Nations:United States of America = Dejango
Great Britain =
Russia = the_fallen_lord
France =
Germany = kenny
China = Shagi_Fighter
Israel =
Iran = BiSIYIaRCk
Iraq =
Italy = HoDDa_Da_TeAPoT
Japan = daveacious
Egypt = rpaz
India =
Pakistan =
Ok, here are the military units:
Ground Units:
Armored Division: This is your standard ‘tank division’, it’s made up of tanks and their supporting units: recon, SPAA, mechanics, light artillery (SP-mortars, SPA) (5 credit cost)
Infantry Division: This is a standard ‘foot infantry’ division. The soldiers march on foot. This division also includes: recon, SPAA, medics, light artillery (mortars, field guns, ATGMs) (2 credit cost)
Motorized Inf. Division: Same as the ‘Infantry Division’ expect this one has trucks for the soldiers to ride in. This unit also includes supporting units: recon, SPAA, mechanics, medics, light artillery (SP-ATGMs/ATGMs, SP-mortars) (3 credit cost)
Mechanized Inf. Division: Same as the ‘Infantry Division’ expect this one has APCs and IFVs for the soldiers to ride in. This unit also includes supporting units: recon, SPAA, mechanics, medics, light artillery (SP-ATGMs/ATGMs, SP-mortars) (5 credit cost)
Artillery Division: This unit is made up of howitzers, heavy artillery pieces, SPAs, mortars, rockets, AA guns, tactical missiles and SAMS. It also includes recon, FO, and mechanics. (2 credit cost)
Airmobile Infantry Division: This is a standard ‘helicopter infantry’ division. The soldiers go into battle in transport helicopters while gunship and attack choppers support them. This division also includes: recon choppers and ground support units. (5 credit cost)
Airborne Infantry Division: This is a standard ‘paratrooper’ division. The soldiers can jump into battle from transport planes. This division also includes: recon planes, close air-support planes and ground support units. (6 credit cost)
Calvary Division: This unit is made up of both tanks and mechanized infantry riding in IFVs. It also includes recon, SPAA, light artillery (SP-mortars, SPA) mechanic and medic support units. (8 credit cost)
Marine Division: This is a normal Infantry Division that has special training in amphibious operations. These soldiers are for landing on hostile beaches. This unit also includes gunship choppers, recon, SPAA, light artillery (mortars and rockets) and support ships for landings. (5 credit cost)
Special Forces Unit: This unit is small (only about 100 men) but is made up of special forces soldiers, operatives and agents who can infiltrate, commit sabotage and raid enemy bases. They can jump from planes, use choppers or land on beaches. (8 credit cost)
As for the specific vehicle types, I’ll deal with that!
Aircraft Units:
Fighter Squadron: This squadron is made up of fighter/interceptor aircraft. (4 credit cost, this squadron may operate off carriers)
Attack Squadron: This squadron is made up of strike planes and light bombers. (6 credit cost, this squadron may operate off carriers)
Close Support Squadron: This squadron is made up of ground attack/CAS planes. (8 credit cost, this squadron may operate off carriers)
Tactical Bomber Squadron: This squadron is made up of short range tactical bombers. (8 credit cost)
Strategic Bomber Squadron: This squadron is made up of long range heavy bombers. (10 credit cost)
Intel Squadron: This squadron is made up of recon planes, FO planes, command and control planes and AWACS early warning planes. (8 credit cost)
Airlift Squadron: This unit is made up of transport planes. (8 credit cost)
Helicopter Units:
Attack Helicopter Unit: This unit is made up of attack helicopters. (6 credit cost, may operate off carriers)
Gunship Unit: This unit is made up of gunship helicopters. (4 credit cost)
Transport Helicopter Unit: This unit is made up of transport helicopters. These choppers may operate from carriers. (6 credit cost, may operate off carriers)
ASW Helicopter Unit: This unit is made up of helicopters that can operate from ships, they carry Anti-Shipping and Anti-Submarine weapons. These choppers may operate from ships or carriers. (6 credit cost, may operate off carriers)
Naval Units:
Cruiser: The Cruiser is the main big surface ship of the fleet. It has guns, missiles, SAMs and AA guns. It may conduct shore-bombardments. (Cost: 12 credits)
Missile Cruiser: The Missile Cruiser doesn’t have large guns but it has a large array of Surface-To-Surface and SAM missiles. (Cost: 16 credits)
Nuclear Aircraft Carrier: The nuclear aircraft carrier may carry 4 squadrons of aircraft. (Cost: 20 credits)
Helicopter Carrier: The helicopter carrier may carry 3 helicopter units. (Cost: 10 credits)
Short Aircraft Carrier: The Short Carrier carries only 2 aircraft units but it has a small array of SSMs and SAMs. (Cost: 14 credits)
Destroyer: The Destroyer carries small guns, SAMs and Anti-Submarine equipment. (Cost: 8 credits)
Missile Destroyer: The Missile Destroyer carries a large array of SSM and SAM missiles. (Cost: 12 credits)
Frigate: The Frigate carries small guns and AA guns. (Cost: 6 credits)
ASW Frigate: The ASW Frigate carries small guns and AA guns. It also has a large amount of anti-submarine weapons. The ASW Frigate is the best submarine hunting ship. (Cost: 7 credits)
Corvette: The Corvette is an escort ship that carries only small guns and AA guns. (Cost: 5 credits)
Patrol Boat: The Patrol Boat is a small coastal boat that is fast and carries only a few guns and small SSMs. (Cost: 2 credits)
Assault Landing Ship: The ALS carries a ground unit and a helicopter unit. It can land ground units on any shore, it also has some SSMs and guns to support the landing. (Cost: 8 credits)
Landing Ship: The Landing Ship only carries 1 ground unit but it is faster than the ALS. (Cost: 4 credits)
