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Author Topic: The United States Of America
Cloynez0r  
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Member # 534

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Leader: President Cloyne

Alliances: Britian, Germany

Enemies: Dunno

Units:


U.S.S. Smitty 'Virginia' Class Nuclear Powered Attack Submarine

U.S.S. Arlington 'Virginia' Class Nuclear Powered Cruiser

U.S.S. Karner 'Cyclone' Class Patrol Boat
U.S.S. Harper 'Cyclone' Class Patrol Boat

U.S.S. Vengeace Wasp Class Assault Landing Ship
U.S.S. Dallas Wasp Class Assault Landing Ship
U.S.S. Abilene Wasp Class Assault Landing Ship
U.S.S. Texas Wasp Class Assault Landing Ship

1st Airborne Sub-Hunter Division (Patrols over the west coast)
1st P-3 'Orion' Anti-Ship/Submarine Patrol Unit
2nd P-3 'Orion' Anti-Ship/Submarine Patrol Unit
3rd P-3 'Orion' Anti-Ship/Submarine Patrol Unit
1st S-3B 'Viking' Anti-Ship/Submarine Naval Unit

1st Airborne Division
1st AV-8 Harrier II VTOL Naval Aircraft Unit
2nd AV-8 Harrier II VTOL Naval Aircraft Unit

2nd Airborne Division
3rd AV-8 Harrier II VTOL Naval Aircraft Unit
4th AV-8 Harrier II VTOL Naval Aircraft Unit

3rd Airborne Division
5th AV-8 Harrier II VTOL Naval Aircraft Unit
6th AV-8 Harrier II VTOL Naval Aircraft Unit

4th Airborne Division
1st B-1B 'Lancer' Strategic Bomber Unit


1st Armored Divison
1st M1A2 Abrams Tank Unit
3rd M1A2 Abrams Tank Unit
1st M113 Mechanized Infantry Unit
2nd M113 Mechanized Infantry Unit

2nd Armored Division
4th M1A2 Abrams Tank Unit
5th M1A2 Abrams Tank Unit

1st Marine Elite Division
1st Marine Core Support Unit
3rd Marine Core Infantry Unit

2nd Marine Elite Division
4th Marine Core Infantry Unit
3rd Marine Core Support Unit

3rd Marine Elite Divisions
5th Marine Core Infantry Unit
4th Marine Core Support Unit

1st Army Elite Division
1st Army Ranger Infantry Unit
2nd Army Ranger Infantry Unit
3rd Army Ranger Infantry Unit

1st Army Elite Division
6th Army Ranger Infantry Unit
7th Army Ranger Infantry Unit
8th Army Ranger Infantry Unit
9th Army Ranger Infantry Unit
10th Army Ranger Infantry Unit

1st Artillery Division
1st M270 MLRS Rocket Artillery Unit
3rd M270 MLRS Rocket Artillery Unit
1st M109A6 Paladin Self-Propelled Artillery Unit
2nd M109A6 Paladin Self-Propelled Artillery Unit

1st Recon Division
1st Recon Unit
2nd Recon Unit

1st Aerial Recon Division
1st Aerial Recon unit

1st Anti-Tank Division
1st M901 Anti-Tank Unit
2nd M901 Anti-Tank Unit
3rd M901 Anti-Tank Unit
4th M901 Anti-Tank Unit
5th M901 Anti-Tank Unit

1st Anti-Aircraft Division
1st M163 Vulcan Anti-Aircraft Unit
2nd M163 Vulcan Anti-Aircraft Unit
3rd M163 Vulcan Anti-Aircraft Unit
1st Patriot Anti-Aircraft SAM Unit
2nd Patriot Anti-Aircraft SAM Unit

1st Engineering Division
1st Engineer Division

Units on occupation duty:

1st Infantry Division(Jamiaca)
1st/2nd/3rd Infantry Units
4th Infantry Unit(The Bahamas)

2nd Infantry Division(Haiti)
5th/6th/7th/8th Infantry Units

3rd Infantry Division(Belize)
9th/10th Infantry Units

4th Infantry Division(Guatemala)
11th/12th/13th Infantry Units

Purchases:
turn 4

79+32=111
1 Wasp landing ship
71
2 AV-8 Harrier II VTOL Naval Aircraft Units
51
1 Engineering unit
41
1 marine core infantry unit
33
1 ’Kidd’ Class Destroyer
1 ’Cyclone’ Class Patrol Boat
0

