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Author Topic: USA
RoddyVR  
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Member # 660

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Info here is During turn 33
Main Post, Turns List, Units List, Countries, CIA Factbook, Info Thread
United States of America
 -
 -

Leader: President Roddy
Population: 278,058,881 (July 2001 est.)
Info: Britain's American colonies broke with the mother country in 1776 and were recognized as the new nation of the United States of America following the Treaty of Paris in 1783. During the 19th and 20th centuries, 37 new states were added to the original 13 as the nation expanded across the North American continent and acquired a number of overseas possessions. The US remains the world's most powerful nation-state. The economy is marked by steady growth, low unemployment and inflation, and rapid advances in technology.
====================================
Alliances:
China
Russia
Argentina
India
Israel
Enemies:

Units:
Named Unit Group Configurations:
AirForce Wing:
2x F/A-18 Super Hornet Naval Fighter/Attack Unit
1x F-14D Tomcat Naval Fighter Unit
1x SH-60L SeaHawk Anti-Sub/Ship Naval Chopper Unit
Carrier Group: (named same as carrier)
1x Nimitz Class Nuclear Super Carrier
1x AirForce Wing (onboard Carrier)
3x Virginia Class Nuclear Submarine
1x Ticonderoga Class Missile Cruiser
1x Kidd Class Destroyer
1x Arleigh Burke Class Missile Destroyer
1x Oliver Hazard Perry Class Frigate

Occupation forces:
3x Infantry - Cuba(Havana, Cienfuegos, Guatanamo)
1x Infantry - Grenada(Saint George's)
1x Infantry - Dominica(Roseau)
1x Infantry - Puerto Rico(San Juan)
2x Infantry - Dominican Republic(Santo Domingo, Puerto Plata)
7x Infantry - Mexico(Mexico City, Cancun, Tampico, Salina Cruz, Puerto Vallarta, Ensenada, Chihuahua)
2x Infantry - Belize(Belmopan, Belize City)
2x Infantry - El Salvador(San Salvador, Acajutla)
4x Infantry - Guatemala(Guatemala, Puerto Barrios, Champerico, Flores)
2x Infantry - Honduras(Tegucigalpa, Puerto Castilla)
3x Infantry - Nicaragua(Managua, Bluefields, Corinto)
3x Infantry - Costa Rica(San Jose, Puerto Limon, Nicoya)
2x Infantry - Panama(Panama City, Yaviza)
2x Infantry - Jamaica(Kingston, Montego Bay)
1x Infantry - The Bahamas(Nassau)
1x Infantry - Haiti(Port-Au-Prince)
8x Infantry - Canada(Ottawa, Quebec, Toronto, St. John's, Halifax, Churchill, Vancouver, Whitehorse)
Home Guard:
1x Delta Forces - Counter Espionage
East Coast Guard:
1x F-15C Eagle
1x E-3 Sentry AWACS
West Coast Guard:
1x Kidd Class Destroyer
1x SH-60 Seahawk
Active Army:
1x M1A2 Abrams tank - USA
1x M1A1 Abrams tank - USA
1x M2 Bradley mech - USA
1x Recon Unit - USA
1x M109A6 Artilary - USA
1x Airborne Infantry - USA
1x Marine Copr Unit - USA
1x Marine Support Unit - USA
Active AirForce:
1x AV-8 Harrier II - USA
1x C-17 Globemaster Air Transport Plane - USA
3x AirForce Wings - one in each Carrier Group
Active Navy:
3x Transport Ship - USA
1x Wasp Class Landing Ship - USA
USS Enterprise Carrier Group - Patroling N. Atlantic
USS Constelation Carrier Group - Patroling N. Atlantic
USS Explorer Carrier Group - East Coast Guard
Trade Units:
3x Trade ship - Trading with Israel
3x Trade ship - Trading with China
3x Trade ship - Trading with Russia
3x Trade ship - Trading with Egypt
3x Trade Ship - Trading with Argentina

War Memorial:
Turn 1
1x M1A2 Abrams tank - attacking canada
1x M2 Bradley mech - attacking canada
1x M113 mech - attacking canada
1x F/A-18 Super Hornets - attacking canada
Turn 7
1x Airborne Infantry - Invasion of Panama
Turn 11
1x Infantry - Invasion of Guatemala
Turn 15
1x Ticonderoga Class Crusier - to English/French Surprise attack
1x Nimitz Class Nuclear Super Carrier - to English/French Surprise attack
4x F/A-18 Super Hornet Fighter/Attack Units - to English/French Surprise attack
Turn 17
1x M1A1 Abrams tank - Mexico
1x M2 Bradley mech - Mexico
1x F/A-18 Super Hornets - Mexico
1x UH-60L Blackhawk - Mexico
Turn 19
1x F/A-18 Super Hornet - Attack Dominican Rep.
Turn 28
1x M2 Bradley Mech Infantry - Cuba

Finances:
Turns 1-20
see the 6th post down.
Turn 21
71 to Start with (0 banked+47 cpt+24 trade)
71 Spent
0 Banked
Turn 22
71 to Start with (0 banked+47 cpt+24 trade)
36 Spent
35 Banked
Turn 23
169 to Start with (35 banked+47 cpt+32 trade+55 Argentina)
168 Spent
1 Banked
Turn 24
84 ot Start with (1 banked+47 cpt+36 trade)
84 Spent
0 Banked
Turn 25
83 to Start with (0 banked+47 cpt+36 trade)
67 Spent
16 Banked
Turn 26
100 to Start with (16 banked+48 cpt+36 trade)
99 Spent
1 Banked
Turn 27
183 to Strat with (1 banked+49 cpt+36 trade+9 Argentina+88 Israel)
179 Spent
4 Banked
Turn 28
106 to Start with (4 banked+50 cpt+52 trade)
103 Spent
3 Banked
Turn 29
111 to Start with (3 banked+52 cpt+56 trade)
109 Spent
2 Banked
Turn 30
114 to Start with (2 banked+52 cpt+60 trade)
112 Spent
2 Banked
Turn 31
114 to Start with (2 banked+52 cpt+60 trade)
100 Spent
14 Banked
Turn 32
130 toStart with (14 banked+52 cpt+64 trade)
16 Spent
114 Banked
Turn 33
234 to Start with (114 banked+52 cpt+68 trade)
234 Spent
0 Banked

Credits: 0
Borrowed/Loaned Credits: 0
(0) Borrowed 2 from South Africa on turn 5 (repaid turn 6)
(0) Borrowed 1 from Russia on turn 20 (repaid turn 21)
Factory Cost: 75
Credit Income: 52 Countires + 64 Trade
(income) Country - Turn Conquered
(27) USA - Start
(4) Canada - turn 1
(1) Haiti - turn 4
(1) Bahamas, The - turn 5
(2) Jamaica - turn 6
(1) Panama - turn 7
(1) Costa Rica - turn 8
(1) Nicaragua - turn 9
(1) Honduras - turn 10
(1) Guatemala - turn 11
(1) El Salvador - turn 12
(1) Belize - turn 14
(4) Mexico - turn 17
(1) Dominican Republic - turn 19
(1) Puerto Rico - turn 25
(1) Dominica - Turn 26
(1) Grenada - Turn 27
(2) Cuba - Turn 28

Trade Partners and Trade Units:
Israel: 5 Trade Ships
China: 3 Trade Ships
Russia: 3 Trade Ships
Egypt: 3 Trade Ships
Argentina: 3 Trade Ship
Facilities:
Satelite Launch Facility: Houston, USA - done turn 28
Anti-Aircraft Base: Washington, USA - done turn 21
FTC: New York, USA - to be done turn 35
FTC: New York, USA - done turn 32(Trading with Israel)
FTC: Washington, USA - done turn 26(Trading with Egypt)
FTC: Miami, USA - done turn 25 (Trading with Argentina)
FTC: Seattle, USA - done turn 22(Trading with Russia)
FTC: Los Angeles, USA - done turn 15 (Trading with China)
FTC: New York, USA - done turn 10 (Trading with Israel)
Research:
Air Unit Upgrade - Known turn 31
Navy Unit Upgrade - Known turn 29
Air Unit Upgrade - Known turn 23
Satelite Technology - Known turn 23

Satellites in orbit: (Research=turn23, Launch Pad=turn 28)
Communications Satelite - operating since turn 31

Embargoes: None. We promote free trade in all the world.
Bio/Chemical Weapons: None. Those things are nasty.
Nuclear Weapon Loads: None. We hope those that are capable of making them, Dont!
Newspapers: Most have been shut down for faking the whole "war with Japan" thing.

