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-gbotto600-
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Modern Wargame System V.8
Time Period: Modern Game Type: Turn-Based, Moderator Type Players: 1 for each nation, maximum number of players is how ever many nations Moderators: # of Building Types: 11 # of Satellite Types: 5 # of Research Topics: 7 # of Units: Unlimited (Each Nation has a fully unique unit list and players may research new designs) Ways to Contact Me: Email: botto@rome.com AIM: Bersaglieri41 Game Version: v.8
Nations:
Credits and Players:
(In (brackets) is how many +income credits that nation is worth to an occupier should it be invaded and conquered)
United States 32 (32) China 31 (28) Germany 30 (30) Japan 29 (30) Russia 29 (32) Great Britain 28 (30) India 28 (25) Italy 28 (25) France 27 (25) Sweden 26 (25) Pakistan 26 (25) Israel 26 (20) South Africa 25 (20) Saudi Arabia 24 (20) Argentina 24 (20) Egypt 24 (20) Ukraine 24 (25) Iraq 23 (25) Iran 22 (25)
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You can build one factory per turn.
Factory prices are different for each country you control.
starting factory price is 30 credits, and grows +8 for each following you build. So
1st factory - 30 2nd - 38 3rd - 46 4th - 54 5th - 64 6th - 72
etc…
In conquered countries the starting factory price will be much higher, say 45, since it's not homeland, and price will go up with 10 credits.
so,
1st - 45 2nd - 55 3rd - 65 4th - 75 5th - 85
When you have factories in controlled nations, you can build new units right away there, instead of building them in your home nation and spending 'travel turns sending them to the controlled nation.
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New Unit Building and Location Rules!: Units must have their location tracked at all times in your nation topic and you have to use Transport ships or planes to move them over seas if you have terrority that is not with a land border to you. Units have to be stationed at a city and when you build units they ‘appear’ in any city where you have factories or your capital. If you are playing as Egypt and you conquer Greece you can’t say “I station 20 divs in Athens, Greece’ you either have to send them across with planes or ships or build a new factory in Athens and produce them right there.
Ships can be "in" the following bodies of water:
North Atlantic Ocean (WEST) (East Coast of USA) North Atlantic Ocean (EAST) (Europe) South Atlantic Ocean (WEST) (South America) South Atlantic Ocean (EAST) (Africa) South Pacific Ocean (WEST) (South America) South Pacific Ocean (EAST) (Austrailia/Philipines) North Pacific Ocean (WEST) (West Coast of Canada) North Pacific Ocean (EAST) (Japan/Russia) Indian Ocean Arctic Ocean (EAST) (Above Russia/Norway) Artic Ocean (WEST) (Above Canada/USA) Gulf of Mexico Baltic Sea Black Sea Mediterranean Sea (WEST) (Spain/France) Mediterranean Sea (EAST) (Israel) Persian Gulf Red Sea North Sea
Each body of water is "1" and you can move 1 each turn with a ship, this also is to be used for saying where your ships/subs/carriers are in your nation thread.
Trade ships have a free passage (i.e. are unaffected by the rule)
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NON-UNIQUE BUYING LIST
Bases: (Units that are based at ‘bases’ are better when attacked and when attacking, PLEASE REMEMBER to note what units you have based at what ‘bases’ in your Nation Topic and when your doing attacks.)
