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Author Topic: THE NEW INDIAN EMPIRE
AnarchyRulz  
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The New Indian Empire
 -
Leader: General Chris

Background:After invasions of Nepal and Bangladesh, the Indian people were unhappy with their government. With numeruos uprisings being put down by the Indian Communism, untill General Chris sparked a military takeover. Soon, the entire of India was under his control. Now, only time will tell what India will do.

Alliances: NONE
Enemies: Only internal rebellians.

Units:
Army of Nehru garrasoned at Kanpur'

1st Arjun Divison
2nd Arjun Divison
3rd Arjun Divison
4th Arjun Divison
5th Arjun Divison
7th Arjun Divison
8th Arjun Divison
1st Ajeya Mk2 Divison
2nd Ajeya Mk2 Divison
1st Namica Divison
1st Scout Unit
1st Gopher SAM units
1st MIG 21N
1st LCA (Light Combat Aircraft)
1st Magar Landing ships
2nd Magar Landing ships

Home Garrason on duty around Calcutta

1st Sarath Divivson
2nd Gopher SAM units

Napel Garrason around Napel keeping rebals down

7th Infantry Divison

Bangladash Garrson keeping rebals down in Bangladash

1st Infantry Divison
2nd Infantry Divison
3rd Infantry Divison
4th Infantry Divison
5th Infantry Divison
6th Infantry Divison

Purchases

Turn 1

Starting credits 100
Credit Income : 23

Bulid 5 Arjun Tank Units (65 credits)
Bulid 1 Namica Anti-tank Unit (6 credits)
Train 7 Infantry Units (14 credits)
Bulid 1 Sarath Mechanized Infantry Unit (10 credits)
Bulid 1 Scout Unit (4 credits)

1 credit left over(Not to be carried over to the next turn)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 2

Starting credits 23
Credit Income : 23

Bulid Trade Center - (20 credits)

3 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 3

Starting credits 26 (3 left over)
Credit Income : 23

Bulid 2 Gopher SAM units (16 credits)
Bulid MIG 21N fighter (10 credits)

0 credits left over

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 4

Starting credits 23
Credits income 23

Bulid Arjun Tank Mk1 (13 credits)

bank 10 credits

10 credits left over

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 5

Starting credits 33(10 left over)
Credits income 23

Bulid Factory (31 credits)

bank 2 credits

2 credits left over

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 6

Starting credits 25(2 left over)
Credit income 23 credits

Bulid 2 LCA (Light Combat Aircraft) (24 credits)
bank 1 credit

1 credit left over

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 7

Starting credits 27(1 left over)
credit income 26 (+ 3 from factory)

bank 27 credits

27 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 8

Starting credits 53(27 left over)
Credit income 26 (+3 from factory)

Bulid Factory (31 credits)
Bulid 2x Ajeya Mk2 Tank(20 credits)

2 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 9

Starting credits 29(2 left over)
Credit income 27(+3 from factory and +1 from Controlled states)

Bulid 2x Magar Landing ships (28 credits)

Move the 1st-6th Infantry Divisons to Bangladash

(1 Credit left over)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 10

Starting Credits 28(1 Left over)
Credit income 27(+3 from factory and +1 from Controlled states)

bank 28 Credits

28 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 11

Starting Credits 55(28 left over)
Credit income 27 (+3 from factory and +1 from Controlled states)

bank 27 credits

82 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 12

Starting Credits 109(82 left over)
Credit income 30 (+6 from factorys and +1 from Controlled states)

bank 30 credits

139 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 13

Starting credits 169 (139 left over)
Credit income 30(+6 from factorys and +1 from Controlled states)

Bulid 5 factorys (155 credits)
Bank 14 credits

14 credits left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 14

Starting credits 44 (14 left over)
Credit income 30(+6 from factorys and +1 from Controlled states)

Nuclear Research (15 credits)
Bulid 2 Arjun Tanks Divisons (26 credits)

3 left over
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Turn 15

Starting credits 48 (3 left over)
Credit income 45 (+21 from factorys and +1 from Controlled states)

bank 48 credits

Factory Cost: (?)

