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Topic: Official Wargame #4 Game Topic
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-dkumral600-
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Member # 97
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Turn 33
Credit Income: 74 (22 start + 1 Luxembourg + 3 Belgium + 12 Trade with Germany +12 Trade with Italy +24 Trade with Sweden)
Purchases: 1x Trade Boat (16) 3x ’D’Estienne D’Orves’ Class Frigate (48) 1x LRM MLRS Rocket Artillery Unit (10)
(0 credits left)
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
quote: Originally posted by CloyneBlade: i forgot that ass queer was a mod, how the hell did that happen? i did more for this wargame that he ever did
You did all this in the SIX Days of playing before you left?
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Cloynez0r
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quote: Originally posted by Shagi_Fighter: HELLO HELLO
quote: Originally posted by CloyneBlade: i forgot that ass queer was a mod, how the hell did that happen? i did more for this wargame that he ever did
You did all this in the SIX Days of playing before you left?
hey genius, considering you got mod before we started this game, sounds like the shit youre spewing is moot
and i didnt leave, my cable was out, and go fuck yourself
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xx Ice xx
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DAY 33
Starting credits=58+3=61 x2 F-16C Fighter/Attack Unit (20) x2FB-111 Strike Bomber Unit (26) x2Rames 2 Tank Unit (14)
Credits spent=6- Carried=1credits
Ice xx
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RoddyVR
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the game must go on and so here is the outcome for... day 30 Germany Invades Sweden after Nuclear Strike
The three nukes hit Swedens largest military cities. After all was said and done, all that was left were 12 infantry units. With no airforce to stand in their way, the German Air Force pounded the ground. There was nothing the 12 infantry could do against the air planes that flew high above them.
German Victory!
Losses: Germany None (Infantry can't kill planes)
Sweden most everything to the nukes and the last 12 inf to air attacks.
Occupation Units: -12 Units
================================== i aint too sure bout the ocupation units number but it seems reasonable considering that they just nuked the country so the populace proly aint too happy with em oh, and i aint exactly sure, but i seem to remember that a nuked country makes less cash for the conqueror(or was that in a different game)
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RoddyVR
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USA Turn 33 Start with 234 cr (114 banked+52 cpt+68 trade) Spend: 234 (16) Trade Ship (80) 2x Virginia Class Sub (90) 3x Arleigh Burke Class Missile Destroyer (48) 3x Oliver Hazard Perry Class Frigate Bank 0
Turn 32 Start with 130 cr (14 banked+52 cpt+64 trade) Spend: 16 (16) Trade Ship Bank 114
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Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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-dkumral600-
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Turn 34
Credits: 74 (22 start + 1 Luxembourg + 3 Belgium + 36 Trade with Germany +12 Trade with Italy)
Purchases:
4x Leclerc Tank Unit (64 credits) 1x AMX-10 Roland Anti-Aircraft Missile Unit (10 credits)
(0 credits left)
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-dk-
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Demetrias
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Argentina
Turn 32 Income: 38c Trade: +24c 67c to spend. Research. Naval upgrade (15c) Air unit Upgrade (15c) Build One Trade Ship(16c) One Marine (7c) one ’Lumbarto’ Class Landing Ships(14) 0c banked.
Turn 33. Income: 38c Trade: +28c 66c to spend. Research build one trade ship(16c) Three Super Etendards F/A(36c) one ’Lumbarto’ Class Landing Ships(14)
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-Ma$oN-
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Day Thirty-One: Credit Income: 113 Starting credits: 280 (+2 from france) 1 FTC in Zeebrugee, France (20) (35) 1 Trade ship (16) -New Stealth ‘Nuclear Capable’ Strategic Bomber Unit (60) (37) 28 infantry divisions (140) 1 satellite launching facility (30) turn 35 End: 14
Day Thirty-two Credit income: 113 Starting credits: 127 1 Brandenburg’ Class Frigate (20) 1 Trade Ship (16) 2 ’Lutjens’ Class Destroyer (56) 1 Eurofighter 'Puma' Fighter Unit (18) End: 17
Day Thirty-three Credit income: 113 Starting credits: 130 3 Roland Anti-Aircraft Unit (30) 3 Jaguar II Anti-Tank Unit (24) 3 GSG9 Commando Unit (45) 1 trade boat (16) End: 15
Day Thirty-four Credit income: 113 Starting credits:128 Pay Israel (30) 3 moulders frigate (84) 1 Jaguar II Anti-Tank Unit (8) End: 6 [ October 11, 2002, 02:46: Message edited by: -Ma$oN- ]
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Bronx
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Turn 34 Starting credits: 79
3 x Type 22 ’Cornwall’ Class Frigate = 60 1 x Type 23 ‘Duke’ Class Frigate = 16
Expenses: 76
Credits left end of Turn 34: 3
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Teapot
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Turns 31-33 for Italy
Credit Income 80 Starting Credits 163 (40 from 31 40 from 32 80 from 33 and 3 from the left over of 30)
2x M.B.339KN Naval Attack Unit-20 credits 2x ’Audace’ Class Destroyer-44 credits 2x Maestrale’ Class Frigate 36 credits 3x ’Primo Longobardo’ Class Diesel Attack Submarine 36credits 2x AB 212 Naval Anti-Ship/Anti-Submarine Helicopter Unit 24 credits
Credits spent 160 Credits left over 86 (83 credits of which i couldnt use in this turn)
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xx Ice xx
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DAY 34
Starting credits=58+1=59
x1 trade Centre with Israel (20) x1 CH-47 "Chinook" Heavy Helicopter Transport Unit (12) x3Towed Artillery Unit (12) x1 Paratrooper Infantry Unit (10)
Credits spent=54 Carried=5
Ice xx
EDIT: glad someone is paying attention ... It was the mod asking me, so he obviously "forgot" about this rule ! ..ive changed my purchases now ! [ October 11, 2002, 18:56: Message edited by: xx Ice xx ]
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-Ma$oN-
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you cant sell units for base price fighter, it has to be +2 for each...