Factory Cost:32

Satellites in orbit:

Facilities:

Trade Partners and Trade Units:

Research:

Credit Income: 80

Loaned Credits:

Credits: 0

Countries Controlled: Jamiaca(+16), The Bahamas(+8), Haiti(+8), Belize(+8), Guatemala(+8)

Embargoes:

Newspaper:

[ February 01, 2003, 22:46: Message edited by: CloyneBlade ]

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
-gbotto600-  
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American Units:

Ground Units:

M1A2 Abrams Tank Unit: The M1A2 is an upgraded version of the M1A1. The M1A2 is good against all vehicles, but like all tanks, it is weaker against infantry if its not supported. They (Cost: 18)

M1A1 Abrams Tank Unit: The M1A1 is the main battle tank of the US Army. It’s a very good tank, tanks are best used against enemy tanks, they are weaker against enemy infantry and anti-tank units. (Cost: 16)

M60A3 Patton Tank Unit: The M60A3 is slower and less armored than the M1A1 and M1A2 but it costs less. (Cost: 10)

M551 Sheridan Airborne Tank Unit: The M551 is a light tank. It isn’t as strong as the M60A3 but when used in conjunction with an ‘Airborne Infantry Unit’ it is a deadly pairing. (Cost: 8)

Recon Unit: The Recon Unit contain Humvees, M3 Bradley Recon vehicles and LAV wheeled recon vehicles. Having recon units in your attacks can increase your chances of victory. (Cost: 10, is a recon unit)

M901 Anti-Tank Unit: The M901 is a converted M113 that carries a TOW anti-tank missile launcher on its roof. This unit is very good against tanks and other vehicles. but weak against everything else. (Cost: 8)

M163 Vulcan Anti-Aircraft Unit: The M163 Vulcan is a converted M113 APC that carries a 30mm gattling gun to destroy enemy aircraft. The Vulcan is good against aircraft and helicopters. Its very weak against ground units. (Cost: 6)

M730 Chaparral Anti-Aircraft SAM Unit: The Chaparral is a vehicle launched anti-aircraft missile. Chaparral is very good against all air units but bad against any land or naval unit. (Cost: 10)

Patriot Anti-Aircraft SAM Unit: Patriot is a anti-aircraft/helicopter missile system mounted on a large trailer towed by a 8x8 truck. This missile is very good against enemy aircraft and helicopters but has no defense against enemy attack. (Cost: 15)

M109A6 Paladin Self-Propelled Artillery Unit: The M109A is a artillery gun mounted on an armored vehicle to make it travel faster and be protected. Artillery is good against any ground unit as long as its protected. (Cost: 8)

Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 5)

M270 MLRS Rocket Artillery Unit: This unit is basically the same idea as the M109A6 Paladin but it uses rockets instead of artillery shells. The rocket launcher is mounted on a tracked unit and it is somewhat stronger than a towed-artillery unit, but is still weak against any attacking force. Rockets are good against tanks and infantry. (Cost: 12)

Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 5)

M2 Bradley Mechanized Infantry Unit: This unit is basically an infantry unit but they ride and fight in M2 Bradley Infantry Vehicles. They are faster than a normal infantry unit and they are good against all vehicles and very good against enemy infantry. (Cost: 12)

M113 Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride in the cheaper, older and less armored M113 vehicle. (Cost: 6)

LAV Mechanized Infantry Unit: This unit is like other ‘Mechanized Infantry’ units expect it uses wheeled 8x8 LAV-25 and Stryker Infantry Combat Vehicles. Mechanized Infantry is good against all units expect air and tank. (Cost: 8, can be carried by CH-47D and CH-53E Helicopter Transport Units)

Army Ranger Infantry Unit: Army Rangers are elite infantry good at attacking enemy units. They are good against anything but vehicles. (Cost: 10)