[ October 10, 2002, 22:33: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
RoddyVR  
Junior Member
Member # 660

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Turn 33
Start with 234 cr
(114 banked+52 cpt+68 trade)
Spend: 234
(16) Trade Ship
(80) 2x Virginia Class Sub
(90) 3x Arleigh Burke Class Missile Destroyer
(48) 3x Oliver Hazard Perry Class Frigate
Bank 0
Orders:

Turn 32
Start with 130 cr
(14 banked+52 cpt+64 trade)
Spend: 16
(16) Trade Ship
Bank 114
Orders:
1 Trade Ship - Start Trade with Israel
1 Kidd Class Destroyer - East Coast Guard
1 SH-60 Seahawk - East Coast Guard

Turn 31
Start with 114 cr
(2 banked+52 cpt+60 trade)
Spend: 100
(20) FTC in New York, USA
(80) 2x Virginia Class Sub
Bank 14
Orders:

Turn 30
Start with 114 cr
(2 banked+52 cpt+60 trade)
Spend: 112
(16) Trade Ship
(40) 1x Virginia Class Sub
(36) 1x Ticonderoga Missile Cruiser
(20) 1x E-3 Sentry AWACS Early Warning Aircraft Unit
Bank 2
Orders:
Assemble USS Explorer Carrier Group
USS Explorer Carrier Group - East Coast Guard

Turn 29
Start with 111 cr
(3 banked+52 cpt+56 trade)
Spend: 109
(16) Trade Ship
(15) 3x Infantry
(40) 1x Virginia Class Subs
(25) 1x Kidd Class Destroyer
(06) fix F/A-18 Super Hornet
(07) fix M1A1 Abrams
Bank 2
Orders:
1 Wasp Class Assault Ship - US
1 Marine Corp Unit - US
1 Marine Support - US
1 AV-8 Harrier II - US
3 Transport Ships - US to Cuba and back
3 Infantry - Cuba Occupation Duty
1 M1A2 Abrams Tank - US
1 M1A1 Abrams Tank - US
1 M2 Bradley Mech Inf - US
1 M109A6 Paladin Artiliary - US
1 Recon Unit - US
1 C-17 GlobeMaster Air Transport - US
1 Airborne Infantry - US
USS Enterprise Carrier Group - Patrol North Atlantic
USS Constalation Carrier Group - Patrol North Atlantic
1 Virginia Class Sub - East Coast Guard
1 Kidd Class Destroyer - East Coast Guard

Turn 28
Start with 106 cr
(4 banked+50 cpt+52 trade)
Spend: 103
(06) Give to Egypt
(06) Give to Argentina
(16) Trade Ship
(15) Launch Communication Satelite
(20) FTC in New York
(40) 1x Virginia Class Sub
Bank 3
Orders:
1 Wasp Class Assault Ship - Attack Cuba
1 Marine Corp Unit - Attack Cuba
1 Marine Support - Attack Cuba
1 AV-8 Harrier II - Attack Cuba
3 Transport Ships - Attack Cuba
1 M1A2 Abrams Tank - Attack Cuba
1 M1A1 Abrams Tank - Attack Cuba
2 M2 Bradley Mech Inf - Attack Cuba
1 M109A6 Paladin Artiliary - Attack Cuba
1 Recon Unit - Attack Cuba
1 C-17 GlobeMaster Air Transport - Cuba
1 Airborne Infantry - Dominica to Attack Cuba
USS Enterprise Carrier Group - Attack Cuba
USS Constalation Carrier Group - Attack Cuba
1 Virginia Class Sub - East Coast Guard
1x Trade Ship - Start trade with Egypt
3x Trade Ship - Start trade with Argentina

Turn 27
Start with 183 cr
(1 banked+49 cpt+36 trade+9 Argentina+88 Israel)
Spend: 179
(15) Air Unit Upgrade Research
(16) Trade Ship
(80) 2x Virginia Class Submarines for Israel
(08) 1x SH-60L SeaHawk Naval Chopper for Argentina
(50) 1x Nimitz Class Nuclear Super Carrier
(10) 2x Infantry Unit
Bank 4
Orders:
2 Virginia Class Subs - Hand over to Israel
1 SH-60L SeaHawk - Hand over to Argentina
1 Wasp Class Assault Ship - Attack Grenada
1 Marine Corp Unit - Attack Grenada
1 Marine Support - Attack Grenada
1 AV-8 Harrier II - Attack Grenada
3 Transport Ships - Attack Grenada
1 M1A2 Abrams Tank - Attack Grenada
1 M1A1 Abrams Tank - Attack Grenada
2 M2 Bradley Mech Inf - Attack Grenada
1 M109A6 Paladin Artiliary - Attack Grenada
1 Recon Unit - Attack Grenada
1 C-17 GlobeMaster Air Transport - USA to Dominica to Grenada to USA to Grenada
1 Infantry - USA to Dominica Occupation Duty
1 Airborne Infantry - Dominica to Attack Grenada
1 Infantry - USA to Grenada Occupation Duty
USS Enterprise Carrier Group - Attack Dominica
USS Constalation Carrier Group - Patrol North Atlantic
Nimitz Carrier - East Coast Guard

Turn 26
Start with 100 cr
(16 banked+48 cpt+36 trade)
Spend: 99
(16) Trade ship
(15) 1x Transport ship
(12) 1x Marine Corp Support Unit
(10) 1x Marine Corp Unit
(12) 1x M2 Bradley Mech Inf
(24) 2x F/A-18 Super Hornets
(10) 1x F-14D Tomcat
Bank 1
Orders:
1 Wasp Class Assault Ship - Attack Dominica
1 Marine Corp Unit - Attack Dominica
1 Marine Support - Attack Dominica
1 AV-8 Harrier II - Attack Dominica
3 Transport Ships - Attack Dominica
1 M1A2 Abrams Tank - Attack Dominica
1 M1A1 Abrams Tank - Attack Dominica
2 M2 Bradley Mech Inf - Attack Dominica
1 M109A6 Paladin Artiliary - Attack Dominica
1 Recon Unit - Attack Dominica
1 C-17 GlobeMaster Air Transport - Attack Dominica
1 Airborne Infantry - Attack Dominica
USS Enterprise Carrier Group - Attack Dominica
2 F/A-18 Super Hornets - East Coast Guard
1 F-14D Tomcat - East Coast Guard

Turn 25
Start with 83 cr
(0 banked+47 cpt+36 trade)
Spend:
(16) Trade Ship
(15) Navy Unit Upgrade Research
(36) 1x Ticonderoga Missle Cruiser
Bank 16
Orders:
1 M1A2 Abrams tank - Invade Puerto Rico(via Transport Ship)
1 M1A1 Abrams tank - Invade Puerto Rico(via Transport Ship)
1 M2 Bradley mech - Invade Puerto Rico(via Landing Ship)
1 Infantry - Invade Puerto Rico(via Landing Ship)
1 Airborne Infantry - Invade Puerto Rico(via Transport Plane)
1 Recon Unit - Invade Puerto Rico(via Transport Ship)
1 M109A6 Artilary - Invade Puerto Rico(via Transport Ship)
1 AV-8 Harrier II - Invade Puerto Rico(via Landing Ship)
1 Wasp Landing Ship - Invasion of Puerto Rico
2 Transport Ship - Invasion of Puerto Rico
USS Enterprise Carrier Group - Attack Puerto Rico

Turn 24
Start with 84 cr
(1 banked+47 cpt+36 trade)
Spend: 84
(16) Trade ship
(30) 1x Wasp Class Landing Ship
(05) 1x Infantry
(08) 1x SH-60L Seahawk
(25) 1x Kidd Class Destroyer
Bank 0
Orders:
Fleet Organized into 'Carrier Groups'
AirForce Organized into 'Carrier Wings'
1 F-15C Eagle - East Coast Guard
USS Constelation Carrier Group - East Coast Guard

Turn 23
Start with 169 cr
(35 banked+47 cpt+32 trade+55 Argentina)
Spend: 168
(16) Trade ship
(50) 1x Nimitz Class Carrier
(50) 1x Nimitz Class Carrier for Argentina
(40) 1x Virginia Class Submarine
(12) 1x F/A-18 Super Hornet
Bank 1
Orders:
1 Nimitz Class Carrier - Hand over to Argentina
2 Trade ships - Start trade with Russia

Turn 22
Start with 71 cr
(0 Banked+47 cpt+24 trade)
Spend: 36
(20) FTC
(16) Trade ship
Bank 35
Active Fleet, moves back to Carribean see. the F-15C flies to the US East coast from China. The West Coast Guard is resituated in its defencive position.