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RoddyVR
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Mason, you're confused.
There is no limits on what you can sell a unit for. he could give em out for free if he wanted too. Glenn even agreed to that, since its impossible to enforce a cost+2 rule since people are definetly allowed to give monetary gifts. the cost+2 rule came out of the "licence selling" that we had in game 3. but that whole "feature" was done away with to prevent the "uniqeness" of the unit lists from getting canceled by rampant selling/trading of plans.
however INFANTRY can NOT be sold. so Fighter and Ice, you gonna have to undo that sale of 23 infs. Unit Trading rules [ October 11, 2002, 18:05: Message edited by: RoddyVR ]
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-Ma$oN-
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um, ok
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Cloynez0r
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Turn 34: Cancel missle silo/nuke reaserch 38+65=103 11turnsx29=319 319+103 422c *gives USA 22c for him to start FTC* 400 left *starts 3 FTC's, one for USA, the others for whoever wants to trade in Cape Town* 310 left 7 Kommando Class Frigates 205 left 5 ’Mirkat’ Class Frigates 145 left 5 ’Jan Smuts’ Class Missile Patrol Boat 105 left 3 ’Kemsbok’ Class Diesel Powered Attack Submarine 69 left
^^Ships to Defend Trade^^
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Cloynez0r
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if u wanna trade just ask
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-gbotto600-
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Flooding is not Needed [ October 12, 2002, 05:07: Message edited by: Teapot ]
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RoddyVR
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i am going away for the weekend in about an hour. will be back on tuesday (its a long weekend)
as i dont think my attack will be resolved by then i cant do my turn yet. however i am gonna do the bits of em that wont change anyway.
turn 34 (thats the one we in right?) South Africa gives me 22 cr. i use 20 of it to build an FTC in Miami, USA (for trade with SA). i also build an FTC in New York, USA (for trade with israel) i also build a Tradeship (third one for the FTC started on turn 28, trading with Israel)
and for the turns i'm gone i will also build a trade ship every turn and bank everything else. (i got a FTC finishing every 3rd turn so i have the FTCs to build these)
i hope europe wasnt gonna attack me back for the naval attack i did last turn, cause YOU CANT, i'm under the protection of the VACATION GOD. lol
i wont pull out of my attack even if you guys manage to get an allien with a big ass mother ship to kill my whole fleet.
i think that NONE of your land based aircraft should be allowed to join the defence. but i sort of like the sucky position that Fighter's ruling puts you all in so i wont complain about it. if you kamakazy your whole airforces to take out my whole fleet then i'll consider it as something between a victory and a draw as far as i'm conserned.
while ofcourse France, Britain and Italy get to do/post defences/counterattacks, i dont quite understand what it is that allows Germany to redo his turn (33). he didnt get attacked, he's got no 'rulebased' reason to redo his turn after its done. However Argentina is in the same situation, so in that case i just demand that if Germany gets to join the fight, so does argentina (he's on my side btw, for those of you too lazy to read the posts). Also, (again if Germany is allowed to join the fray) i urge anyone and everyone else who has a navy to come to my aid. you know i'm better then they are. their ally gets killed and they are buddy buddy with the killer, you want that for allies. so lets gang up and take out their navy's and trade, there by cutting thier incomes by a factor of 3 and making them puny. if anyone who helps me looses a trade route because the europeans cancell the trade contract just cause they have no trade units then i will build a FTC for them (the person who helps me) even though i wont have the trade ships to make money off it for a LONG time.
guess thats it. Roddy
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-Ma$oN-
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"planes cant take off from germany and denmark to the english channel and come back because they only carry about 2 gallons of fuel, BUT american ships can go across the atlantic and attack ships thousands of miles away without being noticed, ships do not have radar!" - roddyvr
Day Thirty-five Trade center up Stealth, nuke, and satellite research up Credit income: 125 Starting credits:131 Pay France (2) 2 transport Ship (32) nuke facility (40) (turn 43) 1 Missile Killing satellite (50) (43) End: 7 [ October 12, 2002, 05:06: Message edited by: -Ma$oN- ]
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
quote: Originally posted by -Ma$oN-:
nuke facility (40) (turn 43)
You don't get it for that price until turn 36. Go added some posts in the new wargame info topic.
If anyone has the old prices ect. I'd appreciate it. It kind of sucks that we have to change the prices of everything so late into the game.
