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Author Topic: Official Info Thread
Teapot Administrator 
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Medieval Wargame v1
Playing Method: Turn based (24 hours=one turn, using GMT time)
Number of Players: As many that wants to play
Mods: Hodda_da_teapot, and -BiSIYIaRCk-

There will be 2-4 Tech lines that you can choose from, more info will be made available on them shortly. Each of these tech lines will have different Unique Units. All the different tech lines will have the same basic units.

Basic Units

Basic Infantry Units

Short Swordsman - The basic sword-weilding infantry unit, carrys a short sword
and shield to battle, nice anti-infantry armor, preforms well against other
infantry, but can have a hard time fighting off other players archers, unless
your swordsmen outnumber the opposing players archers, almost worthless against
a group of Horses
(cost: 3 gold 4 food)

Long Swordsman - the basic sword weilding infantry unit, it carries a long heavy
sowrd to battle, slightly more expensive than the short swordsman but slower,
therefore it will be weaker against enemy archer attacks, but on the other side
it is more effective against enemy cavalry and infantry
(cost: 5 gold 4 food)

Spearman - an infantry unit armed with a large spear, it doesnt have much armor,
but are very effective against enemy horses, swordsmen and archers can really
cause problems for this unit though
(cost: 2 wood 4 food)

Clubman - A slightly armored infantry unit armed with a spiked club, nice and
quick infantry unit, mainly used for scouting and hit-and-run raiding, not
recomended for traditional combat
(cost: 2 wood 2 food)

Basic Archer Units

Bowman - the basic archer unit, little to no armor, but can fire at a distance
quickly, reccomended use for opposing infantry units, very weak if attacked by
opposing horses
(cost: 4 gold, 3 wood)

Slinger - a cheap un armored unit that slings rocks and other objects of the
sort, good for hit and run attacks, but can be difficult to fight with in a
traditional sence
(cost: 2 food)

Crossbowman - a more expensive version of the bowman, fires at a quicker pace
and packs a hard punch, very good against opposing infantry and archers, fair
against enemy horses
(cost: 5 food 3 gold)

Spear Thrower - a archery unit that has extra attack against enemy archers,
carries a pack of spears and a large shield for protection, relatively cheap,
not so great against infantry and pretty much worthelss against enemy horses
(cost: 3 food 2 wood)

Long Ranged bowman - a very long range but slightly inaccurate bowman, better
for surprise attacks, simmilar to a "sniper". no armor and extremely weak if
attacked
(cost: 4 gold 4 wood)

Horse Archer - basically a bowman on a horse, fast and effective against most
units ecxept cavalry, good for hit and run attacks as well
(cost: 5 gold 4 wood)

Basic Cavalry Units

Scout Horseman - a slightly armored man on a non armored horse, equipped with a
short sword, might be good for early combat, but as the game progresses, its
better for hit and run attacks since they are the fastest units in the game
(cost: 4 food)

Knight - your basic knight, nice armor on both the horse and the man, long sword
and shield for an attack, great against all units except spearmen and camels,
extremely effective against archers
(cost: 8 gold 6 food)

Camel - a good anti horse unit that is effective against archers, the unit has
some armor and a medium sized sword to attack with, faster than the knight
(cost: 6 gold 4 food)

Basic Seige Weaponry

The Balista - a giant "bow" that fires large objects at an oncoming army, very
effective against slow units in groups, can be inaccurate if facing one unit or
fast units, best if you keep away from oncomming cavalry
(cost: 10 gold 9 wood)

The Battering Ram - can knock down any specific building in one turn if
un-guarded, if the building is guarded then you may station 5 foot units of
anytype inside to give off a surprise attack
(cost: 8 gold 12 wood)

The Cataput - a slowly moving "car" that can throw a group of rocks at units,
very effective against slow infantry and archers, worthless against cavalry
(cost: 6 gold 5 wood)

The Trebuchet - a large sling to knock down any building in a town no matter
what, expensive and if there are any infantry or cavalry units around, consider
it dead, only used for desparate attacks, or together with Balistas
(Cost: 15 gold 12 wood)

Those are you basic units that ALL tech lines will have.