Army Base: This is the basic ‘base’ facility for your military installations. Starting off this base can only support 5 ground units. Other facilities can be added to it. (Cost: 12, building time is 2 turns)
Navy Base: This is the basic ‘Naval Port’ facility for your forces. Starting off this base can only support 8 naval units. Other facilities can be added to it. (Cost: 18, building time is 2 turns)
Air Base: This is the basic ‘air base’ facility for your military installations. Starting off this base can only support 4 air units. Other facilities can be added to it. (Cost: 15, building time is 2 turns)
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Base Add-Ons: (These can be added to your bases once the main base is built)
RADAR System Add-On: This Add-On adds a high-powered RADAR system and RADAR control center to the base. When this add-on is installed the base has much better detection capability. And any units based at it have good defense capabilities. (Cost: 10)
Command and Control Center Add-On: This add-on makes a base have better capabilities and makes it more likely to survive a nuclear attack. (Cost: 15)
Base Expansion: This isn’t really an add-on but it adds room for more units at a base. When this is done to an ‘Army Base’ the base can house +3 more units, for a ‘Navy Base’ its +4 ships and for a ‘Air Base’ its +2 air units. (Cost: 8 for each ‘expansion’)
Submarine Dock Add-On: This can only be built at ‘Navy Bases’. It allows the base to house, repair and rearm submarines. Each ‘Submarine Dock’ can support 4 submarines. (Cost: 10)
Anti-Aircraft Weapons Add-On: This ‘Add-On’ adds AA-Guns and AA-Missiles along with the needed control systems. This can be built at any of the 3 types of bases. (Cost: 8)
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Facilities:
Factory: Each factory the player builds allows him to get +3 more credits each turn. (Cost: check the nation list, building time is 3 turns, each factory MUST be located in one of the cities in the CIA world fact book map that each player will use.)
Foreign Trade Center: To conduct ‘trade’ with foreign nations you need to build one of these centers for each nation you wish to trade with (and the nation you want to trade with needs to build one as well) If this facility is in a city connected to the ocean it can use ‘trade ships’ otherwise it can only use ‘trade trucks’ for over-land trade and ‘trade planes’ for trade over-land and over small bodies of water. You may ask for Trade Agreements with non-player nations but they will accept only if they can profit from the deal. (Cost: 35, building time is 5 turns) (EACH TRADE CENTER MAY ONLY SUPPORT 3 TRADE UNITS!)
Satellite Launching Facility: The Satellite Launching Facility needs to be built before the player sends any satellites into orbit. It is above ground and not armored. {Cost: 30 credits, build time is 5 turns)
Stealth Test Center: This center is a test center for advanced stealth aircraft. Once you built this facility you can start research on any ‘Stealth’ aircraft. This facility needs to be protected because if its destroyed you may not build or research anymore stealth aircraft until a new one is built. (Cost: 30 credits, building time is 4 turns)
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Satellites:
NOTE: When doing a military action (attack, defend, delay etc..) it is important you list what satellites and relevant research you have completed so I can take both of these into effect (in your favor) when doing the outcomes!
Communications Satellite: Once a player has launched a communications satellite, his units will have better abilities on the battle field. The more that are launched give the player better abilities. (Cost: 15 credits, building time is 3 turns)
Spy Satellite: Once a player has launched a spy satellite he has much better capabilities on the battlefield. Each spy satellite MUST be aimed at a specific nation. (Cost: 40 credits, building time is 4 turns)
Missile Satellite: The Missile Satellite carries nuclear MIRV missiles. It may rain these down on a target. (Cost: 60 credits, building time is 10 turns)
Advanced Communications Satellite: Once a player has launched an advanced communications satellite, his units will have very good abilities on the battle field. The more that are launched give the player better abilities. (Cost: 25 credits, building time is 4 turns)
Satellite Killing Satellite: Using lasers the SK Satellite can attack enemy satellites. Each SK satellite can attack 1 enemy satellite each turn. (Credit Cost: 60, building time is 8 turns)
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Research/Upgrade Topics:
NOTE: When doing a military action (attack, defend, delay etc..) it is important you list what satellites and relevant research you have completed so I can take both of these into effect (in your favor) when doing the outcomes!
Each Research topic costs 20 credits and the research takes 5 turns to complete:
(you may research the same topic more than once to attain a higher ‘level’)
(to take full effect of research be sure to state what you have researched when you attack)
Ground Unit Upgrade Research Naval Unit Upgrade Research Air Unit Upgrade Research Stealth Research (NEEDED TO BUILD OR RESEARCH STEALTH UNITS) Satellite Research (NEEDED TO LAUNCH SATELLIES AND BUILD SATELLITE LAUNCHING FACILITY!)