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-dkumral600-
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Turn 35
Credit Income: 74 (22 start + 1 Luxembourg + 3 Belgium + 36 Trade with Germany +12 Trade with Italy)
6x VAB Mechanized Infantry Unit (72)
(2 leftover)
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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xx Ice xx
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DAY 35
Starting credits=58+1=59 x1"Rabar" Landing Ship(12) x1Transport Ship(16) x2 Paratrooper Infantry Unit (20) x1Recon Unit (8)
Credits spend=56 Carried=2
Ice xx [ October 12, 2002, 18:53: Message edited by: xx Ice xx ]
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Teapot
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Day 34 Italy Credit Income-80 Starting Credits-170 (86 left over +4 trade)
1x Trade Ship-16 credits 3x ’Maestrale’ Class Frigate-54 credits 1x ’Giuseppe Garibaldi’ Class Carrier-35 credits
Spent credits-105 Banked-65
Day 35 Italy Credit Income 84 Starting Credits 153 (+4 trade and 65 left over)
1x Trade Ship-16 Credits 3x ’San Giorgio’ Class Assault Landing Ship-84 Credits 4x Infantry Divisions-16 credits 1x ’Giuseppe Garibaldi’ Class Carrier-35 credits
Credits Spent 151 Banked-2
-------------------- If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law
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-Ma$oN-
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Day thirty six: Credit income: 125 Starting credits: 132 1 satellite killing satellite(60) (44) 2 advanced communications satellites (50) (40) air research (20) End: 2 [ October 13, 2002, 02:29: Message edited by: -Ma$oN- ]
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-Ma$oN-
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ok i get to sell the stuff i got from bottos list
(40) nuke fac. (20) air research
=
60 to spend
3 Type 212A Diesel Attack Submarine (60) [ October 13, 2002, 04:21: Message edited by: -Ma$oN- ]
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-Ma$oN-
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To Germany: 80 cr this turn 20 next To Italy: 4 tactical bombers this turn 1 next
Do-90 Tactical Bomber Unit: The Do-90 is a new bomber in the German airforce. It can carry laser guided bombs, anti-tank missiles or plane dropped nuclear weapons. (Cost: 18) [ October 13, 2002, 04:39: Message edited by: -Ma$oN- ]
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-dkumral600-
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Turn 36
Credits: 79 (22 start + 1 Luxembourg + 3 Belgium + 36 Trade with Germany +12 Trade with Italy + 2 leftover)
2x ’Amethyste’ Class Nuclear Powered Attack Submarine (52) 1x 'Agosta' Class Diesel Powered Attack Submarine (14) 1x AUF-1 Self-Propelled Artillery Unit (8)
(2 left) [ October 13, 2002, 05:29: Message edited by: -dkumral600- ]
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-dk-
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Shagi_Fighter
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HELLO HELLO
Day 35 France Invades Spain
French Victory! Losses: 1 Destroyed Leclerc Tank Unit 1 Destroyed AMX-10RC Unit 1 Destroyed AMX-10P Mech. Inf. Unit 2 Destroyed VAB Mech. Inf. Unit 1 Destroyed AMX-10 Roland Anti-Aircraft Missile Unit 1 50% Damaged C-160G AWACS Early Warning Unit 1 Destroyed Rafale C Fighter/Attack Unit 1 50% Damaged Mirage 200 B Fighter Unit 1 Destroyed ‘FMN Le Victoire’ D’Estinne D’Orves’ Class Frigate Occupation Units: -8 Unit
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Shagi_Fighter
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HELLO HELLO مرحبًا مرحبًا
Day 31 Credit Income (+4 Trade +2 Belarus +3 Romania +8 Ukraine) = 144 Start = 158 1 Trade Boat = 16 1 Foreign Trade Center = 20 Nothing = 0 Left = 122
Day 32 Credit Income (+4 Trade) = 148 Start = 270 1 Trade Boat = 16 Left = 254 Day 33 Credit Income (+4 Trade) = 152 Start = 406 1 Trade Boat = 16 Left = 390
Day 34 Credit Income (+4 Trade) = 156 Start (+30 from Germany) = 576 1 Trade Boat = 16 1 Foreign Trade Center – Egypt = 20 1 Transport Ship = 14 23 Egyptian Infantry = 69 Royalty to Egypt for 23 Units = 5 3 Nuclear Missiles for Submarine = 30 Left = 422
Day 35 Credit Income (+4 Trade) = 160 Start = 582 1 Trade Ship = 16 1 Foreign Trade Center – USA = 20 1 Advanced Communications Satellite = 25 1 Satellite Killing Satellite = 60 Left = 461
Day 36 Credit Income (+4 Trade) = 164 Start = 625 1 Trade Ship = 16 2 Achzarit 2 Mechanized Infantry Unit = 30 2 Merkava Mk4 Tank Unit = 46 7 'Freedom' Class Missile Cruiser = 308 2 Isra B-2 "Liberty" Stealth Bomber = 80 2 Plane Dropped Nuclear Weapons = 50 New Naval (Carrier Capable) Fighter Unit Research = 30 New Stealth Fighter Unit Research = 50 Left = 15
Prime Minister Shagi Fighter
Sorry it took so long to get this all posted and updated. I got backed up with that Sweden Invasion, and Gbotto quiting the job of making new units. Also I had to remake the info topic back to the way it was.
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Shagi_Fighter
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HELLO HELLO
Day 36 Germany Invades Finland
German generals seem to have some telepathic power to determine what the war is going to be like!? Example would be this statement in the German attack, “very soon all finnish units are destroyed extept for several inf divisions, then 6 panther IFS divisions come out of the west to clean up the mess.” It doesn’t work that way, because the Moderator says so. The Germans made up their entire attack and the enemies forces, and hardly listed what units were protecting what which is a basic rule of attacking. These two major blunders will cost the Germans dearly. They will learn from these mistakes. I suggest you fire those generals.