Turn 21
Start with 71 cr
(0 banked+47 cpt+24 trade)
Spend: 71
(01) payed back to Russia
(20) FTC in Miami, USA
(20) 2x F-14D Tomcat
(10) 1x AV-8 Harrier II VTOL Naval Aircraft Unit
(12) 1x F/A-18 Super Hornet
(08) 1x SH-60 Seahawk Anti-Sub/Ship Chopper
Bank 0
Orders:
1 Nimitz Super Carrier - Under Chinese control for Invasion
2 F/A-18 Super Hornet - on Nimitz Carrier
1 F-14D Tomcat - on Nimitz Carrier
1 SH-60 Seahawk - on Nimitz Carrier
1 Ticonderoga Cruiser - Under Chinese control for Invasion
1 Kidd Class Destroyer - Under Chinese control for Invasion
1 Virginia Class Sub - Under Chinese control for Invasion
2 Transport Ship - Under Chinese control for Invasion
1 F-15C Eagle - Under Chinese control for Invasion
1 F-14D Tomcat - East Coast Guard
1 F/A-18 Super Hornet - East Coast Guard
1 AV-8 Harrier II - East Coast Guard
1 SH-60 Seahawk - East Coast Guard

[ October 10, 2002, 21:56: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
RoddyVR  
Junior Member
Member # 660

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American Units:

Ground Units:

M1A2 Abrams Tank Unit: The M1A2 is an upgraded version of the M1A1. The M1A2 is good against all vehicles, but like all tanks, it is weaker against infantry if its not supported. They (Cost: 18)

M1A1 Abrams Tank Unit: The M1A1 is the main battle tank of the US Army. It’s a very good tank, tanks are best used against enemy tanks, they are weaker against enemy infantry and anti-tank units. (Cost: 16)

M60A3 Patton Tank Unit: The M60A3 is slower and less armored than the M1A1 and M1A2 but it costs less. (Cost: 10)

M551 Sheridan Airborne Tank Unit: The M551 is a light tank. It isn’t as strong as the M60A3 but when used in conjunction with an ‘Airborne Infantry Unit’ it is a deadly pairing. (Cost: 8)

Recon Unit: The Recon Unit contain Humvees, M3 Bradley Recon vehicles and LAV wheeled recon vehicles. Having recon units in your attacks can increase your chances of victory. (Cost: 10, is a recon unit)

M901 Anti-Tank Unit: The M901 is a converted M113 that carries a TOW anti-tank missile launcher on its roof. This unit is very good against tanks and other vehicles. but weak against everything else. (Cost: 8)

M163 Vulcan Anti-Aircraft Unit: The M163 Vulcan is a converted M113 APC that carries a 30mm gattling gun to destroy enemy aircraft. The Vulcan is good against aircraft and helicopters. Its very weak against ground units. (Cost: 6)

M109A6 Paladin Self-Propelled Artillery Unit: The M109A is a artillery gun mounted on an armored vehicle to make it travel faster and be protected. Artillery is good against any ground unit as long as its protected. (Cost: 8)

Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 5)

M270 MLRS Rocket Artillery Unit: This unit is basically the same idea as the M109A6 Paladin but it uses rockets instead of artillery shells. The rocket launcher is mounted on a tracked unit and it is somewhat stronger than a towed-artillery unit, but is still weak against any attacking force. Rockets are good against tanks and infantry. (Cost: 10)

Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 5)

M2 Bradley Mechanized Infantry Unit: This unit is basically an infantry unit but they ride and fight in M2 Bradley Infantry Vehicles. They are faster than a normal infantry unit and they are good against all vehicles and very good against enemy infantry. (Cost: 12)

M113 Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride in the cheaper, older and less armored M113 vehicle. (Cost: 6)

Army Ranger Infantry Unit: Army Rangers are elite infantry good at attacking enemy units. They are good against anything but vehicles. (Cost: 10)

Airborne Infantry Paratrooper Unit: Airborne Paratrooper Infantry are the same as normal ‘Infantry Units’ but they can jump from C-141 and C-17 transport planes to paradrop onto enemy units. Paratroopers have all the same advantages and disadvantages of normal infantry. (Cost: 10, can parajumps from C-17 and C-141 Transport Aircraft Units, can be carried in Blackhawk helicopter units)

Marine Corp Infantry Unit: Marines are good infantry for attacking. This unit has landing vehicles (AVAP7 landing tanks) so they can assault enemy shores. While any unit can land in a landing on enemy beaches, Marines are the best for this type of operation. They are best used from Assault Landing Ships. (Cost: 10)

Marine Corp Support Unit: This unit contains Marine artillery and LAV-25 vehicles, along with more landing tanks. A Marine Corp Support Unit when used with a Marine Corp Infantry Unit is a very deadly combo. The Marine Support Unit is generally good against all units and this unit can land from assault landing ships. (Cost: 12)

Delta Force Commando Unit: Delta Force Commandos are elite special forces troops. They can do any of the missions listed under the ‘Special Forces’ rules in the INFO topic. (Cost: 16)

M730 Chaparral Anti-Aircraft Unit: The Chaparral is a vehicle launched anti-aircraft missile. Chaparral is very good against all air units but bad against any land or naval unit. (Cost: 10)

Air Units:

F-15C ‘Eagle’ Fighter Unit: The F-15C is an advanced long range air-superiority fighter jet. Its good against any air units but it has no ground attack or anti-ship capability. (Cost: 14)

F-15E ‘Strike Eagle’ Attack Unit: The F-15E is a special version of the F-15C designed to carry laser guided bombs instead of anti-aircraft missiles. It is good against ground units and facilities but bad against enemy aircraft and ships. (Cost: 14)

F-16C ‘Falcon’ Fighter/Attack Unit: The F-16C is a small interceptor. The F-16 doesn’t have the range or RADAR of the bigger F-15C but it is fast and maneuverable. The F-16C is good against all aircraft and it carries some anti-ground weapons. (Cost: 10)

F-14D ‘Tomcat’ Naval Fighter Unit: The F-14 Tomcat is a long range air superiority fighter that can operate of any Super Carrier Class carrier. It has long range and long range missiles to destroy enemy planes. It is good against air units but has no anti-ground or anti-naval weapons. (Cost: 10, can be based on Super Carriers)

F/A-18 ‘Super Hornet’ Naval Fighter/Attack Unit: The F/A-18 Super Hornet is a new Navy aircraft. It can operate off any super-carrier class ship and is good against any target (air, sea or land). (Cost: 12 (raised from 10 on turn 15), Can be based on Super Carriers)

A-10 ‘Warthog’ Ground Attack Unit: The A-10 Warthog is a low level ground attack plane. It is good against any ground unit but bad against air or naval units. It is very armored but slow. (Cost: 10)

S-3B ‘Viking’ Anti-Ship/Submarine Naval Unit: The S-3 Viking is a anti-ship/submarine plane that can operate off any Super Carrier class ship. It is good against ships and submarines but bad against aircraft and ground units. (Cost: 12, can be based on Super Carriers)

P-3 ‘Orion’ Anti-Ship/Submarine Patrol Unit: The P-3 ‘Orion’ is a large 4 engine aircraft that is designed to hunt enemy ships and submarines. It is very good against submarines and ships but cant attack enemy aircraft or ground units. (Cost: 14)

B-52H ‘Stratofortress’ Strategic Bomber Unit: The B-52H is a very big and slow bomber aircraft. It can carry a big load of bombs or cruise missiles. It can also carry ‘plane dropped nuclear weapons’ It has very long range but it is only good against ground targets and facilities. It has no defense against enemy aircraft. (Cost: 32, can carry 1 ‘plane dropped nuclear weapon’)

B-1B ‘Lancer’ Strategic Bomber Unit: The B-1B Lancer is faster than the B-52 and has better electronics. But it can’t carry as big of a bomb load. The B-1B is good against enemy ground units and facilities but has no anti-aircraft defense. (Cost: 36, can carry 1 ‘plane dropped nuclear weapon’)

C-141 ‘Starlifter’ Heavy Air Transport Unit: The C-141 is a long range transport plane. Each C-141 unit can carry 2 ground units. (Cost: 20, can carry 1 ground unit)