Airborne Infantry Paratrooper Unit: Airborne Paratrooper Infantry are the same as normal ‘Infantry Units’ but they can jump from C-141 and C-17 transport planes to paradrop onto enemy units. Paratroopers have all the same advantages and disadvantages of normal infantry. (Cost: 10, can parajumps from C-17 and C-141 Transport Aircraft Units, can be carried in S-60L ‘Blackhawk’ assault transport helicopter units)

Marine Corp Infantry Unit: Marines are good infantry for attacking. This unit has landing vehicles (AVAP7 landing tanks) so they can assault enemy shores. While any unit can land in a landing on enemy beaches, Marines are the best for this type of operation. They are best used from Assault Landing Ships. (Cost: 8)

Marine Corp Support Unit: This unit contains Marine artillery and LAV-25 vehicles, along with more landing tanks. A Marine Corp Support Unit when used with a Marine Corp Infantry Unit is a very deadly combo. The Marine Support Unit is generally good against all units and this unit can land from assault landing ships. (Cost: 10)

Delta Force Commando Unit: Delta Force Commandos are elite special forces troops. They can do any of the missions listed under the ‘Special Forces’ rules in the INFO topic. (Cost: 16)

Engineer Unit: Engineer units can greatly help offensive and defensive operations, a player should have engineer units with all of their major operations. Engineer units include trucks, bull-dozers, engineer-tanks and other specialized engineering vehicles. They can help build defenses and help clear enemy defenses. (Cost: 10)

Air Units:

F-15C ‘Eagle’ Fighter Unit: The F-15C is an advanced long range air-superiority fighter jet. Its good against any air units but it has no ground attack or anti-ship capability. (Cost: 15)

F-15E ‘Strike Eagle’ Attack Unit: The F-15E is a special version of the F-15C designed to carry laser guided bombs instead of anti-aircraft missiles. It is good against ground units and facilities but bad against enemy aircraft and ships. (Cost: 16)

F-16C ‘Falcon’ Fighter Unit: The F-16C is a small interceptor. The F-16 doesn’t have the range or RADAR of the bigger F-15C but it is fast and maneuverable. The F-16C is good against all aircraft . (Cost: 10)

F-16D ‘Falcon’ Attack/Fighter Unit: This version of the F-16 has 2 crew members. It carries anti-ground weapons in addition to light anti-aircraft weapons. (Cost: 12)

F-14D ‘Tomcat’ Naval Fighter Unit: The F-14 Tomcat is a long range air superiority fighter that can operate of any Super Carrier Class carrier. It has long range and long range missiles to destroy enemy planes. It is good against air units but has no anti-ground or anti-naval weapons. (Cost: 11, can be based on Super Carriers)

F/A-18 ‘Super Hornet’ Naval Attack/Fighter Unit: The F/A-18 Super Hornet is a new Navy aircraft. It can operate off any super-carrier class ship and is good against air and ground targets. (Cost: 14, Can be based on Super Carriers)

A-10 ‘Warthog’ Ground Attack Unit: The A-10 Warthog is a low level ground attack plane. It is good against any ground unit but bad against air or naval units. It is very armored but slow. (Cost: 10)

S-3B ‘Viking’ Anti-Ship/Submarine Naval Unit: The S-3 Viking is a anti-ship/submarine plane that can operate off any Super Carrier class ship. It is good against ships and submarines but bad against aircraft and ground units. (Cost: 12, can be based on Super Carriers)

P-3 ‘Orion’ Anti-Ship/Submarine Patrol Unit: The P-3 ‘Orion’ is a large 4 engine aircraft that is designed to hunt enemy ships and submarines. It is very good against submarines and ships but cant attack enemy aircraft or ground units. (Cost: 14)

B-52H ‘Stratofortress’ Strategic Bomber Unit: The B-52H is a very big and slow bomber aircraft. It can carry a big load of bombs or cruise missiles. It can also carry ‘plane dropped nuclear weapons’ It has very long range but it is only good against ground targets and facilities. It has no defense against enemy aircraft. (Cost: 35, can carry 1 ‘plane dropped nuclear weapon’)

B-1B ‘Lancer’ Strategic Bomber Unit: The B-1B Lancer is faster than the B-52 and has better electronics. The B-1B can also carry a larger bomb load than the B-52. The B-1B is good against enemy ground units and facilities but has no anti-aircraft defense other than its speed, electronic warfare equipment and ability to fly under 200 feet. (Cost: 45, can carry 1 ‘plane dropped nuclear weapon’)