German Victory! Losses: 2 Destroyed Leopard II A6 Tank Unit 1 Destroyed Already 50% Leopard II A5 Tank Unit 1 Destroyed Leopard II A5 Tank Unit 2 Destroyed Jaeger Mechanized Inf. Unit 2 Destroyed Infantry Units 1 50% Jaguar II Anti-Tank Unit 1 Destroyed Brandenburg Class Frigate 1 Destroyed Albatros Class Missile Patrol Boat 1 Destroyed Eurofighter ‘Lynx’ Fighter/Attack Unit 3 Destroyed Eurofighter ‘Puma’ Fighter Unit 1 Destroyed BR 1150 Atlantic Anti-Ship/Submarine Patrol Unit
Occupation Units: -6 Units
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Bronx
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Turn 35 Starting credits: 48
2 x Warrior Mechanized Infantry Unit = 22 3 x Infantry Unit = 12 1 x M270 MLRS Rocket Artillery Unit = 9
Expenses: 43
Credits left end of Turn 35: 5
Turn 36 Starting credits: 50
New Missile Destroyer Class = 50 Completed turn 41
Missile cruiser that carries long range anti shipping weapons and conventional cruise missiles for hitting shoreline and inland targets. I want this thing to cost 50 credits and be ‘the fucking daddy’ so to speak.
Expenses: 76
Credits left end of Turn 36: 0 [ October 13, 2002, 19:02: Message edited by: Junglist ]
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Bronx
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Turn 37 [/b] Starting credits: 45
1 x M270 MLRS Rocket Artillery Unit = 9 2 x ’Upholder’ Class Diesel Attack Submarines = 32
Expenses: 41
Credits left end of Turn 37: 4
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-Ma$oN-
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quote: Originally posted by Shagi_Fighter: HELLO HELLO
Day 36 Germany Invades Finland
German generals seem to have some telepathic power to determine what the war is going to be like!? Example would be this statement in the German attack, “very soon all finnish units are destroyed extept for several inf divisions, then 6 panther IFS divisions come out of the west to clean up the mess.” It doesn’t work that way, because the Moderator says so. The Germans made up their entire attack and the enemies forces, and hardly listed what units were protecting what which is a basic rule of attacking. These two major blunders will cost the Germans dearly. They will learn from these mistakes. I suggest you fire those generals.
German Victory! Losses: 2 Destroyed Leopard II A6 Tank Unit 1 Destroyed Already 50% Leopard II A5 Tank Unit 1 Destroyed Leopard II A5 Tank Unit 2 Destroyed Jaeger Mechanized Inf. Unit 2 Destroyed Infantry Units 1 50% Jaguar II Anti-Tank Unit 1 Destroyed Brandenburg Class Frigate 1 Destroyed Albatros Class Missile Patrol Boat 1 Destroyed Eurofighter ‘Lynx’ Fighter/Attack Unit 3 Destroyed Eurofighter ‘Puma’ Fighter Unit 1 Destroyed BR 1150 Atlantic Anti-Ship/Submarine Patrol Unit
Occupation Units: -6 Units
"your attack was to basic" - fighter
nice modding...fuckin german super army cant take out a nation of guerillas....
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-Ma$oN-
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over 170 credit fucking loss, teaches me not to invade 3 CREDIT NATIONS anymore!
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-Ma$oN-
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Day thirty seven: Credit Income: 128 Starting Credits: 130 4 advanced comm. Satellites (100) (42) 1 Do-90 Tactical Bomber Unit (18) sold to italy for 20 End: 31 [ October 14, 2002, 02:29: Message edited by: -Ma$oN- ]
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Shagi_Fighter
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HELLO HELLO
Moderators decide what happens to Finland's military in the attack, not the players. It's your job to say, "If Finland comes at me with tanks, my anti-tank units will move to the front lines supported by infantry to take them out." You don't say, "Finland came at me with tanks, so my anti-tank units blew them to pieces, then my airplanes came in and blew them to pieces. We won the battle, on to the next!" It is a moderators job to decide if you win a battle or not.
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-Ma$oN-
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what do you want me to say?
i sent out my recons, they saw something that resembled a big black question mark, we fired randomly at it
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-Ma$oN-
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does it tell you anything that i lost more against finland than usa lost to canada and sweden lost to norway? and guess what, those nations were worth more!!!! wtf is wrong here
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Shagi_Fighter
Monkey See Monkey Do
Member # 443
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HELLO HELLO
"My recon units WILL go ahead to report if any enemy units are coming," or something along those lines is what you could have said.
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Posts: 5935 (0.95 per day) | From: USA | Registered: Mar 2002 (6194 days)
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-Ma$oN-
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funny how you chose me to be the first one to lose 170+ cr in a non player invasion, whats also funny is that i had 4 recons and 1 awacs unit! and i also have probably the most powerful army (well obviously not anymore) and lastly, a 3 cr nation! what the flying fuck. finland might as well be the IDF...
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Posts: 7550 (1.18 per day) | From: Shiorwa Middle School... | Registered: Sep 2001 (6394 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
The more money you make, the worse the outcomes will be. That is how IT HAS ALWAYS BEEN. I got many examples. Like in wargame 2, I was USA and making 30 or so credits daily. I attacked Canada and lost about 30 credits. At the time I was also playing with China and making almost 100 credits. I attacked Greece, and I lost 123 credits. It's a big fat proportion. Back to the Wargame we're playing now. If USA was making 100 credits daily, and he attacked Canada, he'd prb lose around 150-300 credits. See, a moderator can't make it that hard at the start of the game. If I had done that to the U.S., he might as well be dead and quit right there. And what fun would it be if everyone quits at the start of the game? We don't want anyone to quit attacking nations, because it adds to the game.
If people don't like this system, then I'll stop it for the next wargame. However, it will be a lot harder to take over nations.
Mason, just watch what happens when you start playing gbotto's wargame. Yes, I know you signed up for it. I hope it turns out better than Wargame 3 where he quit the game and deleted the forum, or the Cold Wargame where he just left us. I hope gbotto does better then in wargame 4 where he tried to switch the rules during the attack agianst China.
