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Posted by CloyneBlade (Member # 534) on :
 
All hail Don Genovese!!

First turn starts 00:00 Horizon today TODAY! thats 1:30 from now!

for all you lazy mofos, i assigned you land(check the sign-ups topic), and I'm playing cuz jester bailed, i gave myself the worst chunk of land, and i'll give u guys the advantage in battle, so just conqueor me early on!

Have fun!

but keep in mind this the first version/attempt of any wargame of any kind for me, so be kind on the suggestions, and hopefully next game will be much better

Enjoy!! [Razz]

[ September 12, 2002, 22:39: Message edited by: CloyneBlade ]
 
Posted by CloyneBlade (Member # 534) on :
 
I forgot to add, you start with 500 extra bucks, so use it on whatever for an accelerated start

after turn 1 you go back down to 150/turn unless you augmentated your income on turn 1 obviously [Razz]
 
Posted by kenny (Member # 176) on :
 
turn 1- starting cash: 650 dollars

Buys: two MG units (100 dolla)

three beretta thugs (75 huny huny dolla)

Elec. Expert to be placed in starting mansion (100 dolla)

so far i spent: 275

got left: 325 dolla.

buys: 1972 Germlin (150)

left: 175 dolla
 
Posted by Demetrias (Member # 658) on :
 
Turn 1:
650c to spend.
two Magnum thugs(50c)
two Beretta thugs(50c)
MG Thug(50c)
Pimp(100c)
Cadilac(200c)
1972 Gremlin(150c)
 
Posted by CloyneBlade (Member # 534) on :
 
oh yeah, and make a topic like the country topics in the modern wargame
 
Posted by kenny (Member # 176) on :
 
okay, are there any neutral places we can take?
 
Posted by CloyneBlade (Member # 534) on :
 
that wouldve been a good idea, but no
lol [Razz]
 
Posted by Cheech&Chong (Member # 675) on :
 
Turn 1 Buys:
1 Alarms, 50$
2 Drug Factories, 350$
1 Electrician, 100$
1 MG Thug, 50$
1 Beretta Thug, 25$
1 Magnum Thug, 25$

Spare money: 0$
 
Posted by CloyneBlade (Member # 534) on :
 
cmon, get the other people to get their asses over here
 
Posted by -dkumral600- (Member # 97) on :
 
how much money can we spend today? $650?
 
Posted by CloyneBlade (Member # 534) on :
 
yea i guess so
 
Posted by kenny (Member # 176) on :
 
Orders: one MG and three beretta thugs to patrol around the brown/gray border in 1972 Gremlin
 
Posted by kenny (Member # 176) on :
 
Turn two-starting credits is 375 dollers

two beretta thugs, 50 dolla

two drug factories (150+140 290 income now)

none left.

two Beretta thugs with one Mg guy protect the mansion, MG and Beretta guy outside and one at the stair case.

[ September 14, 2002, 15:08: Message edited by: kenny ]
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family

Turn 2:
Income: 240c
buys
drug factory(175c)
Mg thug(50c)
15c banked

Orders Pimp pimps in the Cady. Mg's and a Magnum Patrol in the Gremlin and the Berretta's patrol on foot.
 
Posted by Demetrias (Member # 658) on :
 
Kenny could you please explain or rewrite your turn to buys so we can figure out what the heck you did. All i know is that you but three berrettas and you might have tried to buy two drug factories. Unfortunately you can't buy two drug factories if you by the berrettas.
 
Posted by Cheech&Chong (Member # 675) on :
 
Turn 2 Buys:
325 to spend
Bribe Police, 50$/turn
Buy 1 Drug Factory, 175$
1 Lieutenant, 75$
1 Beretta Thug, 25$

0$ left

Orders: MG Thug and Electrician, guard Mansion.
Lietenant, 2 Beretta Thugs, 1 Magnum Thugs, walk around the 'hood.
 
Posted by CloyneBlade (Member # 534) on :
 
hehe oops Turn 1&2
650+150
800
2003 Hummer
350
450 left
8 Beretta Thugs
250 left
1 Car Import Shop
50 left
1 MG thug
 
Posted by kenny (Member # 176) on :
 
turn 3- starting: 290 (that is income)

buys: three MG thugs

left: 140
 
Posted by kenny (Member # 176) on :
 
turn 4- starting: 430

buys: one hummer

80 left
 
Posted by kenny (Member # 176) on :
 
i'm gonna add a random event.

On the outskirts of the Payne territory a car jacker steals one of the family members, girlfriends, 1965 Shelby cobra.

one Mg guy the three beretta thugs catch up with the car jacker and convince him to give back the car. no deaths or bullets were fired.

(can we start getting random events?)
 
Posted by Demetrias (Member # 658) on :
 
Turn 3:
Income: 150c+75c+90c+15c
buys
drug Factory(175c)
2Mg thugs(150c)
5c banked.

Turn 4:
Income: 150c+150c+90c+5c
Buys drug Factory(175c)
Car Import Shop(200c)
20c banked.
 
Posted by Demetrias (Member # 658) on :
 
Kenny your math is really screwed up. Your first day you should only have 125 left over. Second day you can only buy one drug factory. They cost 175 credits a peace. So can you go fix it.
 