Satellites in orbit:

Facilities:
Trade Center - Russian
7x Factory

Trade Partners and Trade Units:
Argeement with Russia - no units at present are tradeing

Research:

Credit Income: 27

Loaned Credits:

Credits left over 0

Countries Controlled:
Napal (0) 1 Unit Required
Bangladash (1) 6 Units Requried

Embargoes:

Bio/Chemical Weapons: Too messy

Nuclear Weapon Loads:

Current State of the Country: Word in the street is that Bangldesh is in line for being anexed by India. Commanist feelings are being heard by the people, will they react to red feaver?
----
Indian Units

Ground Units:

Arjun Mk1 Tank Unit: The Arjun Mk1 is India’s new tank. It has good armor and carries a good gun. (Cost: 13)

Ajeya Mk2 Tank Unit: The Ajeya Mk2 is an upgraded version of the Ajeya Mk1. It has better amour and electronics. (Cost: 10)

Ajeya Mk1 Tank Unit: The Ajeya Mk1 is a version of the Russian T-72 tank build in India. It is reliable and armored. (Cost: 8)

Vijayanta Mk2 Tank Unit: The Vijayanta is a light tank designed for the Indian army. It is fast and carries a good gun. Like all tanks it is good against enemy tanks but not against aircraft or anti-tank units. (Cost: 6)

Namica Anti-Tank Unit: The Namica is a tracked armored vehicle that has a anti-tank missile launcher mounted on its roof. It is good against tanks. (Cost: 6)

Scout Unit: The Scout Unit is made up of 4x4 Jeeps and BRDM-2 4x4 recon vehicles. Having recon units in your attacks can increase your chances of victory. (Cost: 4, is a recon unit)

Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 2)

BMP-1 Mechanized Infantry Unit: This unit is a basic infantry unit but these soldiers ride in BMP-1 Infantry Fighting Vehicles. Mechanized Infantry is good against enemy tanks and other vehicles. (Cost: 6)

BMP-2 ‘Sarath’ Mechanized Infantry Unit: This is the same unit as above but these troops ride in the newer BMP-2 ‘Sarath’ Infantry Fighting Vehicle. (Cost: 10)

OT-64 Mechanized Infantry Unit: This unit is the same as the above two but these troops ride in the 8x8 OT-64 wheeled armored infantry vehicle which has less amour and armament. (Cost: 5)

Para Infantry Unit: Para Infantry are the same as normal ‘Infantry Units’ but they can jump from IL-76 ‘Gajraj’ to paradrop onto enemy units. Paratroopers have all the same advantages and disadvantages of normal infantry. (Cost: 8, can parajumps from the Il-76 ‘Gajraj’ Transport Aircraft Unit, can be carried in Hal Druv Transport Helicopter units)

Commando Unit: Commandos are elite special forces troops. They can do any of the missions listed under the ‘Special Forces’ rules in the INFO topic. (Cost: 12)

Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 3)

Bhim Self-Propelled Artillery Unit: This unit is basically the same as the above unit but the Bhim vehicle is a tracked and armored vehicle that carries a long range artillery gun inside it. (Cost: 8)

RM-70 Self-Propelled Rocket Artillery Unit: The RM-70 is a 8x8 heavy truck that carries a large rocket artillery launcher on it. Rockets are good against infantry and tanks. (Cost: 8)

ZSU-23-4 Anti-Aircraft Unit: The ZSU-23-4 is a armored vehicle with 4 23mm anti-aircraft/helicopter cannons on it. It is good against enemy aircraft and helicopters. (Cost: 5)

SA-13 ‘Gopher’ Anti-Aircraft SAM Unit: The SA-13 ‘Gopher’ is an armored vehicle that carries a anti-aircraft missile launcher on it. This unit is very good against enemy aircraft but has no ground defense. (Cost: 8)

Air Units:

MK-1 ‘Flanker’ Fighter Unit: The Indians have purchased Su-27 fighters from Russia and they have redesigned them and now build them in India. The MK-1 is a good fighter. (Cost: 12)

The LCA (Light Combat Aircraft):is India’s newest attack fighter. It is small and maneuverable; it carries both anti-aircraft and anti-ground weapons. (Cost: 12)

LCA-1N Naval Attack/Fighter Unit: The LCA (Light Combat Aircraft) is India’s newest attack fighter. It is small and maneuverable; it carries both anti-aircraft and anti-ground weapons. This version of the LCA-1 is modified for use on carriers. (Cost: 14, can be based on carriers)

Mig-21N Fighter Unit: The Mig-21N is a Russian plane from the 1960’s but the Indian Air Force has updated it with new electronics and weapons. It is now a good anti-aircraft unit. (Cost: 10)

Mig-27ML Attack/Fighter Unit: The Mig-27ML is an upgraded version of the Russian Mig-27. It is a good anti-ground weapon and it carries anti-aircraft weapons as well. (Cost: 8)

Mirage 2000T Attack/Fighter Unit: The Mirage 2000 is a French designed aircraft that the Indian Air Force uses for attack missions. It is fast and powerful. (Cost: 12, can carry 1 ‘plane dropped nuclear weapon load’)