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO مرحبًا مرحبًا
Day 37 Credit Income (+4 Trade) = 168 Start = 183 1 Trade Boat = 16 New Naval (Carrier Capable) Attack/Strike Unit = 30 New Fighter Unit = 20 Left = 117
Prime Minister Shagi Fighter
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-gbotto600-
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hey fighter go STFU fagg0rt
you've been 0wnt~!
'nuff said
@mason: dont record the lose fighter gave you, he is lieing and hte outcome was false, dont follow his corrupt rule
-------------------- Decima MAS \ When ancient Rome was near defeat, the invincible Tenth Legion was raised: they beat the barbarians on the battlefield and Rome gained peace with honour again. When the traitor, on September the eighth, left the fatherland in infamy, the Tenth Flotilla was raised from the sea and it brought weapons at the cry for honour!
Oh our Tenth Flotilla, you that mocked England, you victorious on Alexandria, Malta, Souda and Gibraltar, you already victorious upon the sea, now even on the dry land you will win!
To you Italian ships, stolen from us not in battle but by treason, and to you, our prisoners and dead brothers, we swear: we swear that we'll came back, let this be God's and the Flag's will. We swear that we'll fight until we obtain an honourable peace!
Posts: 7713 (1.18 per day) | From: NJ | Registered: May 2001 (6500 days)
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-Ma$oN-
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quote: Originally posted by -gbotto600-:
@mason: dont record the lose fighter gave you, he is lieing and hte outcome was false, dont follow his corrupt rule
you said that i might not have even won...
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Posts: 7550 (1.18 per day) | From: Shiorwa Middle School... | Registered: Sep 2001 (6394 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
Gbotto, false as in he should have 20 occupation units like you said? I think Mason would rather stick with my outcome.
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-gbotto600-
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have no fear, for war is near
Posts: 7713 (1.18 per day) | From: NJ | Registered: May 2001 (6500 days)
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-dkumral600-
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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Bronx
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^WTF ... ?
Turn 38 Starting credits: 49
1 x Challenger II Tank Unit = 17 1 x Warrior Mechanized Infantry Unit = 11 1 x A310 AEW AWACS Early Warning Aircraft Unit = 18
Expenses: 46
Credits left end of Turn 38: 3
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
Can you please get on MSN or AIM juglist?
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Posts: 5935 (0.95 per day) | From: USA | Registered: Mar 2002 (6194 days)
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-dkumral600-
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Turn 37
Credits 82:(22 start + 1 Luxembourg + 3 Belgium + 3 Spain + 36 Trade with Germany +12 Trade with Italy + 5 leftover)
Purchases: 4x LRM MLRS Rocket Artillery Unit (40) 4x AMX-10 Roland Anti-Aircraft Missile Unit (40)
(2 left)
Turn 38
Credits 79:(22 start + 1 Luxembourg + 3 Belgium + 3 Spain + 36 Trade with Germany +12 Trade with Italy + 2 leftover)
Purchases: 1x Command Center (16) 1x Nuclear Weapons Research Facility (50) 1x ’Atlantique’ Anti-Ship/Submarine Patrol Unit (12)
(1 left) [ October 15, 2002, 01:09: Message edited by: -dkumral600- ]
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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Demetrias
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Turn 34: Income: 38c trade:+28c 66c to spend Research Nuclear Research.(15c) build Nuclear Research Facility(50c)tbc turn 48 1c banked
Turn 35 Income: 38c trade: +32c 71c to spend. Build trade ship(16c) Two 'Bernado' Class Frigates(54c) 1c banked
Turn 36 Income: 38c trade: +36c 75c to spend. build trade ship (16c) Two 'Bernado' Class Frigates(54c) 5c banked.
Turn 37 Income: 38c Trade: +36c 75c to spend. buy One Nimitz class Carrier (55c) 20c banked.
Turn 39 Income: 38c Trade: +36c 94c to spend.
I would like to use this last turns on my new naval fighters but no one disigned or wrote them down so do I make them up or is some body else going to take over this job?
-------------------- " There is always two a master and an apprentice." Don Rapheal Fiore
Posts: 212 (0.03 per day) | From: Laporte, Texas | Registered: Aug 2002 (6046 days)
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-Ma$oN-
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Day thirty nine: Credit income: 128 Startign credits: 159 1 missile cruiser class (50) turn 44 (Ticonderoga) 2 leo-2s (36) 1 Do-110 'Hawk' Stealth Bomber (40) 1 Eurofighter 'Lynx' Fighter/Attack Unit (16) 2 BO-105P Attack Helicopter Unit (16) End: 1
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Posts: 7550 (1.18 per day) | From: Shiorwa Middle School... | Registered: Sep 2001 (6394 days)
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Teapot
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quote: Originally posted by Demetrias: I would like to use this last turns on my new naval fighters but no one disigned or wrote them down so do I make them up or is some body else going to take over this job?
yes i am doing that, i did not know you had a unit outstanding to be made, i am going to make a thread now for only people that are still owed a unit to post in, all other posts will be deleted from the thread
-------------------- If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law
Contact Info AIM: bvtonedog Yahoo: bvtonedog MSN Messenger: iamtheyukster@hotmail.com Email: bkvtonedog@adelphia.net
Posts: 3879 (0.6 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6465 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO مرحبًا مرحبًا
Day 38 Credit Income (+4 Trade) = 172 Start = 289 1x Trade Boat = 16 New VTOL Naval Fighter/Attack Unit = 30 1x Mobile Scout Units = 10 2x C-130 ‘Kamaf’ Air Transport Unit = 24 2x CH-53 ‘Yas’ur’ Helicopter Transport Unit = 20 2x Para Infantry Unit = 20 1x ’Machbet’ Anti-Aircraft Missile Unit = 10 Left = 159
Prime Minister Shagi Fighter
@Dem: You can't build a nuclear facility on days that you were gone because a nuclear facility is one of the most deadly things in this game. I could go on vacation for 15 days, come back, and then say, on the Day I left I built a nuclear facility. Then you build nukes the same day and destroy the world before anyone could stop you. I already told this to Blade when he tried doing it I think.
