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Topic: Egypt
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Dark Poop
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Member # 922
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Egypt
Leader: Pharaoh Poop
Population: 70,712,345
Info: The only time Egypt was great was when it had a Pharaoh. It is time to return to greatness. I will make Egypt a great civilization once again under the Poop Dynasty.
Alliances: Israel
Enemies:
Units: Pootacular Ground Units M1A1 Abrams Tank Unit (Cairo) M1A1 Abrams Tank Unit (Cairo) M1A1 Abrams Tank Unit (Cairo) M1A1 Abrams Tank Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Fahd 240-30 Mechanized Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Infantry Unit (Cairo) Towed Artillery Unit (Cairo) Towed Artillery Unit (Cairo) Towed Artillery Unit (Cairo) Towed Artillery Unit (Cairo) Towed Artillery Unit (Cairo) Crotale I1 Chaparral Anti-Aircraft Unit (Cairo) Commando Unit (Cairo)
Pootacular Air Units F-16C Fighter/Attack Unit (Cairo) F-16C Fighter/Attack Unit (Cairo) F-16C Fighter/Attack Unit (Cairo) Mirage-5SDD Fighter Unit (Cairo) Mirage-5SDD Fighter Unit (Cairo) Mig-21A Fighter Unit (Cairo) Aerial Recon Unit (Cairo) AH-1 ‘Cobra’ Attack Helicopter Unit (Cairo)
Pootacular Naval Units
Pootacuar Occupation Units Infantry Unit (Sudan) Infantry Unit (Sudan) (1/2 STRENGTH) Infantry Unit (Sudan) (1/2 STRENGTH) Infantry Unit (Sudan) (1/2 STRENGTH) Infantry Unit (Libya) Infantry Unit (Libya) Infantry Unit (Libya) Infantry Unit (Libya)
Purchases: Turn 1 150 credits 3x - M1A1 Abrams Tank Unit = 39 8x - Fahd 240-30 Mechanized Infantry Unit = 48 4x - Infantry Unit = 12 1x - Commando Unit = 14 1x - F-16C Fighter/Attack Unit = 10 1x - Mig-21A Fighter Unit = 7 1x - Aerial Recon Unit = 10 1x - AH-1 ‘Cobra’ Attack Helicopter Unit = 10 Left = 0
Turn 2 30 credits Nothing Left = 30
Turn 3 60 credits 1x - Trade Center = 35 1x - M1A1 Abrams Tank Unit = 13 3x - Towed Artillery Unit = 12 Left = 0
Turn 4 30 credits 2x - Infantry Unit = 6 2x - Towed Artillery Unit = 8 1x - F-16C Fighter/Attack Unit = 10 1x – (repair) AH-1 ‘Cobra’ Attack Helicopter Unit = 5 1x – (repair) Infantry Unit = 1 Left = 0
Turn 5 49 credits 1x – Trade Plane = 20 4x - Infantry Unit = 12 2x – (repair) Fahd 240-30 Mechanized Infantry Unit = 6 Left = 11
Turn 6 63 credits 1x – Trade Plane = 20 1x - Trade Center = 35 1x – (repair) F-16C Fighter/Attack Unit = 5 1x - Infantry Unit = 3 Left = 0 Turn 7 63 credits 1x – Trade Plane = 20 2x – (repair) M1A1 Abrams Tank Unit = 12 1x - F-16C Fighter/Attack Unit = 10 1x - Towed Artillery Unit = 4 3x – Infantry Unit = 9 2x - (repair) Fahd 240-30 Mechanized Infantry Unit = 6 Left = 2
Turn 8 68 credits 6 1x – Trade Plane = 20 8x - Infantry Unit = 24 2x - Mirage-5SDD Fighter Unit = 16 1x - Crotale I1 Chaparral Anti-Aircraft Unit = 8 Left = 0
b]Factory Cost:[/b] 30
Satellites in orbit: None
Facilities: 1 Trade Center (Siwah, Egypt)
Trade Partners and Trade Units: a. Trade Center (Siwah, Egypt) a. Trade Pane – route to Beersheba, Israel a. Trade Pane – route to Beersheba, Israel a. Trade Pane – route to Beersheba, Israel b. Trade Center (Al Kharijah) b. Trade Plane – route to Nazareth, Israel
Research: None
Credit Income: 66
Loaned Credits: None
Credits: 0
Countries Controlled: Sudan - Turn 4 – 4 Occupation Units Libya – Turn 6 – 4 Occupation Units
Embargoes: None
Bio/Chemical Weapons: None
Nuclear Weapon Loads: None
Current State of the Country: !~Spectacular Spectacular~! [ 06 August 2003, 13:16: Message edited by: Dark Poop ]
Posts: 28 (0 per day) | Registered: Jul 2003 (5766 days)
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-gbotto600-
Addicted Member
Member # 155
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Egyptian Units
Ground Units:
M1A1 Abrams Tank Unit: The M1A1 is the new main battle tank of the Suadi Army It’s a very good tank, tanks are best used against enemy tanks, they are weaker against enemy infantry and anti-tank units. (Cost: 13)
M60A3 Patton Tank Unit: The M60A3 is slower and less armored than the M1A1 but it costs less. (Cost: 10)