C-141 ‘Starlifter’ Heavy Air Transport Unit: The C-141 is a long range transport plane. Each C-141 unit can carry 2 ground units. (Cost: 25, can carry 2 ground units)

C-17 ‘Globemaster’ Air Transport Unit: The C-17 is the US Airforce’s newest transport. The C-17 is faster than the older C-130 and it has better RADAR. (Cost: 15, can carry 1 ground unit)

E-3 ‘Sentry’ AWACS Early Warning Aircraft Unit: The E-3 Sentry has a very powerful RADAR mounted on it. It can detect enemy aircraft from very far away. The E-3 has no weapons so it should probably be escorted by fighters. When a player has an Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 25, can help friendly aircraft in a battle)

AH-64D ‘Apache Longbow Attack Helicopter Unit: The Apache is a attack helicopter. It is good against ground units but bad against naval or air units. It has advanced RADAR and missiles. (Cost: 14)

AH-1W ‘Super Cobra’ Attack Helicopter Unit: The AH-1 is less advanced than the AH-64D but it is reliable and good against ground units. It is poor against naval or air units. The AH-1W may be based on Super Carriers, Carriers, Helicopter Carriers and Landing Assault Ships. (Cost: 10, may be based on carriers, helicopter carriers and landing ships)

UH-60L ‘Blackhawk’ Assault Transport Helicopter Unit: The UH-60L unit can carry 1 Airborne Infantry unit and the choppers have guns and rockets on them to support the troops once they land. The Blackhawk is not really good in anything other than landing Airborne Infantry Units and supporting them, it has no anti-aircraft or anti-ship weapons. (Cost: 8, each Blackhawk Unit can carry 1 Airborne Infantry Unit)

CH-47D ‘Chinook’ Heavy Helicopter Transport Unit: This unit may carry 1 of any Infantry Unit. It has no weapons but can also operate off of ships. (Cost: 14, can carry 1 Infantry Unit of any type and the LAV Mechanized Infantry Unit)

CH-53E ‘Sea Stallion’ Naval Transport Helicopter Unit: The CH-53 unit can carry 1 Infantry unit of any type (and all marine units) from ship to shore. It can be based on any carrier, helicopter carrier or landing ship. (Cost: 12, can carry 1 infantry unit of any type and it also can carry the LAV Mechanized Infantry Unit, any Marine unit and can be based on any carrier, helicopter carrier and landing ship )

CH-46 ‘Sea Knight’ Naval Transport Helicopter: The CH-46 is a twin-rotor transport chopper that can fly from ships (carriers, landing ships etc..) Each unit can carry 1 infantry unit of any type. (Cost: 8, can carry 1 of any infantry unit, can be based on carriers, helicopter carriers and capable landing ships)

SH-60 ‘Seahawk’ Anti-Submarine/Ship Naval Helicopter Unit: The SH-60 carries anti-submarine and anti-ship weapons. It is bad against enemy planes or ground units. It can operate off of any ships (Cost: 10, can be based on carriers, helicopter carriers, super-carriers and capable assault landing ships)

AV-8 Harrier II VTOL Naval Aircraft Unit: The Harrier II is good against almost any unit. It can operate off of any carrier, helicopter carrier or assault landing ship. (Cost: 10, can be based on carriers, helicopter carriers and capable assault landing ships)

Aerial Recon Unit: This unit has special Predator Unmanned Aerial Vehicle scout planes and recon versions of the F-16 to greatly assist battlefield intelligence. The Predator is a small remote-controlled plane that can scout ahead into enemy lines. Having an aerial recon unit in your operations greatly increases your chance for success. (Cost: 12)

Naval Units:

’Nimitz’ Class Super Carrier: The Nimitz Class Nuclear Powered Super Carrier is one of the biggest ships in the world. It isn’t good in combat but its planes are what matters. The Nimitz Class Carriers may base 5 units of any type of Naval plane or helicopter on them. (Cost: 75, can carry 5 Naval Aircraft, Naval VTOL or Naval Helicopter Units)