C-17 ‘Globemaster’ Air Transport Unit: The C-17 is the US Airforce’s newest transport. The C-17 is faster than the older C-130 and it has better RADAR. (Cost: 15, can carry 1 ground unit)

E-3 ‘Sentry’ AWACS Early Warning Aircraft Unit: The E-3 Sentry has a very powerful RADAR mounted on it. It can detect enemy aircraft from very far away. The E-3 has no weapons so it should probably be escorted by fighters. When a player has a Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 20, can help friendly aircraft in a battle)

AH-64D ‘Longbow Apache’ Attack Helicopter Unit: The Apache is a attack helicopter. It is good against ground units but bad against naval or air units. It has advanced RADAR and missiles. (Cost: 14)

AH-1W ‘Super Cobra’ Attack Helicopter Unit: The AH-1 is less advanced than the AH-64D but it is reliable and good against ground units. It is poor against naval or air units. The AH-1W may be based on Super Carriers, Carriers, Helicopter Carriers and Landing Assault Ships. (Cost: 10, may be based on carriers, helicopter carriers and landing ships)

UH-60L ‘Blackhawk’ Assault Transport Helicopter Unit: The UH-60L unit can carry 1 Airborne Infantry unit and the choppers have guns and rockets on them to support the troops once they land. The Blackhawk is not really good in anything other than landing Airborne Infantry Units and supporting them, it has no anti-aircraft or anti-ship weapons. (Cost: 8, each Blackhawk Unit can carry 1 Airborne Infantry Unit)

CH-47 ‘Chinook’ Heavy Helicopter Transport Unit: The Chinook Unit may carry 1 of any Infantry Unit. It has no weapons but can also operate off of ships. (Cost: 12, can carry 1 Infantry Unit of any type)

CH-53E ‘Sea Stallion’ Naval Transport Helicopter Unit: The CH-53 unit can carry 1 Infantry unit of any type (and all marine units) from ship to shore. It can be based on any carrier, helicopter carrier or landing ship. (Cost: 10, can carry 1 infantry unit of any type, any Marine unit and can be based on any carrier, helicopter carrier and landing ship)

CH-46 ‘Sea Knight’ Naval Transport Helicopter: The CH-46 is a twin-rotor transport chopper that can fly from ships (carriers, landing ships etc..) Each unit can carry 1 infantry unit of any type. (Cost: 8, can carry 1 of any infantry unit, can be based on carriers, helicopter carriers and capable landing ships)

SH-60 ‘Seahawk’ Anti-Submarine/Ship Naval Helicopter Unit: The SH-60 carries anti-submarine and anti-ship weapons. It is bad against enemy planes or ground units. It can operate off of any ships (Cost: 8, can be based on carriers, helicopter carriers and assault landing ships)

AV-8 Harrier II VTOL Naval Aircraft Unit: The Harrier II is good against almost any unit. It can operate off of any carrier, helicopter carrier or assault landing ship. (Cost: 10, can be based on carriers, helicopter carriers and assault landing ships)

Naval Units:

’Nimitz’ Class Super Carrier: The Nimitz Class Nuclear Powered Super Carrier is one of the biggest ships in the world. It isn’t good in combat but its planes are what matters. The Nimitz Class Carriers may base 4 units of any type of Naval plane or helicopter on them. (Cost: 50, can carry 4 Naval Aircraft, Naval VTOL or Naval Helicopter Units)

’Kitty Hawk’ Class Super Carrier: The Kitty Hawk Class Diesel Powered Super Carrier is one of the biggest ships in the world. It isn’t good in combat but its planes are what matters. The Kitty Hawk Class Carriers may base 4 units of any type of Naval plane or helicopter on them. (Cost: 40, can carry 4 Naval Aircraft, Naval VTOL or Naval Helicopter Units)

’Wasp’ Class Assault Landing Ship: The Wasp Class Landing Ship can carry 2 ground units and 1 Naval Helicopter or VTOL aircraft unit. It has rockets and guns onboard to assist the landing troops; it also carries LCAC hovercraft landing craft to carry troops and equipment to the enemy beach. The Wasp is bad against enemy ships and planes; it relies on its escorting fleet and VTOL aircraft to protect it. (Cost: 30, can carry 2 ground units and 1 Naval Helicopter or Naval VTOL Aircraft Unit)

’Newport’ Class Landing Ship: The Newport Class of Landing Ships are smaller than the Wasp Assault Landing Ships but they are cheaper. They can carry 1 ground unit and can land troops onto enemy beaches. The Newport has no weapons on board. (Cost: 20, can carry 1 ground unit)

’Austin’ Class Assault Landing Ship: The Austin Class of Landing Ships can carry 1 ground unit and 1 Naval Transport Helicopter. The Austin class also has a few onboard guns to fight enemy planes. (Cost: 25, can carry 1 ground unit and 1 Naval Transport Helicopter Unit)

’Whidbey Island’ Class Landing Ship: The ‘Whidbey Island’ can carry 1 ground unit. This ship is like the ‘Austin’ Class but this ship carries the special ‘LCAC’ air-cushion landing craft. This ship has only light anti-aircraft weapons. (Cost: 28, can carry 1 ground unit)

Transport Ship: The Transport Ship carries no weapons; it only carries 2 ground units. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 15, carries 2 ground units)

’Virginia’ Class Nuclear Powered Cruiser: The Virginia Class Cruiser is powered by nuclear reactors. It is good against all enemy units expect for ground units. It is expensive though. (Cost: 34)

’Ticonderoga’ Class Missile Cruiser: The Ticonderoga Class Missile Cruiser carries the advanced AEGIS missile system. The Ticonderoga class cruiser is good against all units expect for ground units. (Cost: 36)

’Spruance’ Class Destroyer: The Spruance Class Destroyers are good against enemy naval and submarine units. They are also kind of good against enemy air units. They have no anti-ground weapons. (Cost: 22)

’Kidd’ Class Destroyer: The Kidd Class Destroyer is good against all targets but ground targets. It is a good multi-purpose ship. (Cost: 25)

’Arleigh Burke’ Class Missile Destroyer: The Arleigh Burke Class Missile Destroyer uses the advanced AEGIS missile system. The Arleigh Burke Destroyer is good against all units but ground and submarine units. (Cost: 30)

’Oliver Hazard Perry’ Class Frigate: The main job of this ship is to hunt down enemy submarines and protect against air units. It is good against enemy submarines and aircraft but bad against enemy ships. (Cost: 16)

’Cyclone’ Class Patrol Boat: The Cyclone Class is an advanced patrol boat that is small, fast and armed with anti-ship weapons. (Cost: 10)

Submarines:
(Note: If a submarine can carry nuclear weapons remember that it only has 1 ‘load’ and must reload that ‘weapons load’ after it has fired them off)

’Los Angeles’ Class Nuclear Powered Attack Submarine: The Los Angeles Class Attack Submarines have nuclear reactors to power them. They are good against enemy ships and submarines but have no weapons to attack enemy aircraft and ground targets. (Cost: 30)

’Seawolf’ Class Nuclear Powered Attack Submarine: The Seawolf Attack Submarine is powered by a nuclear reactor. It is good against enemy ships and submarines but has no anti-aircraft and anti-ground weapons. (Cost: 35)

’Virginia’ Class Nuclear Powered Attack Submarine: The Virginia class is the best attack submarine in the US Navy. It is very good against enemy ships and submarines and can attack enemy ground units and facilities (close to shore) with Tomahawk Cruise Missiles. It isn’t good against enemy aircraft. (Cost: 40)

’Ohio’ Class Nuclear Powered Missile Submarine: The Ohio Class Submarine carries 4 high-power nuclear missiles. Other than these missiles it only has a few torpedoes so it needs protection from enemy units. (Cost: 42, carries 4 high power nuclear missile)

[ September 21, 2002, 17:04: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
RoddyVR  
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The map pictures was taking too long to load, so i made the country name links point to the CIA factbook for that country.

Canada
Conquered: turn 1
Income: 4 cpt
Garrison: 8 units (40 cr)
Value of units lost in war: 56 cr
total cost of ownership: 96 credits
turns to break even: 24
.....................................................