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City Attack Rules:
When a Strategic bomber unit, Tactical bomber unit, nuclear weapons or bio/chemical weapons are used on a major city (city located on the CIA world fact book map each nation has in their nation topic) the following rules are followed:
Each successful attack will take 4 credit income points away. So if you attack with 2 strategic bomber cities and both units successfully attack the enemy targeted will lose 4 credit from his income.
If there are factories in a city that has been successfully bombed consider them destroyed along with any credits they give. Units may also be destroyed in city attacks.
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Nation Occupation Rules:
Once you invade a nation you will almost always need to station units there on ‘occupation duty’.
The following units MAY NOT be used to occupy nations:
Any Naval Units Any Air Units Any Artillery Units Spec Ops Division
Any other unit may be used as an occupying unit.
Movement Rules!:
Land Units: 1 Country each turn
All Air Units (EXPECT Strategic and Nuclear Bombers!): 1 Country each turn
Naval Units: 1 Ocean each turn
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Trade Units: These units may ONLY be built once a trade agreement with another nation (player or non-player) has been signed and a Foreign Trade Facility has been built in both your nations! YOU MAY ONLY BUY ONE TRADE UNIT (OF ANY TYPE) EACH TURN!
Trade Truck Convoy: This is a convoy of 10-15 trucks carrying trade goods for overland trade routes. Each convoy that successfully makes the trip (leaving your Foreign Trade Center, going to your trade partner’s and returning to yours) generates +2 credits each turn. Each truck convoy may only go the trip once each turn. The Trade Truck Convoy may only go across your land border with a neighboring trade partner. (Cost: 10 credits)
Trade Plane: The trade plane follows the same rules as the Trade Truck Convoy but it generates +3 credits each round trip. The Trade Plane may cross another nation to reach your trade partner’s center. It can only make the round trip once each turn. (Cost: 20 credits)
Trade Ship: The Trade Ship can reach any Foreign Trade Center that is built in a city that has coastal access. It can travel anywhere and back within one turn and generates +4 credits each turn. It is vulnerable to enemy attack though. (Cost: 30 credits)
Special Forces Rules:
These operations are based on luck and if the enemy has his own Spec Ops units on counter-espionage operations. For these operations to be done the player must have a way for the spec ops unit to get into the target nation, like a land border or transport unit for example.
Sabotage: (Cost: 20 credits) A Spec Ops team may attempt to infiltrate an enemy nation and sabotage a specific facility or unit.
Incite Rebellion/Coup: (Cost: 40 credits) A Spec Ops unit may attempt to incite a revolt in a player controlled terroritoy (not the home terrority of a nation but one of its controlled terrorities)
Counter-Espionage: (Cost: nothing) Spec Op units may be placed on ‘counter espionage’ duty to attempt to catch enemy spec ops units.
Recon: (Cost: 20 credits) A Spec Ops unit maybe sent into a enemy nation to perform recon duties. This will increase a player’s chance of victory if he decides to invade the nation being ‘scouted’. (To take effect of this list any spec ops units on ‘recon duty’ in the nation when you it)
Assassination: (Cost: 40 credits) A Spec Ops unit may attempt to kill an enemy national leader. If this is successful it will lower the targeted nations ability to fight for a short time (2-3 turns)
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NATION TOPIC TEMPLATE!
(Copy and Paste this into your NATION topic and use it as your template)
(Nation name)
Leader: (Your name and title)
Info: (Type any thing you want in here, stuff about the country, the ruler, its history. Etc..)
