Engineer units can greatly help offensive and defensive operations, a player should have engineer units with all of their major operations. Engineer units include trucks, bull-dozers, engineer-tanks and other specialized engineering vehicles. They can help build defenses and help clear enemy defenses. (Cost: 10)
Air Units:
F-15 ‘Eagle’ Fighter/Attack Unit: The F-15 is an advanced long range air-superiority fighter and attack jet. Its good against any air units but it has no ground attack or anti-ship capability. (Cost: 14, can carry 1 ‘plane dropped nuclear weapons load’)
F-16C ‘Falcon’ Fighter/Attack Unit: The F-16C is a small interceptor. The F-16 doesn’t have the range or RADAR of the bigger F-15C but it is fast and maneuverable. The F-16C is good against all aircraft and it carries some anti-ground weapons. (Cost: 10)
Tornado GR4 Attack/Fighter Unit: The Tornado GR4 can carry both anti-aircraft and anti-ground weapons. It is good against all units but when its carrying ground attack weapons it isn’t as good against enemy aircraft. (Cost: 14)
Hawk 200 Fighter/Attack Unit: The Hawk 200 is a small fighter-bomber based on a highly successful trainer. It is small, cheap and easy to fly, making it effective for a fighter. (Cost: 8)
P-3 ‘Orion’ Anti-Ship/Submarine Patrol Unit: The P-3 ‘Orion’ is a large 4 engine aircraft that is designed to hunt enemy ships and submarines. It is very good against submarines and ships but cant attack enemy aircraft or ground units. (Cost: 14)
C-130 Air Transport Unit: The C-130 is a large transport aircraft. (Cost: 12, can carry 1 ground unit)
E-3 ‘Sentry’ AWACS Early Warning Aircraft Unit: The E-3 Sentry has a very powerful RADAR mounted on it. It can detect enemy aircraft from very far away. The E-3 has no weapons so it should probably be escorted by fighters. When a player has a Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 20, can help friendly aircraft in a battle)
AH-1 ‘Cobra’ Attack Helicopter Unit: The AH-1 is less advanced than the AH-64D but it is reliable and good against ground units. It is poor against naval or air units. The AH-1W may be based on Super Carriers, Carriers, Helicopter Carriers and Landing Assault Ships. (Cost: 10, may be based on carriers, helicopter carriers and landing ships)
S-70 Assault Transport Helicopter Unit: The S-70 unit can carry 1 Airborne Infantry unit and the choppers have guns and rockets on them to support the troops once they land. The S-70 is not really good in anything other than landing Airborne Infantry Units and supporting them, it has no anti-aircraft or anti-ship weapons. (Cost: 8, each Blackhawk Unit can carry 1 Airborne Infantry Unit)
CH-47 ‘Chinook’ Heavy Helicopter Transport Unit: The Chinook Unit may carry 1 of any Infantry Unit. It has no weapons but can also operate off of ships. (Cost: 12, can carry 1 Infantry Unit of any type)
Aerial Recon Unit: This unit has scout helicopters and recon versions of the Tornado to greatly assist battlefield intelligence. Having an aerial recon unit in your operations greatly increases your chance for success. (Cost: 10)
KC-135 Air-Refueling Unit: This unit is a special unarmed aircraft that can refuel other aircraft mid-air. Each air-refueling unit can support up to 5 air units in a single strike/operation. They give these units unlimited range but the air-refueling unit must be in the air during the entire operation and it is vulnerable to enemy attack. (Cost: 20, is air-refueling unit)
Naval Units:
’Al Madinah’ Class Frigate: The Al Madinah carries advanced anti-aircraft and anti-ship weapons. It is a good multipurpose ship. (Cost: 15)
’Badr’ Class Missile Corvette: The Badr carries large anti-ship missiles. (Cost: 12)
’As-Siddiq’ Class Missile Patrol Boat: This fast attack patrol boat carries anti-ship missiles and anti-submarine weapons. It is a good defense ship. (Cost: 8)
’As-Quin’ Landing Ship: This ship has only limited anti-aircraft weapons but it can carry 1 ground unit and 1 Naval Helicopter Unit. This ship is used for invading enemy beaches. (Cost: 12, can carry 1 ground unit and 1 Naval Helicopter Unit)
Transport Ship: The Transport Ship is unarmed and has no armor. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 16, carries 2 ground units)
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6563 days)
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Ben567
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Can someone please put me back on the right page? [page 1?!]
-------------------- ben
Posts: 103 (0.01 per day) | From: Florida | Registered: Jul 2003 (5759 days)
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