Haiti
Conquered: turn 4
Income: 1 cpt
Garrison: 1 unit (5 cr)
Value of Units Lost: 0 cr
Total Cost of Ownership: 5 credits
Turns to break even: 5
.......................................................
Bahamas, The
Conquered: turn 5
Income: 1 cpt
Garrison: 1 unit (5 cr)
Value of Units Lost: 0 cr
Total Cost of Ownership: 5 credits
Turns to break even: 5
.......................................................
Jamaica
Conquered: turn 6
Income: 2 cpt
Garrison: 2 units (10 cr)
Value of Units Lost: 0 cr
Turns to break even: 5
........................................................
Panama
Conquered: turn 7
Income: 1 cpt
Garrison: 2 units (10 cr)
Value of Units Lost: 10 cr
Turns to break even: 20
......................................................
Costa Rica
Conquered: turn 8
Income: 1 cpt
Garrison: 3 units (15 cr)
Value of Units Lost: 13 cr
Turns to break even: 28
...........................................................
Nicaragua
Conquered: turn 9
Income: 1 cpt
Garrison: 3 units (15 cr)
Value of Units Lost: 3 cr
Turns to break even: 18
.............................................................
Honduras
Conquered: turn 10
Income: 1 cpt
Garrison: 2 units (10 cr)
Value of Units Lost: 0 cr
Turns to break even: 10
..............................................................
Guatemala
Conquered: turn 11
Income: 1 cpt
Garrison: 4 units (20 cr)
Value of Units Lost: 5 cr
Turns to break even: 25
.................................................................
El Salvador
Conquered: turn 12
Income: 1 cpt
Garrison: 2 units (10 cr)
Value of Units Lost: 3 cr
Turns to break even: 13
.....................................................
Belize
Conquered: turn 14
Income: 1 cpt
Garrison: 2 units (10 cr)
Value of units lost in war: 0 cr
total cost of ownership: 10 credits
turns to break even: 10
.....................................................
Mexico
Conquered: turn 17
Income: 4 cpt
Garrison: 7 units (35 cr)
Value of units lost in war: 55 cr
total cost of ownership: 90 credits
turns to break even: 23
........................................................
Dominican Republic
Conquered: turn 19
Income: 2 cpt
Garrison: 2 units (10 cr)
Value of units lost in war: 12 cr
total cost of ownership: 22 credits
turns to break even: 11
........................................................
Puerto Rico
Conquered: turn 25
Income: 1 cpt
Garrison: 1 units (5 cr)
Value of units lost in war: 0 cr
total cost of ownership: 5 credits
turns to break even: 5
........................................................
Dominica
Conquered: turn 26
Income: 1 cpt
Garrison: 1 units (5 cr)
Value of units lost in war: 0 cr
total cost of ownership: 5 credits
turns to break even: 5
........................................................
Grenada
Conquered: turn 27
Income: 1 cpt
Garrison: 1 units (5 cr)
Value of units lost in war: 0 cr
total cost of ownership: 5 credits
turns to break even: 5
........................................................

[ October 05, 2002, 14:33: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
RoddyVR  
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gonna make an assortment of helpfull information (for me as much as you) so i dont always gotta go digging around for it.
the CIA factbook
Info Thread - for when it gets burried on page 2, lol

USA's units, a quick ref
Ground Units:
Tanks: 18-16-10-8 ::: M1A2-M1A1-M60A3-M551(Airborne)
HGuns: 10-10-8-8-6-5 ::: M270-M730(air)-M901(tank)-M109A6-M163(air)-Towed
Infs: 12-10-10-10-6-5 ::: M2-Ranger-Airborne-Marine-M113-Infantry
Misc: 16-12-10 ::: Delta Force-Marine Support-Recon

Air Units:
N=Naval landing, A=Air superiority, G=Ground, S=anti Ship, K=nuKe capable, T=Transport
Planes: (Cost : ID = Capabilities)
14 : F-15C =A
14 : F-15E =G
10 : F-16C =AG
10 : F-14D =NA
10 : F/A-18 =NAGS
10 : A-10 =G
12 : S-3B =NS
14 : P-3 =S
32 : B-52H =GK
36 : B-1B =GK
20 : C-141 =T2
15 : C-17 =T1
20 : E-3 =+A
10 : AV-8 =N(+)AGS
Choppers:
14 : AH-64D =G
10 : AH-1W =NG
8 : UH-60L =GT(1A)
12 : CH-47 =T1
10 : CH-53E =NT1
8 : CH-46 =NT1
8 : SH-60 =NS

Naval Units:
Carriers: 50-45 ::: Nimitz(4)-Kitty Hawk(4)
Landing: 30-28-20-25 ::: Wasp(2+1)-Whidbey Island(1)-Newport(1)-Austin(1+1)
15 : Transport(2)
Armed: (N=Navy, A=Air, G=Ground, S=Sub, K=nuKe)
34 : Virginia =NAS
36 : Ticonderoga =NAS
22 : Spruance =NS(A)
25 : Kidd =NAS
30 : Arleigh Burke =NA
16 : Oliver Hazard Perry =AS
10 : Cyclone =N
Subs:
30 : Los Angeles =SN
35 : Seawolf =SN
40 : Virginia =SNG
42 : Ohio =K

[ September 11, 2002, 17:48: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
RoddyVR  
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Turn 20
Start with 117 cr
(1 banked+47 cpt+24 trade+36 Israel+8 China+1 Russia)
Spend: 117
(16) Trade Ship
(30) Satelite Launching Facility
(05) Anti-Aircraft Base
(36) 1x Ticonderoga Missile Cruiser for Israel
(12) 1x F/A-18 Super Hornets
(10) 2x Infantry
(08) 1x SH-60 Seahawk for China
Bank 0
Orders:
1 Ticonderoga Missile Cruiser - send to Israel (hope Israel got permision to go through blockade)
1 SH-60 Seahawk - Send to China
2 Transports - Dom. Rep. to Miami To North Pacific (via Panama)
1 C-17 Globemaster - shuttle between USA and Dom.Rep.
1 M1A2 Abrams tank - USA (via transport ship)
1 M1A1 Abrams tank - USA (via transport ship)
1 M2 Bradley mech - USA (via C-17 Globemaster)
1 Airborne Infantry - USA (via C-17 Globemaster)
2 Infantry - Dominican Republic (via C-17 Globemaster)
1 Recon Unit - USA (via transport ship)
1 M109A6 Artilary - USA (via transport ship)
1 F-15C Eagle - Base in Shanghai, China
1 Nimitz Carrier - North Pacific
1 Virginia Sub - North Pacific
1 Ticonderoga Cruiser - North Pacific
1 F/A-18 Super Hornet - Nimitz Carrier

Turn 19
Start with 97 cr
(1 banked+46 cpt+20 trade+30 England)
Spend: 96
(16) Trade Ship
(15) Satelite Research
(15) Air Unit Upgrade Research
(16) 1x Delta Force Commando Unit
(15) 1x C-17 Globemaster Air Transport Plane
(12) 1x F/A-18 Super Hornet
(07) fix F-15C Eagle
Bank 1
Orders:
1 M1A2 Abrams tank - Dominican Republic
1 M1A1 Abrams tank - Dominican Republic
1 M2 Bradley mech - Dominican Republic
1 Airborne Infantry - Dominican Republic(via C-17 Globemaster)
1 Recon Unit - Dominican Republic
1 M109A6 Artilary - Dominican Republic
1 Delta Forces - Counter Espionage
1 C-17 Globemaster Air Transport Plane - Paradrop Airborne Inf onto Dom Rep.
2 F/A-18 Super Hornets on Nimitz Carrier - Attack Dom Rep
1 F-15C Eagle - East Coast Guard
1 Nimitz Super Carrier - Attack Dom Rep
1 Virginia Submarine - Attack Dom Rep
1 Ticonderoga Missile Cruiser - Attack Dom Rep
2 Transport Ship - Carribean Sea, North Atlantic
3x Trade ship - Trading with Israel
2x Trade ship - Trading with China

Turn 18
Start with 97 cr
(5 banked+46 cpt+16 trade+30 England)
Spend: 96
(20) FTC in Seattle
(16) Trade Ship
(35) 7x Infantry
(25) 1x Kidd Class Destroyer
Bank 1
Orders:
7 Infantry - Mexico Occupation Duty
1 M1A2 Abrams tank - Haiti (via Transport ship)
1 M1A1 Abrams tank - Haiti (via Transport ship)
1 M2 Bradley mech - Haiti (via Transport ship)
1 Airborne Infantry - Haiti (via Transport ship)
1 Recon Unit - Haiti (via Transport ship)
1 M109A6 Artilary - Haiti (via Transport ship)
Air:
1 F/A-18 Super Hornets - Nimitz Carrier
1 SH-60 Seahawks - East Coast Guard
1 SH-60 Seahawks - West Coast Guard
1 F-15C Eagle (50%)- Washington, USA
Navy:
1 Nimitz Super Carrier - Carribean Sea, North Atlantic
1 Virginia Submarine - Carribean Sea, North Atlantic
1 Ticonderoga Missile Cruiser - Carribean Sea, North Atlantic
1 Kidd Class Destroyer - East Coast Guard
1 Kidd Class Destroyer - West Coast Guard
1 Transport Ship - Cancun, Mexico to Port-Au-Prince, Haiti-Twice
1 Transport Ship - Puerto Valarta, Mexico to Port-Au-Prince, Haiti
3 Trade ship - Trade with Israel
1 Trade ship - Trade with China