Alliances: (List your alliances and treaties here)
Enemies: (List your enemies, if there is any, here)
Units: (List your units in this part, next to each unit put where it is:
Example:
1st M1A1 Tank Divison – London, Britain 3rd Tornado Fighter Squadron – London, Britain 1st‘Nimitz’ Class Aircraft Carrier – Northern Pacific 4 Infantry Divisions (2nd, 3rd, 4th,19th) – Beijing, China, occupation duty)
Purchases: (List all your purchases here)
Example:
Turn 1 (Start with 100 credits) 1x Infantry Unit (5) .. .. .. # left over
etc…
Factory Cost: (Update this as you build more factories and the prices go up)
Satellites in orbit: (List the satellites you have in orbit here and their orbit locations (for spy satellites))
Facilities: (List your facilities and their locations here)
Example:
1 Army Base – Washington DC (RADAR Upgrade, Expansion)
Trade Partners and Trade Units: (List any trade agreements you have and any trade units you have, list each of the units trade routes and a total list of how many credits you make each turn for the trade units.)
Research: (List your completed and on-going research here)
Credit Income: (List your daily income of credits here)
Loaned Credits: (List any credits you’ve loaned to other players and any you’ve borrowed from other players)
Credits: (List any un-used credits you may have here for each turn)
Countries Controlled: (List any nations you have conquered here)
Embargoes: (List any current trade embargos you are performing here)
Bio/Chemical Weapons: (List any current biological or chemical weapon loads you have here)
Nuclear Weapon Loads: (List any extra nuclear weapons you have stockpiled for your nuclear units)
Current State of the Country: (Talk about the current state of your nation here)
Newspaper: (This is an option, some people like to have ‘newspapers’ in their topics)
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NON-PLAYER Nation Credits:
NOTE: Every Player Controlled nation is worth the credits listed at the top!!
0 American Samoa Andorra Anguilla Antigua & Barbuda Ashmore and Cartier Aruba Baker Island Barbados Bassas da India Bermuda Bouvet Island British Indian Ocean Territory British Virgin Islands Burundi Cape Verde Cayman Islands Christmas Island Clipperton Island Cocos (Keeling) Islands Coral Sea Islands Equatorial Guinea Eritrea French Guiana French Polynesia French Southern and Artic Lands Gibraltar Glorioso Islands Greenland Guernsey Heard Island & McDonald Islands Holy See (Vatican City) Howland Island Jan Mayen Jarvis Island Jersey Johnston Atoll Juan de Nova Island Kingman Reef Kiribati Maldives Malta Man, Isle of Marshall Islands Martinique Mauritius Mayotte Micronesia, Federated States of Midway Islands Moldova Monaco Monserrat Nauru Navassa Island Netherlands Antilles New Caledonia Niue Norfolk Island Northern Mariana Islands Palau Palmyra Atoll Paracel Islands Pitcairn Islands Reunion Saint Helena Saint Kitts and Nevis Saint Lucia Saint Pierre and Miquelon Saint Vincent & the Grenadines Samoa San Marino São Tomé & Príncipe Solomon Islands South Georgia and the South Sandwich Islands Spratly Islands Svalbard Togo Tokelau Tonga Trinidad & Tobago Tromelin Island Turks and Caicos Islands Tuvalu Uganda Vanuatu Virgin Islands Wake Island Wallis and Futuna West Bank Western Sahara
8 Afghanistan Albania Angola Armenia Azerbaijan Bahamas, The Bahrain Bangladesh Belize Benin Bhutan Bolivia Bosnia and Herzegovina Botswana Brunei Bulgaria Burkina Faso Burma Cambodia Cameroon Central Africa Republic Chad Chile Comoros Congo, Democratic Republic of Congo, Republic of Costa Rica Côte d'Ivoire Cyprus Djibouti Dominica Dominican Republic El Salvador Estonia Ethiopia Falkland Islands Fiji Faroe Islands Gabon Gambia, The Georgia Ghana Grenada Guadeloupe Guam Guatemala Guinea Guinea-Bissau Guyana Haiti Honduras Kazakhstan Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Liechtenstein Lithuania Luxembourg Macau Macedonia, FYOM Madagascar Malawi Mali Mauritania Mongolia Morocco Mozambique Namibia Nepal New Zealand Nicaragua Niger Oman Panama Papua New Guinea Paraguay Peru Philippines Portugal Puerto Rico Qatar Rwanda Senegal Seychelles Sierra Leone Singapore Slovakia Slovenia Somalia Sri Lanka Suriname Swaziland Tajikistan Tanzania Turkmenistan Uruguay Uzbekistan Venezuela Vietnam Yemen Yugoslavia Zambia Zimbabwe
16 Algeria Belarus Colombia Croatia Cuba Ecuador Iceland Jamaica Kenya Korea, North Libya Malaysia Nigeria Sudan Syria Thailand Tunisia
20 Austria Belgium Czech Republic Denmark Finland Greece Hungary Indonesia Jordan Ireland Romania Spain Switzerland
24 Australia Taiwan Canada Mexico Netherlands Argentina Brazil Poland United Arab Eremites Norway Kuwait Turkey Korea, South [ January 16, 2003, 02:09: Message edited by: -gbotto600- ]
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Imperial Friedrich
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hmmm
have you updated the national costs as we did in the last wargame?
