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» Horizon Forums   » Modern Wargame   » Modern Wargame GAME Forum   » South Africa

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Author Topic: South Africa
Teapot Administrator 
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South Africa

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 -

Leader: President Teapot

History:

After the British seized the Cape of Good Hope area in 1806, many of the Dutch settlers (the Boers) trekked north to found their own republics. The discovery of diamonds (1867) and gold (1886) spurred wealth and immigration and intensified the subjugation of the native inhabitants. The Boers resisted British encroachments, but were defeated in the Boer War (1899-1902). The resulting Union of South Africa operated under a policy of apartheid - the separate development of the races. The 1990s brought an end to apartheid politically and ushered in black majority rule

Alliances:

Enemies:

Units:

Army

Home Gaurd-Stationed in Pretoria
-Olifant 1B Tank Unit 1
-Infantry Unit 1
-Infantry Unit 2
-Infantry Unit 3
-Infantry Unit 4
-Infantry Unit 5
-Towed Artillery Unit 1
-Towed Artillery Unit 2
-Engineer Unit 1

Airforce

National Air Defence Group A-based from Johannesburg
-Atlas Cheetah C Fighter Unit 1
-Atlas Cheetah C Fighter Unit 2
-Atlas Cheetah D Attack/Fighter Unit 1
-Atlas Cheetah D Attack/Fighter Unit 2

Navy

Costal Gaurd- based in Indian Ocean
-'Kommando' Class Frigate 1
-'Kommando' Class Frigate 2

Purchases:

Turn Two
Credits Left Over From Previous Turns: -
Credit Income: 25
Starting Credits: 25

2x Towed Artillery Unit
-4cr each
-Total 8 credits
3x Infantry Unit
-4cr each
-Total 12 credits

Total Credits Spent: 20
Credits Left Over: 5

Turn One
Credits Left Over From Previous Turns: -
Credit Income: -
Starting Credits: 100

2x 'Kommando' Class Frigate
-15cr each
-Total 30 credits
2x Atlas Cheetah D Attack/Fighter Unit
-9cr each
-Total 18 credits
2x Atlas Cheetah C Fighter Unit
-11cr each
-Total 22 credits
1x Engineer Unit
-10cr each
-Total 10 credits
1x Olifant 1B Tank Unit
-12cr each
-Total 12 credits
2x Infantry Unit
-4cr each
-Total 8 credits

Total Credits Spent-100
Credits Left Over- 0

Factory Cost: 30

Satellites in orbit:

Facilities:

Trade Partners and Trade Units: (List any trade agreements you have and any trade units you have, list each of the units trade routes and a total list of how many credits you make each turn for the trade units.)

Research:

Credit Income: 25

Loaned Credits:

Credits:

Turn Two-5
Turn One-0

Countries Controlled:

Embargoes:

Current State of the Country: All is good...just pissed that were in the middle of nowhere [Smile]

[ January 18, 2003, 21:03: Message edited by: Teapot ]

--------------------
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

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Contact Info
AIM: bvtonedog
Yahoo: bvtonedog
MSN Messenger: iamtheyukster@hotmail.com
Email: bkvtonedog@adelphia.net

Posts: 3879 (0.59 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6533 days)  |  IP: Logged | Report this post to a Moderator
-gbotto600-  
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South African Units

Ground Units:

Olifant 1B Tank Unit: The Olifant is tank that was designed and is in built in SA. It is good in the African ‘bush’ area and it is heavily armored. (Cost: 12)

Rooikat 105 Tank Unit: The Rooikat isn’t really a tank, it has 6x6 wheels instead of tracks but it has good amour and it mounts a 105mm Main Gun. (Cost: 10)

Rooikat 75 Unit: This unit is the same as the one above but this Rooikat has a 75mm Main Gun, which is weaker. (Cost: 6)

Ratel ZT-3 Anti-Tank Unit: The Ratel ZT-3 is a Ratel 6x6 vehicle converted to carry a ZT-3 anti-tank missile launcher on its roof. This unit is good against enemy tanks and vehicles. (Cost: 7)

Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 4)

Ratel Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride and fight in the Ratel 6x6 Infantry Vehicle. Mechanized Infantry is good against enemy units but tanks. (Cost: 10)

Mobile Recon Unit: This recon unit uses Ratel 6x6, Mamib 4x4 and Jeep 4x4 vehicles to scout enemy positions and units. Having recon units in your attacks can help your ground units win. (Cost: 6)

Commando Unit: Commandos are elite special forces units that can perform any of the missions listed under the ‘Special Forces Rules’ section of the INFO topic. (Cost: 14)

LRP Infantry Unit: The LRP Infantry are elite South Africa assault troops who ride in Ratel 6x6 and Buffel 4x4 Infantry Vehicles. LRP Infantry are good for long range assaults, behind the lines assaults on enemy positions and long range patrolling. They are better trained than normal Infantry. (Cost: 8)

Para Infantry Unit: Paras are infantry trained to perform paradrops. They can jump from C-130 Air Transport Units and Puma Assault Helicopter Transport Units. Para Infantry are elite soldier as well. (Cost: 10, can jump from C-130 Aircraft Units and do assault landings in Puma Helicopter Assault Transport Units)

Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 4)