Attack Submarine: The Attack Submarine is for hunting down enemy ships and submarines. It is armed only with torpedoes. (Cost: 10 credits)
Missile Submarine: The Missile Submarine is designed to launch ICBM missiles. It carries ICBMs and a few torpedoes. (Cost: 18 credits)
Facilities:
Factory: Each factory the player builds allows him to get +2 more credits each turn. (Cost: 12 credits, building time is 2 turns)
Army Base: Army Bases may be built anywhere and they allow a player to station a single ground unit at them. The unit stationed here will get defensive benefits and will have time to rest and resupply/rearm/refuel. Units stationed at Army Bases are better in combat than units that have to live in the field. (Cost: 16 credits, building time is 2 turns)
Air Base: A single air unit may be stationed at each airbase. As with the Army Base, any unit based from an air base will be better in combat than one that has to make due with rough airfields. (Cost: 16 credits, building time is 2 turns)
Naval Base: Up to 6 naval units maybe based at each naval base. As with the other bases, they get benefits. (Cost: 16 credits, building time is 2 turns)
Command Center: When a player builds a dedicated command center he gets battle field benefits and in the event of a large scale attack it will allow him to command more effectively and survive a nuclear strike. (Cost: 16 credits, building time is 2 turns)
Missile Base: The Missile Base supports and launches nuclear ICBMs. This facility is above ground. (Cost: 20 credits, building time is 3 turns)
Underground Missile Silos: Underground Missile Silos supports and launch nuclear ICBMs. This facility is below ground. (Cost: 30 credits, building time is 6 turns)
Anti-Aircraft Base: The AA Base is a fortified position that houses SAM Missiles and AA Guns. It is used to defend factories, research facilities and bases (Cost: 4 credits, building time is 1 turns)
Satellites:
Communications Satellite: Once a player has launched a communications satellite, his units will have better abilities on the battle field. The more that are launched give the player better abilities. (Cost: 15 credits, building time is 3 turns)
Missile Satellite: The Missile Satellite carries nuclear MIRV missiles. It may rain these down on a target. (Cost: 25 credits, building time is 5 turns)
Advanced Communications Satellite: Once a player has launched an advanced communications satellite, his units will have very good abilities on the battle field. The more that are launched give the player better abilities. (Cost: 25 credits, building time is 5 turns)
Missile Killing Satellite: The Missile Killing satellite uses lasers to attempt to ‘shoot-down’ enemy ICBMs. The more that are launched gives the player better ICBM killing abilities. (Credit Cost: 40, building time is 6 turns)
Research Topics:
Each Research topic costs 10 credits and the research takes 4 turns to complete:
Ground Unit Research
Naval Unit Research
Air Unit Research
Chemical/Biological Weapons Research
Nuclear Research
‘Other’ Research
Satellite Research
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NATION TOPIC TEMPLATE!
(Copy and Paste this into your NATION topic and use it as your template)
(Nation name)[/b]
Leader: (Your name and title)
Info: (Type any thing you want in here, stuff about the country, the ruler, its history. Etc..)
Alliances: (List your alliances and treaties here)
Enemies: (List your enemies, if there is any, here)
Units: (List your units in this part, next to each unit put where it is:
Exp:
1 Tank Divison – Britain
1 Aircraft Carrier – Northern Pacific
*if a unit is in your home nation, you don’t really need to tell where it is)
Purchases: (List all your purchases here)
Satellites in orbit: (List the satellites you have in orbit here)
Facilities: (List your facilities and their locations here)
Research: (List your completed and on-going research here)
Credit Income: (List your daily income of credits here)
Loaned Credits: (List any credits you’ve loaned to other players and any you’ve burrowed from other players)
Credits: (List any un-used credits you may have here)
Current State of the Country: (Talk about the current state of your nation here)
Newspaper: (This is an option, some people like to have ‘newspapers’ in their topics
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Draft Rules:
If your nation has a draft (conscription) then you have get 1 free Infantry Unit for every 10 million people you have, these units will have low training and morale though and it will cost you 1 credit for every 5 units. You are only allowed to fall back on this in the event of a national emergency (getting invaded, war going badly etc..)
[ July 16, 2002: Message edited by: -gbotto600- ]
[ July 16, 2002: Message edited by: -gbotto600- ]
[ July 16, 2002: Message edited by: -gbotto600- ]
[ July 16, 2002: Message edited by: -gbotto600- ]
[ July 16, 2002: Message edited by: -gbotto600- ]
[ July 16, 2002: Message edited by: -gbotto600- ]
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Decima MAS
\
When ancient Rome was near defeat,
the invincible Tenth Legion was raised:
they beat the barbarians on the battlefield
and Rome gained peace with honour again.
When the traitor, on September the eighth,
left the fatherland in infamy,
the Tenth Flotilla was raised from the sea
and it brought weapons at the cry for honour!
Oh our Tenth Flotilla,
you that mocked England,
you victorious on Alexandria,
Malta, Souda and Gibraltar,
you already victorious upon the sea,
now even on the dry land
you will win!
To you Italian ships, stolen from us
not in battle but by treason,
and to you, our prisoners and dead brothers,
we swear:
we swear that we'll came back,
let this be God's and the Flag's will.
We swear that we'll fight
until we obtain an honourable peace!