Turn 17
Start with 155 cr
(5 banked+42 cpt+12 trade+40 England+56 China)
Spend: 152
(54) 3x M1A2 Abrams (for China)
(50) 1x Nimitz Class Nuclear Super Carrier
(40) 1x Virginia Class Nuclear Submarine
(08) 1x M109A6 Paladin Self-Propelled Artillery Unit
Bank 3
Orders:
Send back the English Transports (with units) and Bombers
1 M1A2 Abrams tank - Attack Mexico
2 M1A1 Abrams tank - Attack Mexico
2 M2 Bradley mech - Attack Mexico
1 Airborne Infantry - Attack Mexico
1 Recon Unit - Attack Mexico
1 M109A6 Artilary - Attack Mexico (via transport ship)
1 F-15C Eagle - Attack Mexico
2 F/A-18 Super Hornets - Attack Mexico
1 UH-60L Blackhawk - Attack Mexico
1 Nimitz Super Carrier - Attack Mexico
1 Virginia Submarine - Attack Mexican Navy/Defend Nimitz Carrier
1 Transport Ship - Miami, USA to Cancun, Mexico (with M109A6 Art. aboard)
1 Transport Ship - Los Angeles, USA to Shanghai, China (2 M1A2's aboard)
3 M1A2 Abrams - Transported to China(2 on my transport, 1 on his)
2 SH-60 Seahawks - Guard East Coast
1 Kidd Destroyer - Guard East Coast
1 Ticonderoga Missle Cruiser - Guard West Coast
3 Trade Ships - Trade with Israel

Turn 16
Start with 45 cr
(3 banked+42 cpt)
Spend: 40
(24) 2x F/A-18 Super Hornet
(16) 2x SH-60 Anti-Submarine/Ship Naval Helicopter Unit
Bank 5
Orders:
1 Kidd Destroyer- Defend east Coast
1 Ticonderoga Missile Cruiser - Patrol N. Pacific
2 F/A-18 Super Hornets - On Alert in Washington
2 SH-60 Seahawks - Patroling East Coast for subs
3 Trade ships - Trade with Israel

Turn 15
Start with 55 cr
(13 banked+42 cpt+12 Trade)
Spend: 50
(50) 1x Nimitz Class Super Carrier
(12) 1x F/A-18 Super Hornet
(02) to Turkey for passage to the Black Sea
Bank 3
Orders:
4 F/A-18 Super hornets-Defend Ukrain (via Nimitz Carrier)
1 Nimitz Super Carrier - Move to Black Sea
1 Ticonderoga Missile Cruiser - Move to Black Sea
1 Kidd Destroyer - Escort Trade Fleet
3 Trade Ships - Trade with Israel

Turn 14
Start with 68 cr
(15 banked+41 cpt+12 Trade)
Spend: 55
(25) 1x Kidd Class Destroyer
(10) 1x Recon Unit
(20) 2x F/A-18 Super Hornets
Bank 13
Orders:
1 M1A2 Abrams tank - Attack Belize
2 M1A1 Abrams tank - Attack Belize
2 M2 Bradley mech - Attack Belize
2 Infantry - Attack Belize
1 Airborne Infantry - Attack Belize
1 Recon Unit - Attack Belize (via transport ship)
1 F-15C Eagle - Attack Belize
3 F/A-18 Super Hornets - Attack Belize(2 from USA)
1 UH-60L Blackhawk - Attack Belize
1 Transport Ship - North Atlantic (transport recon unit)

1 Ticonderoga Missile Cruiser - Patrol N. Pacific
1 Ticonderoga Missile Cruiser - Patrol N. Atlantic
1 Kidd Destroyer - Escort Trade Fleet to Israel
3 Trade ship - Trading with Israel

Turn 13
Start with 69 cr
(16 banked+41 cpt+12 Trade)
Spend: 54
(36) 1x Ticonderoga Class Cruiser
(15) 3x Infantry
(03) fix Infantry
Bank 15
Orders:
1 M1A2 Abrams tank - move to Guatemala
2 M1A1 Abrams tank - move to Guatemala
2 M2 Bradley mech - move to Guatemala
1 Infantry - From USA to El Salvadore (via N. Pacific transport)
2 Infantry - From USA to Guatemala (via N. Atlantic transport)
1 F-15C Eagle - move to Guatemala
1 F/A-18 Super Hornets - move to Guatemala
1 Transport Ship - North Atlantic
1 Transport Ship - North Pacific
1 Ticonderoga Missile Cruiser - Patrol N. Pacific
1 Ticonderoga Missile Cruiser - Escort Trade Fleet
3 Trade ship - Trading with Israel

Turn 12
Start with 62 cr
(10 banked+40 cpt+12 Trade)
Spend: 46
(16) 1x Trade Ship
(20) 4x Infantry
(10) 1x Airborne Infantry
Bank 16
Orders:
1 M1A2 - Attack El Salvador
2 M1A1 - Attack El Salvador
2 M2 Bradley - Attack El Salvador
1 Infantry - Attack El Salvador
1 F/A-18 Super Hornet - Attack El Salvador
1 F-15C Eagle - Attack El Salvador
2 Infantry - Move to Guatemala (via transport in N. Pacific)
2 Infantry - Move to Guatemala (via transport in N. Atlantic)
1 Aiborne Inf - Move to Guatemala (via Blackhawk)
1 UH-60L Blackhawk - Move to Guatemala (through Carribean)
1 Ticonderoga Missile Cruiser - Escort Trade Fleet to Israel
3 Trade Ships - Trade with Israel

Turn 11
Start with 51 cr
(4 banked+39 cpt+8 Trade)
Spend: 41
(16) 1x Trade Ship
(20) 1x FTC in Los Angeles, USA
(05) 1x Infantry
Bank 10
Orders:
1 M1A2 - Attack Guatemala
2 M1A1 - Attack Guatemala
2 M2 Bradley - Attack Guatemala
2 Infantry - Attack Guatemala
1 Ticonderoga Missile Cruiser - Attack Guatemala
1 F/A-18 Super Hornet - Attack Guatemala
1 F-15C Eagle - Attack Guatemala
1 Infantry - Move to Honduras (via transport ship)
1 Transport Ship - Transport Infantry to Honduras
1 Transport Ship - Move to Los Angeles, North Pacific Ocean (via Panama Canal)
1 UH-60L Blackhawk - Move to Houston, USA (over Carribean)
2 Trade Ships - Trade with Israel

Turn 10
Start with 96 cr
(14 banked+38 cpt+40 from China+4 Trade)
Spend: 92
(36) 2x M1A2 Abrams (for China)
(16) 1x Trade Ship
(25) 5x Infantry
(12) 1x M2 Bradley
(03) fix Infantry
Bank 4
Orders:
2 M1A2s Load onto Chinese Transport and Hand over to the Chinese
1 M1A2 - Attack Honduras
2 M1A1 - Attack Honduras
2 M2 Bradley - Attack Honduras(1 via transport)
3 Infantry - Attack Honduras(2 via transport)
1 UH-60L Blackhawk - Attack Honduras
1 F/A-18 Super Hornet - Attack Honduras
1 F-15C Eagle - Attack Honduras
1 Ticonderoga Missile Cruiser - Attack Honduras
2 transport ships - USA to Honduras, back and to Nicaragua
3 Infantry from US go to Nicaragua via transport ships
1 Trade ship to trade with Israel

Turn 9
Start with 37 cr
(0 banked+37 cpt)
Spend: 23
(10) 2x Infantry
(07) Fix F-15C Eagle
(06) Fix M2 Bradley
Bank 14
Orders:
1 M1A2 - Attack Nicaragua
2 M1A1 - Attack Nicaragua
1 M2 Bradley - Attack Nicaragua
1 Infantry - Attack Nicaragua
1 UH-60L Blackhawk - Attack Nicaragua
1 F/A-18 Super Hornet - Attack Nicaragua
1 F-15C Eagle - Attack Nicaragua
1 Ticonderoga Missile Cruiser - Attack Nicaragua
2 transport ships - USA to Costa Rica
3 Infantry from US go to Costa Rica via transport ships