’Kitty Hawk’ Class Super Carrier: The Kitty Hawk Class Super Carrier is one of the biggest ships in the world. It isn’t good in combat but its planes are what matters. The Kitty Hawk Class Carriers may base 4 units of any type of Naval plane or helicopter on them. (Cost: 58, can carry 4 Naval Aircraft, Naval VTOL or Naval Helicopter Units)

’Wasp’ Class Assault Landing Ship: The Wasp Class Landing Ship can carry 2 ground units and 2 Naval Helicopter or VTOL aircraft units. It has rockets and guns onboard to assist the landing troops; it also carries LCAC hovercraft landing craft to carry troops and equipment to the enemy beach. The Wasp is bad against enemy ships and planes; it relies on its escorting fleet and VTOL aircraft to protect it. (Cost: 40, can carry 2 ground units and 2 Naval Helicopter or Naval VTOL Aircraft Units)

’Newport’ Class Landing Ship: The Newport Class of Landing Ships are smaller than the Wasp Assault Landing Ships but they are cheaper. They can carry 1 ground unit and can land troops onto enemy beaches. The Newport has no weapons on board. (Cost: 20, can carry 1 ground unit)

’Austin’ Class Assault Landing Ship: The Austin Class of Landing Ships can carry 1 ground unit and 1 Naval Transport Helicopter. The Austin class also has a few onboard guns to fight enemy planes. (Cost: 25, can carry 1 ground unit and 1 Naval Transport Helicopter Unit)

’Whidbey Island’ Class Landing Ship: The ‘Whidbey Island’ can carry 1 ground unit. This ship is like the ‘Austin’ Class but this ship carries the special ‘LCAC’ air-cushion landing craft. This ship has only light anti-aircraft weapons. (Cost: 30, can carry 1 ground unit)

Transport Ship: The Transport Ship carries no weapons; it only carries 2 ground units. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 14, carries 2 ground units)

’Virginia’ Class Nuclear Powered Cruiser: The Virginia Class Cruiser is powered by nuclear reactors. It is good against all enemy units expect for ground units. It is expensive though. (Cost: 34)

’Ticonderoga’ Class Missile Cruiser: The Ticonderoga Class Missile Cruiser carries the advanced AEGIS missile system. The Ticonderoga class cruiser is good against all units expect for ground units and submarines. (Cost: 45)

’Spruance’ Class Destroyer: The Spruance Class Destroyers are good against enemy naval and submarine units. They are also kind of good against enemy air units. They have no anti-ground weapons. (Cost: 20)

’Kidd’ Class Destroyer: The Kidd Class Destroyer is good against all targets but ground targets. It is a good multi-purpose ship. (Cost: 25)

’Arleigh Burke’ Class Missile Destroyer: The Arleigh Burke Class Missile Destroyer uses the advanced AEGIS missile system. The Arleigh Burke Destroyer is good against all units but ground units. (Cost: 30)

’Oliver Hazard Perry’ Class Frigate: The main job of this ship is to hunt down enemy submarines and protect against air units. It is good against enemy submarines and aircraft but bad against enemy ships. (Cost: 16)

’Cyclone’ Class Patrol Boat: The Cyclone Class is an advanced patrol boat that is small, fast and armed with anti-ship weapons. (Cost: 8)

Submarines:
(Note: If a submarine can carry nuclear weapons remember that it only has 1 ‘load’ and must reload that ‘weapons load’ after it has fired them off)

’Los Angeles’ Class Nuclear Powered Attack Submarine: The Los Angeles Class Attack Submarines have nuclear reactors to power them. They are good against enemy ships and submarines but have no weapons to attack enemy aircraft and ground targets. (Cost: 32)

’Seawolf’ Class Nuclear Powered Attack Submarine: The Seawolf Attack Submarine is powered by a nuclear reactor. It is good against enemy ships and submarines but has no anti-aircraft and anti-ground weapons. (Cost: 36)

’Virginia’ Class Nuclear Powered Attack Submarine: The Virginia class is the best attack submarine in the US Navy. It is very good against enemy ships and submarines and can attack enemy ground units and facilities (close to shore) with Tomahawk Cruise Missiles. It isn’t good against enemy aircraft. (Cost: 42)