P.S. My ruling can be overturned by a vote if you don't like it.
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Posts: 5935 (0.95 per day) | From: USA | Registered: Mar 2002 (6194 days)
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RoddyVR
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Oh, The HORROR
i come back from my weekend and what do i find.....
the fight i started 4 DAYS ago is STILL not resolved (i cant find an outcome atleast) but almost EVERY country involved is not only doing their turns like nothing is wrong but also ATTACKING. i am prety sure the rule was "untill your battle is resolved you may not attack anything, you are stuck on the turn of the fight" IIRC, when we were attacking Japan and 2-D wasnt here (is he back?) Jason who only had ships in the attack was told he cant attack kazakhstan(sp?) with his land forces cause the japan attack wasnt resolved.
anyway, what happened to my attack on europe's fleets?
-------------------- USA in Modern WarGame Premier of the CCCP in the Cold War Game
Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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RoddyVR
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figures.
I read the attack thread instead of just looking for the outcome and found that 'wierd storm/ retreat to shore' post that cancels the attack.
well i believe this is now the 4th out of 5 PvP attacks that have been canceled because the rules SUCK ASS as far as clarity goes.
this definetly bites the big one. i wonder what the chance are that now that the europeans know what i wana do to em, if there is any chance that they wont build up thier navies. oh wait they ALREADY building em up. lol.
-------------------- USA in Modern WarGame Premier of the CCCP in the Cold War Game
Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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uknemesis
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Since the rules were obviously bent for Europe, or due to Fighter's laziness, I am quitting this game.
I wanted to attack Japan, my attack was cancelled, and if I wanted to continue it, I had to be frozen.
Roddy wanted to attack, and yet this was cancelled WITHOUT HIS PERMISSION. And his targets WEREN'T FROZEN, so now they can continue to build up knowing what is happening, just like 2d could.
I mean, 2d has been gone for 25 or so TURNS! And yet I wasn't allowed to attack him, despite the fact that he helped to attack me!
And now the same rules have been CHANGED to help Europe.
Well screw this, I'm not playing in Fighter or Glenn's games until it is sorted.
MODS MUST NOT PLAY, THEY CANNOT BE NEUTRAL IF THEY PLAY!
I run wargames on another forum, simpler ones I admit(they get bored by all the in detail military stuff, can't blame them), and my golden rule is that I don't play, simply because it calls into question my every decision.
I hope you all enjoy the rest of this game, I will not continue playing in it unless the rules are made PERFECTLY CLEAR, and the attack goes ahead, or the rules are made crystal clear from the start of a new wargame.
And at least one moderator MUST not play, and be the main mod who makes the decisions, to prevent corruption which seems to have happened in EVERY wargame here.
Nemesis
-------------------- President Nemesis of the People's Republic of China
With the might of Xin Sheng, China will rise once more!
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RoddyVR
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I have decided to quit this game.
i have been considering it for a while, but didnt wanna cause i thought it would ruin the fun for a lot of people if on of the biggest countries just quit all of a sudden.
however, because the rules are so.......unfinished: A we have had all but one player on player attack canceled (including my last one where i SPECIFICALY said i wont pull back no matter what) B every time there is a conflict it turns into an argument about RULES instead of a fight by the units. C Trade is SOOOO freaking unbalanced that it aint even funny, and last time i talked to fighter he was considering making trade HARDER to destroy. D that whole "in real life this unit RULES" crap is just ridiculous, if you want to use that as an argument then the unit should cost its weight in gold.
there are more, but i dont feel like thinking of em for now.
i am sorry if my quiting ruins this game for anyone, and if/when the next one gets started, if people want me to i'll volunteer to Moderate the next game (not play in it cause i woundn't trust myself to do both), but as a 'pre-requisite' someone (maybe even me) would have to write up the rules to be CLEAR on MOST cases (there's always something someone didnt think of).
-------------------- USA in Modern WarGame Premier of the CCCP in the Cold War Game
Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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Cloynez0r
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69+29=98 Turn 35:98c 1 Trade Ship(trades with USA) 82left 4 Infantry units 62left 3 Ratel Mechanized Infantry Unit 32left 4 LRP Infantry Units 0left Turn 36 +33 1 Trade Ship(with USA) 17 left 1 Valkir Self-Propelled Rocket Artillery Unit 1 Ystervark Anti-Aircraft Unit 0 left Turn 37 +37 1 Trade Ship 21 left 1 Atlas Cheetah C Fighter Unit 1Rooikat 105 Tank Unit 0 left Turn 38 +41 2 Atlas Cheetah C Fighter Units 19 left Mirage F1 AZ Attack/Fighter Unit 1 Infantry Unit 0 left
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Posts: 2895 (0.47 per day) | From: TeXaN PridE | Registered: May 2002 (6150 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
You're quiting after 39 days?