Turn 8
Start with 36 cr
(0 banked+36 cpt)
Spend: 36
(20) 4x Infantry
(16) 1x M1A1
Bank 0
Orders:
1 infantry from US - Attack Costa Rica (via transport ship 1)
2 infantry from US - Occupation of Panama (via transport ship)
1 M1A2 - Attack Costa Rica
1 M1A1 - Attack Costa Rica
1 M1A1 - Attack Costa Rica (via Transport ship)
1 M2 Bradley - Attack Costa Rica
1 UH-60L Blackhawk - Attack Costa Rica
1 F/A-18 Super Hornet - Attack Costa Rica
1 F-15C Eagle - Attack Costa Rica
1 Ticonderoga Missile Cruiser - Attack Costa Rica
1 transport ship - Miami to Costa Rica
1 transport ship - Miami to Panama

Turn 7
Start with 41 cr
(6 banked+35 cpt)
Spend: 41
(10) 2x Infantry
(16) 1x M1A1 Abrams Tank
(15) 1x Transport Ship
Bank 0 cr
Orders:
2 Infantry from US to Jamaica (via transport ship)
1 M1A2 - Attack Panama (via transport ship)
1 M1A1 - Attack Panama (via transport ship)
1 M2 Bradley - Attack Panama (via transport ship)
1 Airborne Inf - Attack Panama (via Blackhawk)
1 UH-60L Blackhawk - Attack Panama
1 F/A-18 Super Hornet - Attack Panama
1 F-15C Eagle - Attack Panama
1 Ticonderoga Missile Cruiser - Attack Panama
1 transport ship - Miami to Jamaica to Panama
1 transport ship - Miami to Panama

Turn 6
Start with 33 cr
(0 banked+33 cpt)
Spend: 27
(20) 1x FTC in New York
(05) 1x Infantry
(02) Send to South Africa (loan repayment)
Bank 6
Orders:
1 Ticonderoga Missile Cruiser - Attack Jamaica
1 M1A2 - Attack Jamaica (via transport ship)
1 M2 Bradley - Attack Jamaica (via transport ship)
1 Airborne Infantry - Attack Jamaica (via blackhawk)
1 UH-60L Blackhawk - Attack Jamaica
1 F-15C Eagle - Attack Jamaica
1 F/A-18 Super Hornet - Attack Jamaica
1 Infantry From USA - Occupation Duty in The Bahamas (via transport ship)
1 Transport Miami to The Bahamas to Jamaica

Turn 5
Start with 36 cr
(2 banked+2 from South Africa+32 cpt)
Spend: 36
(36) 1x Ticonderoga Class Missile Cruiser
Bank 0
Orders:
1 Ticonderoga Missile Cruiser - Attack The Bahamas
1 M1A2 - Attack The Bahamas (via transport ship)
1 M2 Bradley - Attack The Bahamas (via transport ship)
1 Airborne Infantry - Attack The Bahamas (via blackhawk)
1 UH-60L Blackhawk - Attack The Bahamas
1 F-15C Eagle - Attack The Bahamas
1 F/A-18 Super Hornet - Attack The Bahamas
1 Infantry From USA - Occupation Duty in Haiti (via transport ship)
1 Transport Miami to Haiti to The Bahamas

Turn 4
Start with 32 cr
(1 banked+31 cpt)
Spend: 30
(15) 1x Transport ship
(10) 1x Airborne Infantry
(05) 1x Infantry
Bank 2
Orders:
1 Airborne Infantry - Attack Haiti (via Blackhawk)
1 UH-60L Blackhawk - Carry Airborne Inf to Haiti and attack Haiti
1 Transport ship - Carry attackers to Haity
1 M1A2 - attack Haiti (via transport ship)
1 M2 Bradley - attack Haiti (via transport ship)
1 F-15C Eagle - attack Haiti
1 F/A-18 Super Hornet - attack Haiti

Turn 3
Start with 32 cr
(1 banked+31 cpt)
Spend: 31
(10) 2x infantry
(08) 1x UH-60L Blackhawk
(07) repair F-15C Eagle
(06) repair M2 Bradley
Bank 1 cr
Orders:
2 infantry - USA to Canada for occupation duty
1 M1A2 - Canada to USA
1 M2 Bradley - Canada to USA

Turn 2
Start with 31 cr
(0 banked+31 cpt)
Spend: 30
(30) 6x Infantry
Bank 1 cr
Orders:
6 infanfty go to Canada for occupation duty
1 F-15C Eagle to USA
1 F/A-18 Super Hornet to USA

Turn 1
Start with 100 cr
(100 starting)
Spend: 100
(36) 2x M1A2 Abrams tanks
(24) 2x M2 Bradley mechs
(06) 1x M113 mech
(14) 1x F-15C Eagle
(20) 2x F/A-18 Super Hornets
Bank 0 cr
Orders:
All units attack Canada.

[ October 01, 2002, 15:30: Message edited by: RoddyVR ]

--------------------
USA in Modern WarGame
Premier of the CCCP in the Cold War Game

Posts: 403 (0.06 per day) | From: Russian in USA | Registered: Aug 2002 (6063 days)  |  IP: Logged | Report this post to a Moderator
Shagi_Fighter Moderator 
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HELLO HELLO

Day 1
USA Invades Canada


Those fun loving Canadians never thought the Americans would turn on them. They spend a lot less on military, but they still can pack a punch. This isn’t some poor African country. The Canadians roll back their sleeves and get ready to slug it out in an a war that they can’t win. The American spends so much more on equipment that the Canadians don’t stand a chance.

The Americans know the terrian in Canada very well since many of them go fishing up there. They quickly move through the Western side of Canada. However by the time the two invasion forces meet up and head East, they Canadian forces had gathered together. This wasn't going to be any picnic. The American army pushed it's way East. On it's way to the Capital city of Ottawa they run into a massive Canadian defensive force in the city of Toronto. This battle lasted for days, and pretty much the whole city was flattened, but in the end the Americans won. This was the decisive battle marking the end of the Canadians.

American victory but with heavy losses!

Losses:
1 Destroyed M1A2 Abrams Tank Unit
1 Destroyed M2 Bradley Mech. Inf.
1 50% Damaged M2 Bradley
1 Destroyed M113 Mech. Inf.
1 Destroyed 2 F/a-18 Super Hornets
1 50% Damaged F-15C Eagle

Occupation Units:
-8 Units

Good job on the battle description. It really did help you out. I also put more effort into making your outcome.

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 4
USA Invades Haiti


Why this country is even worth 1 credit a day is beyond me. The U.S. forces landed on the beaches, and within hours the small country was under complete American control. The only problem will be the military dictators who have many followers. This will require armed units to keep the peace.

American Victory!

Losses:
None

Occupation Units:
-1 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 5
USA Invades The Bahamas


The only thing that took time in this invasion was getting from island to island to island. With a population of a less than 300,000 this was a piece of cake compared to the invasion of Canada. The new Ticonderoga Missile Cruiser (I want to buy one from the U.S. sometime in the future) did major damage to the Coast Guard. Now the U.S. might be able to stop the flow of illegal drugs and immigrants from this country.

American Victory!

Losses:
None

Occupation Units:
-1 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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RoddyVR  
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quote:
Originally posted by -gbotto600-: in Attack Thread
America invades Jamaica!

The US Armed Forces are experienced and Jamaica is a joke, the US soldiers are hailed by some as 'liberators' and the only fighting occurs from drug-cartels.

US Victory!

Occupation' = 2



--------------------
USA in Modern WarGame
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quote:
Originally posted by -gbotto600-: in Attack thread
-America invades Panama!

The American forces launch a large scale attack on this tiny nation.. the Panamanians have been on alert since the first US-invasion of a near-by country but they have no possible ways of defending themselves... The only real defense is made by Police forces as they defend a crucial part of the capital city..

American Victory!

Losses:

1x Airborne Infantry Unit

Occupation Units Required: 2-



--------------------
USA in Modern WarGame
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Day 8
USA Invades Costa Rica


Costa Rica, which makes a lot of it’s money from tourism, didn’t have the military might to push back the U S of A.

American Victory!