’Ohio’ Class Nuclear Powered Missile Submarine: The Ohio Class Submarine carries 5 high-power nuclear missiles. Other than these missiles it only has a few torpedoes so it needs protection from enemy units. (Cost: 50, carries 5 high power nuclear missile)

Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)  |  IP: Logged | Report this post to a Moderator
2-D.. Administrator 
Does this rag smell like chloroform to you?
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bump

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*Coming soon: Something so awesome to look at it will make your eyeballs explode*

Posts: 6460 (0.98 per day) | From: Hadleys Hope | Registered: Jun 2001 (6543 days)  |  IP: Logged | Report this post to a Moderator
Bronx Administrator 
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Put your purchases in your topic.

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Posts: 9347 (1.48 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6304 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
Member
Member # 534

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^M1A2 Abrams
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^M1A1 Abrams
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^M60A3 Patton
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^M551 Sheridan Airborne Tank

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
Member
Member # 534

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^M901 Anti-Tank Unit
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^M136 Vulcan Anti-Aircraft Unit
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^M730 Chappral Anti-Aircraft SAM Unit
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^Patriot SAM Unit
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^M109A6 Paladin Self-Propelled Artillery Unit

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
Member
Member # 534

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^Towed Howitzer
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^M270 MLRS Rocket Artillery Unit
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^M2 Bradley
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^ M113 Mech Inf

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
Member
Member # 534

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^LAV Mech Infantry Unit
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^F-15C Eagle
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^F-16 Falcon
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^F-14 Tomcat
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^F/A-18 Super Hornet
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^A-10 Warthog

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
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Member # 534

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^S-3B Viking
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^P-3 Orion
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^B-52H Stratofortress
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^B1B Lancer
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^C-141 Starlifter
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^C-17 Globemaster
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^E-3 Sentry

[ January 21, 2003, 02:30: Message edited by: CloyneBlade ]

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
Member
Member # 534

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^AH-64D Longbow
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^AH-1W Super Cobra
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^UH-60L ‘Blackhawk’
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^CH-47 Chinook
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^CH-53E ‘Sea Stallion’
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^SH-60

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
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^AV-8 Harrier
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^Predator

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Cloynez0r  
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^Nimitz Super Carrier
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^Kitty Hawk Carrier
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^WASP Landing Ship
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^WASP Landing Ship Hover Craft
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^Virgina Class Cruiser
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^’Ticonderoga’ Class Missile Cruiser

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Cloynez0r  
Member
Member # 534

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^Spruance
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^Kidd Class Destroyer
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^’Arleigh Burke’ Class Missile Destroyer
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^’Oliver Hazard Perry’ Class Frigate
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^’Cyclone’ Class Patrol Boat

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
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^Los Angles Sub
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^SeaWolf Class Sub
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^Virgina Class Sub
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^Ohio Class Sub

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Cloynez0r  
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nump

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator
Cloynez0r  
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Purchases:::

Turns,9,10,11
+64+64+64+16(2 turns jamiaca counted as 8 instead of 16)
196+16
212(?)
5 x Infantry Units = 25 212-25=187
5 x Army Ranger Units = 50 187-50=137
1 x Wasp Landing Ship = 40 137-40=97
1 x ’Virginia’ Cruiser = 34 97-34=45
2 x Harriers = 20 45-20=25
3 x Marine Infantry = 24 25-24=1

Turn 12 +72(income)

1 x M1A2 72-18=54
2 x Army Elite 54-20=34
.5 x Marine Core 34-4=30
1 x Rocket Artillery unt= 30-12=18
3 x Vulcan AA 18-18=0

Turns 13,14 +72,+72
144c
3 Army Ranger 144-30=114
1 Engineer Unit 144-10=104
1 Rocket Artillery104-12=96
2 Self-Propelled Art. =98-16=82
2 Patriot AA 82-30=52
1 Lancer B1b=52-45=7
1 Infantry Unit 7-5=2

[ January 30, 2003, 12:49: Message edited by: CloyneBlade ]

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Posts: 2895 (0.46 per day) | From: TeXaN PridE | Registered: May 2002 (6217 days)  |  IP: Logged | Report this post to a Moderator


 
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