-------------------- "When tanks succeed, then victory follows." Gen. Heinz Guderian
Nine Rings were gifted to the race of Men, who above all else, desire Power...
Posts: 184 (0.03 per day) | Registered: Jan 2003 (5964 days)
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Bronx
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North Atlantic Ocean (EAST) (Europe) - Does this include the channel?
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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)
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2-D..
Does this rag smell like chloroform to you?
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oh God no, not the trading system....
-------------------- *Coming soon: Something so awesome to look at it will make your eyeballs explode*
Posts: 6460 (0.98 per day) | From: Hadleys Hope | Registered: Jun 2001 (6543 days)
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-Ma$oN-
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what about that governtment idea?
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Posts: 7550 (1.16 per day) | From: Shiorwa Middle School... | Registered: Sep 2001 (6461 days)
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-gbotto600-
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@FF: which national costs?
@junglist: yes
@2d: they worked out good, no need to worry
@mason: i think its alittle too much for a game that has alot of new players like this one, maybe next one
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Yankee
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-Outlaw Nukes
-We need to make countries worth as much as they were last game.
-What's with this god-awful forum template as well ? [ January 13, 2003, 00:59: Message edited by: Yankee ]
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Posts: 243 (0.04 per day) | From: Mecca, Saudi Arabia | Registered: Jan 2003 (5964 days)
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-gbotto600-
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1. good point
2. do u have those values remebered? i cant remeber them
3. i want thsi forum to look diffrent from the rest on horizon, but if its really bad ill change it
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Bronx
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To AA protect a facility must you build a base?
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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)
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Yankee
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quote: Originally posted by -gbotto600-: 1. good point
2. do u have those values remebered? i cant remeber them
3. i want thsi forum to look diffrent from the rest on horizon, but if its really bad ill change it
2-
0 American Samoa Andorra Anguilla Antigua & Barbuda Ashmore and Cartier Aruba Baker Island Barbados Bassas da India Bermuda Bouvet Island British Indian Ocean Territory British Virgin Islands Burundi Cape Verde Cayman Islands Christmas Island Clipperton Island Cocos (Keeling) Islands Coral Sea Islands Equatorial Guinea Eritrea French Guiana French Polynesia French Southern and Artic Lands Gibraltar Glorioso Islands Greenland Guernsey Heard Island & McDonald Islands Holy See (Vatican City) Howland Island Jan Mayen Jarvis Island Jersey Johnston Atoll Juan de Nova Island Kingman Reef Kiribati Maldives Malta Man, Isle of Marshall Islands Martinique Mauritius Mayotte Micronesia, Federated States of Midway Islands Moldova Monaco Monserrat Nauru Navassa Island Netherlands Antilles New Caledonia Niue Norfolk Island Northern Mariana Islands Palau Palmyra Atoll Paracel Islands Pitcairn Islands Reunion Saint Helena Saint Kitts and Nevis Saint Lucia Saint Pierre and Miquelon Saint Vincent & the Grenadines Samoa San Marino São Tomé & Príncipe Solomon Islands South Georgia and the South Sandwich Islands Spratly Islands Svalbard Togo Tokelau Tonga Trinidad & Tobago Tromelin Island Turks and Caicos Islands Tuvalu Uganda Vanuatu Virgin Islands Wake Island Wallis and Futuna West Bank Western Sahara