Losses:
1 50% Damaged M2 Bradley
1 50% Damaged F-15C Eagle

Occupation Units:
-3

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 9
USA Invades Nicaragua


The Nicaraguan military was a push over, but major guerilla groups are causing problems. This will require a few extra occupation forces.

American Victory!

Losses:
1 50% Infantry Unit

Occupation Units:
-3 Units

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 10
USA Invades Honduras


Honduras was doing pretty good until a U.S. soldier cut the horses free from the horse drawn tanks of the Honduras army. All in all it as an easy victory.

Losses:
None

Occupation Units:
-2

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 11
USA Invades Guatemala


Nothing big and powerful about this country. However, there are a lot of guerillas in this country. USA would have had a much cleaner victory, but the generals were not doing their jobs.

Losses:
1 Destroyed Infantry Division

Occupation Units:
-4

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 12
USA Invades El Salvador


Enraged at being fired for a horrible attack on Guatemala, former General Laten Lazy of the U.S. forces, warned the El Salvador government of the future invasion by America. The El Salvador government was already anticipating an attack by the United States because of it taking out all the other Central American countries, but now it was surer than ever. However, even being prepared for the invasion, the El Salvador military didn’t have what it takes to defeat the vast American army.

American Victory!

Losses:
1 50% Destroyed Infantry

Occupation Units:
-2

When CIA agents found out it was General Laten Lazy who tipped off they El Salvador government, they invaded his home to arrest him. However, the General was gone. There are no traces of where he went. He could still be in the country, but most believe his fled the country. To where, no one knows. He left a note on the kitchen table though. It said that one day he would have vengeance on America!

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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quote:
Originaly Posted by Glen in the Attack Thread:
USA invades Belize!

They have no losses as this nation is very small and the only resistance is from local warlords!

Losses:
NONE

Occupation Units Required = 2



--------------------
USA in Modern WarGame
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Day 17
USA Invades Mexico


History seems to have repeated itself, because once again Mexico has lost to America. Even though Mexico fell, it didn’t fall easily, and it will cost the Americans a pretty penny.

American Victory!

Losses:
1 Destroyed M1A1 Abrams Tank
1 Destroyed Bradley Mech.
1 50% Damaged F-15C Eagle
1 Destroyed F/A-18 Super Hornet
1 Destroyed Blackhawk

Occupation Units:
-7 Units

[ September 25, 2002, 03:26: Message edited by: Shagi_Fighter ]

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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quote:
B-1B ‘Lancer’ Strategic Bomber Unit: The B-1B Lancer is faster than the B-52 and has better electronics. But it can’t carry as big of a bomb load. The B-1B is good against enemy ground units and facilities but has no anti-aircraft defense. (Cost: 36, can carry 1 ‘plane dropped nuclear weapon’)
http://www.fas.org/nuke/guide/usa/bomber/cloudclimb.jpg

http://www.fas.org/nuke/guide/usa/bomber/b1-attack.jpg

http://www.fas.org/nuke/guide/usa/bomber/burnerto.jpg

http://www.fas.org/nuke/guide/usa/bomber/b-1_06-dark.jpg

http://www.fas.org/nuke/guide/usa/bomber/b-1b-990832b.jpg

http://www.fas.org/nuke/guide/usa/bomber/b-1b-981995a.jpg

http://www.fas.org/nuke/guide/usa/bomber/b1_mk82.jpg

http://www.fas.org/nuke/guide/usa/bomber/b-1b-snow.jpg

[ September 27, 2002, 02:15: Message edited by: -gbotto600- ]

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quote:
B-52H ‘Stratofortress’ Strategic Bomber Unit: The B-52H is a very big and slow bomber aircraft. It can carry a big load of bombs or cruise missiles. It can also carry ‘plane dropped nuclear weapons’ It has very long range but it is only good against ground targets and facilities. It has no defense against enemy aircraft. (Cost: 32, can carry 1 ‘plane dropped nuclear weapon’)
http://www.fas.org/nuke/guide/usa/bomber/b52-bomb.jpg
http://www.fas.org/nuke/guide/usa/bomber/b52_2.jpg
http://www.fas.org/nuke/guide/usa/bomber/acm_15.jpg
http://www.fas.org/nuke/guide/usa/bomber/b-52h-19990608-f-1312m-007.jpg
http://www.fas.org/nuke/guide/usa/bomber/b-52h-fairford.jpg

[ September 27, 2002, 02:14: Message edited by: -gbotto600- ]

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I suggest everyone check out those pics of the B-1B, its an amazing aircraft and it looks very good [Smile]

From what i understand its also one of the loudest aircraft... a AF pilot on a messageboard i read posted saying that when they fly the 'Bone' (AF nickname for the B-1B) over parking lots its so loud it sets off car alarms for miles [Eek!]

--------------------
Decima MAS
 -  - \
When ancient Rome was near defeat,
the invincible Tenth Legion was raised:
they beat the barbarians on the battlefield
and Rome gained peace with honour again.
When the traitor, on September the eighth,
left the fatherland in infamy,
the Tenth Flotilla was raised from the sea
and it brought weapons at the cry for honour!

Oh our Tenth Flotilla,
you that mocked England,
you victorious on Alexandria,
Malta, Souda and Gibraltar,
you already victorious upon the sea,
now even on the dry land
you will win!

To you Italian ships, stolen from us
not in battle but by treason,
and to you, our prisoners and dead brothers,
we swear:
we swear that we'll came back,
let this be God's and the Flag's will.
We swear that we'll fight
until we obtain an honourable peace!

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HELLO HELLO

Day 19
USA Invades Dominican Republic


American Victory!

Losses:
1 Destroyed F/A-18 Super Hornet

Occupation Units:
-2 Units

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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RoddyVR  
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Bitch. i htought gettin made a mod again would let me delete all the 'miscelanious' posts in this thread. but NNOOO, you have to be a mod of THIS forum to do that. what a wierd system.

Jester, Kenny, could you guys delete the posts you have in this thread since they are out of date, and dont realy apply to anything, and fighter, could you take the picture out of your sig, it takes for EVER to load this page on dial up (thats what i have) and i gotta load it prety often, every time i update my thread.

--------------------
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Day 25
USA Invades Puerto Rico


They don’t put up a fight. It is supposed to be America’s job to protect them, so Puerto Rico was a sitting duck.

American Victory!

Losses:
None

Occupation Units:
-1 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 26
USA Invades Dominica


American Victory!

Losses:
None

Occuapation Units:
-1 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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-gbotto600-  
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[Cool] VERY nice topic roddy, very organized and informative, i salute you [Smile]

for refrence here is a list of the real names of the current US Nimitz class carriers:

Nimitz (CVN-68)
Dwight D. Eisenhower (CVN-69)
Carl Vinson (CVN 70)
Theodore Roosevelt (CVN-71)
Abraham Lincoln (CVN 72)
George Washington (CVN 73)
John C. Stennis (CVN-74)
Harry S. Truman (CVN-75)

--------------------
Decima MAS
 -  - \
When ancient Rome was near defeat,
the invincible Tenth Legion was raised:
they beat the barbarians on the battlefield
and Rome gained peace with honour again.
When the traitor, on September the eighth,
left the fatherland in infamy,
the Tenth Flotilla was raised from the sea
and it brought weapons at the cry for honour!

Oh our Tenth Flotilla,
you that mocked England,
you victorious on Alexandria,
Malta, Souda and Gibraltar,
you already victorious upon the sea,
now even on the dry land
you will win!

To you Italian ships, stolen from us
not in battle but by treason,
and to you, our prisoners and dead brothers,
we swear:
we swear that we'll came back,
let this be God's and the Flag's will.
We swear that we'll fight
until we obtain an honourable peace!

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RoddyVR  
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thanks for the thread compliment [Embarrassed] [Razz]

oh, i know about the carrier names, i saw that list of US carriers.
i hate how they name everything after a bunch of dead loosers. so i'm gonna name em after.....oh hell, anything but presidents, lol....... maybe i'll use StarTreck starship names [Big Grin]

--------------------
USA in Modern WarGame
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Day 27
USA Invades Grenada


American Victory!

Losses:
None

Occupation Units:
-1 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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Day 28
USA Invades Cuba


American Victory!

Losses:
1 50% Damaged M1A1 Abrams Tank
1 Destroyed M2 Bradley Mech Inf.
1 50% Damaged F/A-18 Super Hornet Naval Fighter/Attack Unit

Occupation Units:
-3 Unit

--------------------
 -

“An excuse is worse and more terrible than a lie, for an excuse is a lie guarded.” –Pope John Paul II

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