Sea Harrier Naval VTOL Fighter/Attack Unit: The Sea Harrier is a navalized version of the famous ‘Harrier jump-jet’ that can operate off of carriers. It carries anti-air and anti-ground weapons. (Cost: 13, can be based on carriers)

HAL Dhruv Assault Transport Helicopter Unit: The HAL Dhruv is a Indian built assault transport helicopter. Each unit can carry 1 Para Infantry Unit. (Cost: 8, can carry 1 Para Infantry Unit)

Mi-8 Transport Helicopter Unit: The Mi-8 is a heavy transport helicopter. Each Mi-8 unit can transport 1 infantry unit. (Cost: 8, can transport 1 ground infantry unit)

HAL Dhruv-A Attack Helicopter Unit: This version of the Dhruv can carry anti-tank missiles and rocket pods. (Cost: 10)

HS.748AEW Early Warning Unit: The Avro HS.748M is a converted plane that carries a large RADAR on its fuselage. When a player has an Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 16, can help friendly aircraft in a battle)

HS.748PM Anti-Submarine/Anti-Ship Patrol Unit: This plane is modified HS.748 cargo plane. But instead of cargo this plane carries torpedoes and depth charges to destroy enemy ships and submarines. This unit is very good at finding enemy submarines. (Cost: 14)

HAL Chetak Anti-Ship/Anti-Submarine Naval Helicopter Unit: The HAL Chetak is a small helicopter that carries depth charges and torpedoes. (Cost: 8, can be based on carriers)

Naval Units:

’Viraat’ Class Carrier: The Viraat is turbine powered carrier that carries only light anti-aircraft weapons. It can carry 2 Naval Aircraft or 2 Naval Helicopter Units. (Cost: 30, can carry 2 Naval Aircraft or Naval Helicopter Units)

’Delhi’ Class Destroyer: The Delhi Class is a good multipurpose ship that carries good anti-ship and anti-aircraft weapons. (Cost: 26)

’Rajput’ Class Destroyer: The Rajput is a good sub hunter. It carries good anti-submarine and anti-aircraft weapons. (Cost: 22)

’Talwar’ Class Frigate: The Talwar carries anti-aircraft and anti-submarine weapons. It is small and fast. (Cost: 16)

’Brahmaputra’ Class Frigate: This ship carries good anti-aircraft weapons. (Cost: 12)

’Khukri’ Class Missile Corvette: The Khukri carries large anti-ship missile launchers, it is a good patrol and fast attack ship. (Cost: 8)

’Magar’ Class Landing Ship: The Magar has light anti-aircraft weapons and it carries 1 ground unit. (Cost: 14, can carry 1 ground unit)

’Sukanya’ Class Patrol Boat: The ‘Sukanya’ carries light anti-ship and anti-aircraft weapons. It is a good patrol boat. (Cost: 6)

Transport Ship: The Transport Ship carries no weapons; it only carries 2 ground units. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 14, carries 2 ground units)

Submarines:

’Shishumar’ Class Diesel Attack Submarine: The ‘Shishumar’ is a good diesel submarine, it carries anti-ship and anti-submarine torpedoes. (Cost: 12)

’Vishnakapatnam’ Class Diesel Attack Submarine: The ‘Vishnakapatnam’ has a diesel engine and it carries anti-ship and anti-submarine torpedoes. (Cost: 8)

[ September 26, 2002, 03:29: Message edited by: AnarchyRulz ]

--------------------
"Trust me, my armies are just "visiting" your land..."

Posts: 22 (0 per day) | From: Cool Cat | Registered: Sep 2002 (5979 days)  |  IP: Logged | Report this post to a Moderator
Jason the King  
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Did you remember that yo uare trading with Russia? Im not sure if you have any vessels trading with russia, but if you do you can gain anywhere from 4-12cpt. I think it might be in your factories, and you didnt know.

Also, have you thought about joining the Trinity Alliance (though if you join, we probably will rename it)? Throughout the years, the United European countries have been ordering the countries around. So far, Russia (me), China, and USA have been able to form an alliance to counter this threat. If you shall join, we offer full protection against aggressive European powers (and any other naiton that should uprise).

-Jason

--------------------
US NAVY: THE BADDEST NAVY IN THE WORLD
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Posts: 243 (0.04 per day) | From: Bay Area, California | Registered: Aug 2002 (6022 days)  |  IP: Logged | Report this post to a Moderator
-gbotto600-  
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Is this player still in the game? [Confused]
Posts: 7713 (1.19 per day) | From: NJ | Registered: May 2001 (6475 days)  |  IP: Logged | Report this post to a Moderator


 
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