8 Afghanistan Albania Angola Armenia Azerbaijan Bahamas, The Bahrain Bangladesh Belize Benin Bhutan Bolivia Bosnia and Herzegovina Botswana Brunei Bulgaria Burkina Faso Burma Cambodia Cameroon Central Africa Republic Chad Chile Comoros Congo, Democratic Republic of Congo, Republic of Costa Rica Côte d'Ivoire Cyprus Djibouti Dominica Dominican Republic El Salvador Estonia Ethiopia Falkland Islands Fiji Faroe Islands Gabon Gambia, The Georgia Ghana Grenada Guadeloupe Guam Guatemala Guinea Guinea-Bissau Guyana Haiti Honduras Kazakhstan Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Liechtenstein Lithuania Luxembourg Macau Macedonia, FYOM Madagascar Malawi Mali Mauritania Mongolia Morocco Mozambique Namibia Nepal New Zealand Nicaragua Niger Oman Panama Papua New Guinea Paraguay Peru Philippines Portugal Puerto Rico Qatar Rwanda Senegal Seychelles Sierra Leone Singapore Slovakia Slovenia Somalia Sri Lanka Suriname Swaziland Tajikistan Tanzania Turkmenistan Uruguay Uzbekistan Venezuela Vietnam Yemen Yugoslavia Zambia Zimbabwe
16 Algeria Belarus Colombia Croatia Cuba Ecuador Iceland Jamaica Kenya Korea, North Libya Malaysia Nigeria Sudan Syria Thailand Tunisia
20 Austria Belgium Czech Republic Denmark Finland Greece Hungary Indonesia Jordan Ireland Romania Spain Switzerland
24 Australia Taiwan Canada Mexico Netherlands Argentina Brazil Poland United Arab Eremites Norway Kuwait Turkey Korea, South
I think 0 should be 4 though.
3- Can't you make the colors look a little less ... 'green' though
Use the colors from the old Sust OT forums or something [ January 13, 2003, 02:47: Message edited by: Yankee ]
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Posts: 243 (0.04 per day) | From: Mecca, Saudi Arabia | Registered: Jan 2003 (5964 days)
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Yankee
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quote: Originally posted by Jester89: WHAT?!
You got something against the color green???
Yes, in fact I do. It makes this forum look like the girlie talk forum. [ January 13, 2003, 02:38: Message edited by: Yankee ]
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Posts: 243 (0.04 per day) | From: Mecca, Saudi Arabia | Registered: Jan 2003 (5964 days)
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Yankee
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quote: Originally posted by Jester89: No my friend, your thinking about pink.
And i'm sure you'd know what the Girls Only Forum looks like.
What??! LOL I'm not the girlie man that quit last game cause I was losing
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Posts: 243 (0.04 per day) | From: Mecca, Saudi Arabia | Registered: Jan 2003 (5964 days)
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Yankee
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Also Gbot, could you delete any and all irrelevant posts? the board is already clottered as it is.
-we need the research unit thingy. speaking of researching units, you should only be able to research 1 unit every 10 turns. last game research was going wayy too fast. [ January 13, 2003, 03:02: Message edited by: Yankee ]
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Posts: 243 (0.04 per day) | From: Mecca, Saudi Arabia | Registered: Jan 2003 (5964 days)
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Jester89
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quote: Originally posted by Yankee: quote: Originally posted by Jester89: No my friend, your thinking about pink.
And i'm sure you'd know what the Girls Only Forum looks like.