Buildings:

Barraks-Allows you to produce the infantry line units
(cost-15 wood-1 turn to build)

Archery Range- Allows you to produce the archer line units
(cost-15 wood 2 turn build)

Stable- Allows you to build the stable line units
(cost-20 wood 2 turn build)

Seige Workshop- Allows you to build seige units
(cost 25 wood 3 turn build)

Castles- Required to build Unique Units
(Shots arrows at attacking forces)
(cost 50 stone 3 turn build time)
- research 1 (for second lvl uu)
- research 2 (for thrird lvl uu)

Towers-Used to defend buildings
(shots arrows at attacking foces)
(cost 10 wood 8 stone 1 turn build)

Keep-Upgraded Tower
(shots arrows at attacking force)
(cost 20 wood 10 stone 2 turn build)

Bombard Tower-The best defensive tower
(shots a cannon sort of weapon at the opponent, great for gaurding buildings and farms)
(costs 30 wood 20 stone 10 gold 3 turn build)

Patrol Tower-An early warning tower
(alerts your army of enemy attacks and give them time to get ready, the more you have the more ready your units will be)
(costs 10 wood)

Lumbercamp-Increases your wood income
(cost 7 wood 1 turn build +4 wood income)

Goldmine- Increases your gold income
(cost 7 wood 1 turn build +3 gold income)

Stonemine- Increases your stone income
(cost 7 wood 1 turn build +3 stone income)

Mill- Increases your food intake
(cost 7 wood 1 turn build +5 food income)

Farm (One mill needed for every 5 farms)-[b] Increases your food intake
(cost 10 wood 1 turn build time +10 food income)

[b]Armory-
Requried to research upgrades for your infantry, archer, and stable units
(cost 20 wood, 10 stone 2 turn build)

University- Required for research that does various things
(cost 25 wood 15 stone 2 turn build)

Your Country

You get to name your country, and which tech line you want it to take. After this has been done, i will create a map and place people apart from each other with Non-Player countries in between. Do gain food, gold, etc. you will need to build buildings that add to that particular resource

[ September 02, 2002, 03:21: Message edited by: Teapot ]

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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

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Posts: 3879 (0.6 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6458 days)  |  IP: Logged | Report this post to a Moderator
Marib Hashib  
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I'd be interested, I'll take Ireland of course, or if its split mroe, Munster [Smile]

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Revolutionairy  
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England or Essex or ESSEX BOYS

u'know either one? [Wink]

--------------------
Some people see a glass and say it is half-full
Some people see a glass and say it is half-empty
I see a glass and say it's mine... and it was full... and a lot bigger....

India in Wargame 4

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uknemesis  
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lol, I'll wait to see the map before I choose a nation.

Nemesis

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With the might of Xin Sheng, China will rise once more!

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Teapot Administrator 
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quote:
Originally posted by uknemesis:
lol, I'll wait to see the map before I choose a nation.

Nemesis

The map will be made once we find out how many people will be playing..it will be a custom map made for the game

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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

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Teapot Administrator 
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buildings added..more info coming soon

--------------------
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

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Yahoo: bvtonedog
MSN Messenger: iamtheyukster@hotmail.com
Email: bkvtonedog@adelphia.net

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RoddyVR  
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correct me if im wrong, but it seems like you want things to go in this order

1 you post some of the rules.
2 bunch of people sign up for the game
3 all these people pick their countries and tech lines without knowing what countries are available or what a tech line is.
4 you make a map and explain what a tech line is.
5 people are REALY unhappy with thier initial choises cause EVERY one thinks they got cheated one way or another.

ps, if you REALY dont like this post being here and undermining your effort to start the game, you can delete or edit it, i wont mind (especialy since it 'could' be wrong)

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6039 days)  |  IP: Logged | Report this post to a Moderator
Teapot Administrator 
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right now i don't want anyone to pick anything...the game is still being made..i am only posting the updated stuff..so you guys now what is going on so far

--------------------
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

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Contact Info
AIM: bvtonedog
Yahoo: bvtonedog
MSN Messenger: iamtheyukster@hotmail.com
Email: bkvtonedog@adelphia.net

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RoddyVR  
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quote:
first you post
You get to name your country, and which tech line you want it to take. After this has been done, i will create a map and place people apart from each other with Non-Player countries in between.


then you post
right now i don't want anyone to pick anything...the game is still being made..i am only posting the updated stuff..so you guys now what is going on so far

well, the part i dont get is: we pick countries.... BEFORE we see a map??? what's the available countries then.
I know you aint done designing the game yet, and its WAY too early to start signups, and the only reason you have a sighup thread is to see how many people would be interested in playing so that you know how many to design the game for. but unfortunately, its misleading people into thinking they can start playing tomorrow and they are picking their countries (not know which to pick from, surprised no one has picked the US yet, lol).

that it i guess.

oh, almost forgot. I wanna be the Martians (guys from Mars) and i want the Futuristic tech line.
LOL

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USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6039 days)  |  IP: Logged | Report this post to a Moderator


 
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