Anyway, I froze the attack on Japan because 2-D wasn't there. I was gone on vacation once in the 2nd wargame. If I had come back to see my nation was destroyed because I was FORCED to be away, I would have gone through the roof. So, how many people did I freeze? China, Russia, and USA were all froze. Japan was too, but he wasn't even there! Then you got Russia who doesn't want to be frozen, so he goes off and attacks K-STAN (not even going to bother looking up the name of that country right now). So then I just got USA and China frozen. Well, not much is going on in that part of the world anyway, so those TWO countries being froze won't hurt the game. However, I thought 2-D was going to be back in a few days, and when he didn't, I asked them to stop the attacks on Japan, so the could continue playing.
USA vs. Europe was a dissaster. First, if I had to freeze that attack, I'd have froze France, Great Britain, Italy, Germany, Argentina, and USA who are doing the attacks. This would ALSO freeze Egypt and Israel for sure. That is because trade centers could have been destroyed in that attack. And of course Israel is trading with almost the entire world. So, that would have froze the ENTIRE game pretty much. There wasn't a clear cut rule on attacking trade. Which I'm still working on, and almost got a set rule in place.
I hope RoddyVR changes his mind, because USA always has the greatest chance of winning. China, it's big and bad, and I was China one time myself, so I hate to see that country gone too. All in all, the rule I put fourth (won't be the same I told you Roddy, not completely the same) might not please everyone. But when you got this many people, it's hard to please all. Anyway, just give a little to get the game moving if you don't like the rules when they are made.
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
quote: Originally posted by RoddyVR: well i believe this is now the 4th out of 5 PvP attacks that have been canceled because the rules SUCK ASS as far as clarity goes.
What you believe is wrong.
Successful PvP attacks: Israel/Egypt vs. Iraq (Turned out fine.) Sweden vs. Ukraine (Turned out fine.) Germany vs. Sweden (Turned out fine in the end anyway.)
Disasters: Russia vs. China (Gbotto was in charge of Russia at the time.) Russia, China, USA vs. Japan (2-D hasn't been online. Simple as that.) USA vs. Europe (Attack rules for attacks on trade, and attacking sea units with aircraft from shore.)
I don't remember anymore ruined attacks. Those are just the ones that stick out most in my memory. The only one caused by lack of rules is USA vs. Europe. Russia vs. China was because of rules being made up, and Russia, China, USA vs. Japan was because of a technical difficulty with 2-D's computer. None of these problems I couldn't have seen coming. Now that they are here, we'll fix them one step at a time.
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Posts: 5935 (0.95 per day) | From: USA | Registered: Mar 2002 (6194 days)
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-dkumral600-
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posted
Turn 39
Credit Income: 78 (22 start + 1 Luxembourg + 3 Belgium + 3 Spain + 36 Trade with Germany +12 Trade with Italy + 1 left)
Purchases: 5x Rafale C Fighter/Attack (70) 1x VAB Mechanized Infantry Unit (6)
(2 left)
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO مرحبًا مرحبًا
Day 39 Credit Income (+4 Trade) = 176 Start = 335 1x Trade Boat = 16 3x ‘Ark Royal’ Class Super Carrier from Britain = 150 Royalty to Britain for 3 Units = 6 8x ’Eilat’ Class Missile Corvette = 112 3x F-84b 'Seahawk' Naval Fighter = 51 Left = 0
Prime Minister Shagi Fighter
ASLO I POSTED NEW UPDATED ATTACK RULES. Read them over carefully.
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Bronx
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Turn 39 Starting credits: 48
2 x Tornado F3 Fighter Unit = 24 2 x Jaguar GR3 Attack Unit = 24
Israeli Carrier Naval Contract: 156 credits transferred 3 x ‘Ark Royal’ Class Super Carrier = 150
Contract Expenses: 156 3 Unit Royalty paid: 6
Expenses: 48
Credits left end of Turn 39: 6
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Posts: 9347 (1.49 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6238 days)
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RoddyVR
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not a single trade center was being attacked. only trade units, and only of the countries DIRECTLY involved in the attack/defence. so trade for Israel, egypt would have continued fine.
there was no need to FREEZE the attack, all it needed was an outcome. As far as i know i was the ONLY one that was away from the game during the weekend (out of those involved in the attack) and i had said i wont change anything, so no reason to freeze anything on my account. most of europe had posted a defence. you posted a rule about land based units. all that was needed was an outcome. i know it would have been a hard one to figure out (and even harder to defend as a fair one) but thats what you signed up for when you became a mod.
what you basicaly did is OVERRODE the orders of a player to his units. (mine that is) you canceled my attack even though i was REAL clear that nothing could perswade me to agree to that. i dont consider that to be one of the powers of the moderator. you could have said "because of this and this, if this attack continues the way it is, the USA will loose ALL of its units and europe will loose none", that IS within your powers (though it would be a bit biased).
as far as i'm concerned there is absolutely no reason to continue this game because its just a huge stalemate. every one is building up, but there is nothing to do with the units. any attack on a 'enemy' player has to be 'creative' in order to stand a chance, and all those get canceled cause they usualy are based on abusing a bad(or non existing) rule.
i have showed europe what i consider the only chance i had at knocking them down a notch to make the game winnable, and now they have/will build up their navies enough to defend their trade routes and not fall for the same thing again. because your canceling my attack has completely ruined the surprise of the attack a future one is impossible.
the only possible end to this game as far as i see it is: country A attacks country B both loose most of their armies and get conquered by their neighbors. repeat until there are only 2 'neighbors' left and then they have a big battle and the mod decides who wins the game. so basicaly, one of the two people with the most patience wins the game. which will make for a LONG and somewhat boring game. there's no diplomacy in this game at ALL. there is no strategy because anyone can attack anyone cause the seas are the size of puddles (take no time to get across) the biggest money earner in the game is trade, which makes war REALY unprofitable (loose trade partners).