What??! LOL I'm not the girlie man that quit last game cause I was losing
You guys had like 200-300 credit incomes!!
What the hell was I supposed to do with 36?!
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Check the Gaming News Topic for Up-to-Date Info On Games!
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2-D..
Does this rag smell like chloroform to you?
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i think the credit incomes for the nations we have already are good, at the moment you want to increase the seed of the game way to much by doing things like that, its like fuck steady build up lets attack everything in sight asap... removing some element of realism imo...
-------------------- *Coming soon: Something so awesome to look at it will make your eyeballs explode*
Posts: 6460 (0.98 per day) | From: Hadleys Hope | Registered: Jun 2001 (6543 days)
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Imperial Friedrich
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Last time we decided the income gains of conquering entire nations are too little, that's why we increased them.
I propose, keep this, but make countries harder to conquer. I think last time we went truly overboard with those easy campaigns... [ January 13, 2003, 16:33: Message edited by: Imperial Friedrich ]
-------------------- "When tanks succeed, then victory follows." Gen. Heinz Guderian
Nine Rings were gifted to the race of Men, who above all else, desire Power...
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-gbotto600-
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Yeah, i hope this game has alot less invasions of non-player nations and more building up, organizing, diplomacy etc..
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Bronx
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quote: Originally posted by -gbotto600-: Yeah, i hope this game has alot less invasions of non-player nations and more building up, organizing, diplomacy etc..
I dont know how you did it in previous games, but when we attacked cities on the CIA factbook map that seemed to be the end of the whole campaign.
As we post our troops to cities from the maps, each turn should be a progressive attack through the country, making it harder and longer on attacking non player nations. Attacking player nations would mean that the country being attacked has some chance to get reinforcements to other cities to defend. This allows for greater tactical battles. i.e. aiming for capitals and or splitting countries in two. Im sure you can imagine what I mean.
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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)
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-gbotto600-
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Yeah, Non-Player Nation invasions will be a much more complex thing in this game, and will take longer (and cost more) so it would be wise for players to take time to plan them out
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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2-D..
Does this rag smell like chloroform to you?
Member # 112
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posted
how much does your income go up by building a factory?
-------------------- *Coming soon: Something so awesome to look at it will make your eyeballs explode*
Posts: 6460 (0.98 per day) | From: Hadleys Hope | Registered: Jun 2001 (6543 days)
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-gbotto600-
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Member # 155
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posted
+3
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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-gbotto600-
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Member # 155
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posted
*bump* the values yankee posted will be used
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Bronx
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Member # 402
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posted
This for non player occupation?
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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)
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-gbotto600-
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Member # 155
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posted
+cr [ January 14, 2003, 02:14: Message edited by: -gbotto600- ]
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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-gbotto600-
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Member # 155
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posted
-the info on base prices has been updated, all players should re-read the info topic to make sure they COMPLETELY! understand prices/capabilties, ask me any questions~!
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Cloynez0r
Member
Member # 534
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posted
im curious about FTC's
they support 3 of YOUR trade units right?
so if i built one FTC for a specific country, i could only trade with 3 units, but could they send as many trade units as they wanted to my one FTC?(as long as they had more FTC's)
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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)
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-gbotto600-
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Member # 155
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posted
each FTC supports 3 OF YOUR UNITS
the other player can send as many trade units as he wishes to a specific FTC of yours as long as he has enough of HIS OWN FTCs to support the units being sent
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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Teapot
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quote: Originally posted by -gbotto600-: each FTC supports 3 OF YOUR UNITS
the other player can send as many trade units as he wishes to a specific FTC of yours as long as he has enough of HIS OWN FTCs to support the units being sent
oh thats good then
-------------------- If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law
Contact Info AIM: bvtonedog Yahoo: bvtonedog MSN Messenger: iamtheyukster@hotmail.com Email: bkvtonedog@adelphia.net
Posts: 3879 (0.59 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6532 days)
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Bronx
Administrator
Member # 402
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bump
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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)
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