Posted by kenny (Member # 176) on :
 
i should have 225 left over, we both f*cked up.

so i get an extra 50 dolla, toit!

(used calc)
 
Posted by Demetrias (Member # 658) on :
 
Kenny

Drug Factory:Cost:175$ +75$/turn

Kenny that is the price of a drug factory why don't you fix your turns so you buy one the first turn the one the second. That way you can get both of the factories you had planned on getting and two baretta thugs. The way things stand you could only get one baretta thug the second turn.

Sorry to be a pain but you need to read the prices of these things man.
 
Posted by kenny (Member # 176) on :
 
i basically did man, i'm fine i did it all on a calc,

turn 5/6

290+25 xtra bucks

315 dollars to spend

buys two M-16 thugs, 200 dollars

115 dollers left.

One Lieutenant
40 left.

Two M-16 thugs along with one Lieutenant and one Beretta thug are to patrol around the borders of the Payne area. in a hummer.

[ September 17, 2002, 00:48: Message edited by: kenny ]
 
Posted by kenny (Member # 176) on :
 
Random Event!!!!!!!!!!

in the Cartel district two or three beretta weilding thugs are cutting on their business, converting stores for an unknown gang. the Area loses 50 dollars a turn now until he take cares of the problem in any way he wants, as long as the thugs are out of the territory.

[ September 17, 2002, 00:59: Message edited by: kenny ]
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family

Turn 5:
Income: 150c + 225c + 50c + 90c + 20c
535c to spend.
Buys.
Car Import Shop(200c)
one Gremlin.(150c-10c)
one Lieutenant(75c)
one Double Uzi (75c)
one Magnum Thug(25c)
20c Banked.

[ September 17, 2002, 01:19: Message edited by: Demetrias ]
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family.

Turn 6:
Income: 150c+ 225c + 100c + 90c + 10c
575c to spend.
buys:
Car Import shop(200c)
Electronics Expert.(100c)
Drug Factory(175c)
Double Uzi(75c)
Banked 25c

Hey guys are me and Kenny the only ones playing????
 
Posted by kenny (Member # 176) on :
 
turn 6: starting cash is 330$

buys: nothin'
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family

Turn 7:
Income: 150c + 300c + 150c + 90c + 25c + 25c
740 to spend.
Build.
Two Drug Factories(350c)
Double Uzi(75c)
Flamethrower(175c)
Sniper(75c)
Bribe Cops(50c)
Banked 15c

Kenny or Cloyne i want my special unit to be:

Earl Fiore

Class: Hitman

Earl is the Fourth son of Rapheal. He has grown up in the shadow of his olders brothers and so has grown to fade easily into the background. No one ever notices him.

Skills: Good in fire fight, second best Don killer, If in fire fight where enemy Don is outside of his car Don automatically goes down.

Weak: Against Uzi, Ak-47 and M-16 thugs

Normal against all other units.

Cost:500c
 
Posted by kenny (Member # 176) on :
 
i approve that unit except for the don being out of the car.

that's for the mods (us) to decide.

Other than that, it's a go
 
Posted by kenny (Member # 176) on :
 
turn 7- starting is 620 dollars

Brings back an old ally and a brother: Max Payne for 600 dollars.

Max Payne is the ultimate Don killer, perfect hitman.
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family

Turn 8:
Income: 150c + 450c + 150c + 90c + 25c + 15c
880 to Spend.
buys
Armored Limo(775c-30c)
Two Mg Thugs(100c)
One Barretta Thug(25c)
Banked 15c
 
Posted by kenny (Member # 176) on :
 
turn-8 310 to spend

buys: fuckin' nothing nigger!

attacks the brown shitty area with Max Payne, two M-16 thugs, two beretta thugs, one Lieutenant. all in one hummer.

The M16 thugs will shoot out the window as Beretta thugs roll out and shoot up black gangsta ass! Max will get out and blow up the don foo!
 
Posted by Demetrias (Member # 658) on :
 
Fiore family invades the light Green area. Every body loads into the cars except the baretta's. the Barretta's walk over there and every one unloads except the Don and we waste every gang member insite. Double Uzi's,Mg's and Flamethrower taking out all the heavy hitters will the magnums
barettas wade into do close up damage.
 
Posted by kenny (Member # 176) on :
 
_Fiore Family Takeover!_

Local thugs try their best to try and hit the cars rolling by, but the bullets just can't penetrate the car armor.

the Beretta thugs move in through alleys and open fire on a few dealers, the cops find em, and bust em.

Everything else goes smoothly and the Green area is under family control.

--loses--

all beretta thugs
 
Posted by Demetrias (Member # 658) on :
 
Fiore Family

Turn 9: 150c + 450c + 150c + 90 + 25c + 15c + 150c(Kenny is this the right amount for the new territory.)
880c to spend maybe 1030c
Two Mg Thugs(100c)
Two Double Uzi(150c)
Two Rocket Thugs(400c)
One Magnum Thug(25c)
Car Import Shop(200c)
5c banked or 155c banked.
 
Posted by -gbotto600- (Member # 155) on :
 
i buy 2 pimps and a huge thug gangsta ass nigga to guard their hoe-house
 
Posted by SirLardsAlot (Member # 715) on :
 
Hahhahahha
 




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