EVERYTHING makes the game a drawn out stalemate.
-------------------- USA in Modern WarGame Premier of the CCCP in the Cold War Game
Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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Teapot
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Day 36 Credit Income-80 Starting Credits- 82
80 Credits to Germany for 4 Do-90 Tactical Bomber Unitd
Credits Spent-80 Credits left 2
Day 37: Credit Income-80 Starting Credits-82
20 credit to Germany for 1 Do-90 Tactical Bomber Unit
Credits spent-20 Banked Credits-62
Day 38 Credit Income 80 Starting Credits 142
Spent 0 Banked 142
Day 39 Credit Income 80 Starting 222
3x Incurisori Commando Unit-42 credits 5x AMX-1 Fighter/Attack Unit-60 credits 8x Otomatic-1 Anti-Aircraft Unit-64 credits 2x ’Durand de la Penne’ Class Destroyer-50 credits
Spent 216 Banked 8
-------------------- If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. - Weinberg's Second Law
Contact Info AIM: bvtonedog Yahoo: bvtonedog MSN Messenger: iamtheyukster@hotmail.com Email: bkvtonedog@adelphia.net
Posts: 3879 (0.6 per day) | From: Colonial Heights VA | Registered: Jun 2001 (6465 days)
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Shagi_Fighter
Monkey See Monkey Do
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HELLO HELLO
Yes it would have affected my trade! Europe could have turned the battle around, and in an effort to stop you, they COULD have attacked your trade centers.
And there IS NOTHING that isn't within a Moderators power. A moderators job is to make sure the game is played fair, enjoyable, and to keep the game going for the majority of the people playing. It wouldn't have been fair to do an outcome because there were no rules up. The game wouldn't be enjoyable because the outcome was unfair, and no one could agree on the rules. And then, the majority of the people wouldn't be happy.
I got some CLEAR cut rules on ALMOST everything there is to do about attacks now I believe. I'm not going to say I have everything because I'm sure something will come up .
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Bronx
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Turn 40 Starting credits: 55
1 x Trade Ship = 16 2 x Type 23 ‘Duke’ Class Frigate = 28
Expenses: 44
Credits left end of Turn 40: 11
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Posts: 9347 (1.49 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6238 days)
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Cloynez0r
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quote: Originally posted by Shagi_Fighter: HELLO HELLO
Yes it would have affected my trade! Europe could have turned the battle around, and in an effort to stop you, they COULD have attacked your trade centers.
And there IS NOTHING that isn't within a Moderators power. A moderators job is to make sure the game is played fair, enjoyable, and to keep the game going for the majority of the people playing. It wouldn't have been fair to do an outcome because there were no rules up. The game wouldn't be enjoyable because the outcome was unfair, and no one could agree on the rules. And then, the majority of the people wouldn't be happy.
I got some CLEAR cut rules on ALMOST everything there is to do about attacks now I believe. I'm not going to say I have everything because I'm sure something will come up .
that was possibly one the the stupidest responses ever
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Posts: 2895 (0.47 per day) | From: TeXaN PridE | Registered: May 2002 (6150 days)
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-Ma$oN-
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Day Fourty Starting Credits: 129 Credit Income: 128 25x Infantry Divisions (125) End: 4 [ October 17, 2002, 03:50: Message edited by: -Ma$oN- ]
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-dkumral600-
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posted
Turn 40
Credits: 79 (22 start + 1 Luxembourg + 3 Belgium + 3 Spain + 36 Trade with Germany +12 Trade with Italy + 2 leftover)
1x Charles De Gualle Class Carrier (45) 2x Rafale M Naval Fighter/Attack Unit (28) 1x VAB Mechanized Infantry Unit (6)
(0 left)
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-dk-
Posts: 2207 (0.34 per day) | From: New Jersey | Registered: Jun 2001 (6481 days)
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Bronx
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Turn 41 Starting credits: 60
2 x ’Swiftsure’ Class Nuclear Powered Attack Submarine = 50
Expenses: 50
Credits left end of Turn 41: 10
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Posts: 9347 (1.49 per day) | From: Gloucestershire, England | Registered: Feb 2002 (6238 days)
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Demetrias
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Turn 39 Income: 38c Trade: +36c 94c to spend. build one trade center(America)(20c) four CEP Papa Naval F/A's(64c) 10c banked.
Turn 40. Income: 38c trade: +36c 74c to Spend. build One La Argentina Class Carrier(30c) Two CEP Papa Naval F/A's(32) 12c banked.
Turn 41: Income: 38c Trade +36c 76c to spend buy One Nimitz Class Carrier(55c) One CEP Papa Naval F/A's(16c) 5c banked.
-------------------- " There is always two a master and an apprentice." Don Rapheal Fiore
Posts: 212 (0.03 per day) | From: Laporte, Texas | Registered: Aug 2002 (6046 days)
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RoddyVR
Junior Member
Member # 660
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posted
quote: Originally posted by Demetrias: Turn 41: Income: 38c One Nimitz Class Carrier(55c)
Demetrias,
just FYI, unless you have researched that carrier, you have to have agreement from the USA to buy their units (each time you wanna buy one).
IIRC you bought one from me for 55 a short while after you started as Argentina, that dont mean you can build them. if i was still playing i'd sell you as many as you want (since you paying 5 more then they cost the USA), but you DO need permission from the USA to build them.
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oh and since i clearly havent been given reason to come back, i aint, so i sugest finding a player for the USA.
-------------------- USA in Modern WarGame Premier of the CCCP in the Cold War Game
Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6046 days)
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