G-6 Self-Propelled Artillery Unit: This unit is basically the same as the above unit but the G-6 vehicle is a 6x6 wheeled and armored vehicle that carries a long range artillery gun inside it. (Cost: 8)

Valkir Self-Propelled Rocket Artillery Unit: The Valkir is a 6x6 heavy truck that carries a large rocket artillery launcher on it. Rockets are good against infantry and tanks. (Cost: 10)

Ystervark Anti-Aircraft Unit: The Ystervark is a 4x4 vehicle that mounts a RADAR controlled twin 40mm cannon anti-aircraft gun on it. It is good against enemy helicopters and low flying aircraft. (Cost: 6)

Engineer Unit: Engineer units can greatly help offensive and defensive operations, a player should have engineer units with all of their major operations. Engineer units include trucks, bull-dozers, engineer-tanks and other specialized engineering vehicles. They can help build defenses and help clear enemy defenses. (Cost: 10)

Air Units:

Atlas Cheetah C Fighter Unit: The Atlas Cheetah is a fighter built and designed in South Africa. It has good anti-aircraft weapons. (Cost: 11)

Atlas Cheetah D Attack/Fighter Unit: This version of the Cheetah carries anti-ground missiles and rockets, it can also carry bombs to bomb enemy facilities. (Cost: 9)

Mirage F1 AZ Attack/Fighter Unit: This is a SA built version of the French Mirage F1. It can carry anti-ground and anti-aircraft weapons. (Cost: 12, may carry 1 ‘plane dropped nuclear weapon load’)

Atlas Impala Mk2 Ground Attack Unit: The Impala is a light attack plane that can carry a wide assortment of anti-ground rockets, bombs and missiles. (Cost: 7)

C-130B Air Transport Unit: The C-130 is a large transport aircraft. Each unit can carry 1 ground unit. (Cost: 12, can carry 1 ground unit)

C-130AEW Early Warning Unit: The C-130AEW has a very powerful RADAR mounted on it. It can detect enemy aircraft from very far away. The C-130AEW has no weapons so it should probably be escorted by fighters. When a player has an Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 12, can help friendly aircraft in a battle)

Puma Assault Helicopter Transport Unit: The Puma carries light machineguns and each unit can transport 1 Para Infantry Unit for rapid assaults. (Cost: 8, can carry 1 Para Infantry Unit)

Oryx Helicopter Transport Unit: The Oryx is a South Africa built and designed transport helicopter. It is unarmed but it can carry a lot. (Cost: 11, can carry 1 infantry unit of any type)

Rooivalk Attack Helicopter Unit: The Rooivalk was designed and is built in SA. It carries advanced anti-tank missiles and rocket pods. It is good against ground units. (Cost: 12)

Aerial Recon Unit: This unit has special scout planes and recon versions of the Impala to greatly assist battlefield intelligence. Having an aerial recon unit in your operations greatly increases your chance for success. (Cost: 10)

Naval Units:

’Kommando’ Class Frigate: SA’s newest ship, the Kommando carries advanced anti-ship and anti-aircraft weapons. It is a good multipurpose ship. (Cost: 15)

’Mirkat’ Class Frigate: The new Mirkat is a anti-submarine ship with advanced ASW systems and weapons. (Cost: 12)

’Jan Smuts’ Class Missile Patrol Boat: The Jan Smuts carries anti-ship missiles. (Cost: 8)

'Lion’ Class Landing Ship: The 'Lion’ class carries 1 ground unit. The 'Lion’ is used for landing on enemy beaches and it carries only light anti-aircraft weapons. (Cost: 14, can carry 1 ground unit)

Transport Ship: The Transport Ship carries no weapons; it only carries 2 ground units. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 14, carries 2 ground units)

Submarines:

’Kemsbok’ Class Diesel Powered Attack Submarine: The ‘Kemsbok’ carries good anti-ship and anti-submarine torpedoes. It is good for coastal defense. (Cost: 12)

Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6568 days)  |  IP: Logged | Report this post to a Moderator
Teapot Administrator 
Forum Admin
Member # 135

Member Rated:
4
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^bump..i just hate scrolling down to see my topic..

--------------------
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law

 -

Contact Info
AIM: bvtonedog
Yahoo: bvtonedog
MSN Messenger: iamtheyukster@hotmail.com
Email: bkvtonedog@adelphia.net

Posts: 3879 (0.59 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6533 days)  |  IP: Logged | Report this post to a Moderator
-gbotto600-  
Addicted Member
Member # 155

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bump

you need turns 3,4,5

--------------------
Decima MAS
 -  - \
When ancient Rome was near defeat,
the invincible Tenth Legion was raised:
they beat the barbarians on the battlefield
and Rome gained peace with honour again.
When the traitor, on September the eighth,
left the fatherland in infamy,
the Tenth Flotilla was raised from the sea
and it brought weapons at the cry for honour!

Oh our Tenth Flotilla,
you that mocked England,
you victorious on Alexandria,
Malta, Souda and Gibraltar,
you already victorious upon the sea,
now even on the dry land
you will win!

To you Italian ships, stolen from us
not in battle but by treason,
and to you, our prisoners and dead brothers,
we swear:
we swear that we'll came back,
let this be God's and the Flag's will.
We swear that we'll fight
until we obtain an honourable peace!

Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6568 days)  |  IP: Logged | Report this post to a Moderator


 
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