T-62E Tank Unit: The T-62E is an older Russian design but it still can have an effect on the modern battlefield. (Cost: 8)
Rames 2 Tank Unit: The Rames 2 is a upgraded version of the Russian T-62. It has good armour and a good gun. (Cost: 7)
Recon Unit: The Recon Unit contain Fahd 4x4 and BRDM-2 4x4 armored vehicles. Having recon units in your attacks can increase your chances of victory. (Cost: 8, is a recon unit)
YPR-765 Anti-Tank Unit: The YPR-765 is a converted M113 that carries a TOW anti-tank missile launcher on its roof. This unit is very good against tanks and other vehicles. but weak against everything else. (Cost: 8)
Nile-2 Anti-Aircraft Unit: The Nile-2 carries a 23mm gattling gun to destroy enemy aircraft. The Vulcan is good against aircraft and helicopters. Its very weak against ground units. (Cost: 6)
SP-122 Self-Propelled Artillery Unit: The SP-122 is a artillery gun mounted on an armored vehicle to make it travel faster and be protected. Artillery is good against any ground unit as long as its protected. (Cost: 8)
Towed Artillery Unit: Towed artillery are the standard truck-towed howitzers that many of you are common with. They are good against any ground unit at long range but they defeintly need to be protected as they are weak against any unit attacking them. (Cost: 4)
Suqr 30 Rocket Artillery Unit: This unit is basically the same idea as the SP-122 but it uses rockets instead of artillery shells. The rocket launcher is mounted on a tracked unit and it is somewhat stronger than a towed-artillery unit, but is still weak against any attacking force. Rockets are good against tanks and infantry. (Cost: 10)
Infantry Unit: This is the basic combat soldiers of the army. This unit has no vehicles to use in combat, only trucks to bring them to and from battlefields, during a battle they fight on foot. They are armed with assault rifles, grenades and light-machineguns. Foot infantry are good against anything but tanks and mechanized infantry. Infantry are very good at defending. (Cost: 3)
YPR-765 Mechanized Infantry Unit: This unit is basically an infantry unit but they ride and fight in YPR-765 infantry fighting vehicles. They are faster than a normal infantry unit and they are good against all vehicles and very good against enemy infantry. (Cost: 10)
Fahd 240-30 Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride in the cheaper, older and less armored Fahd 240-30 4x4 vehicle. (Cost: 6)
Al Walid Mechanized Infantry Unit: This unit is the same as the above unit but these troops ride in the cheaper, older and less armored Al Walid 4x4 vehicle. (Cost: 4)
Paratrooper Infantry Unit: Paratrooper Infantry are the same as normal ‘Infantry Units’ but they can jump from C-130 transport planes to paradrop onto enemy units. Paratroopers have all the same advantages and disadvantages of normal infantry. (Cost: 10, can parajumps from C130 Transport Aircraft Units, can be carried in Commando Mk1 helicopter units)
Commando Unit: Commandos are elite special forces troops. They can do any of the missions listed under the ‘Special Forces’ rules in the INFO topic. (Cost: 14)
Crotale I1 Chaparral Anti-Aircraft Unit: The Crotale-I1 is a vehicle launched anti-aircraft missile. Chaparral is very good against all air units but bad against any land or naval unit. (Cost: 8)
Engineer Unit: Engineer units can greatly help offensive and defensive operations, a player should have engineer units with all of their major operations. Engineer units include trucks, bull-dozers, engineer-tanks and other specialized engineering vehicles. They can help build defenses and help clear enemy defenses. (Cost: 10)
Air Units:
F-16C Fighter/Attack Unit: The F-16C is an America design. It has advanced RADAR and carries good anti-aircraft weapons and it can carry anti-ground weapons. (Cost: 10)
Mirage-5SDD Fighter Unit: The Mirage-5SDD is a fast interceptor designed to attack enemy aircraft with its anti-aircraft missiles. (Cost: 8)
Mig-21A Fighter Unit: The Mig-21 is an older aircraft but the new Egyptian version has advanced electronics and anti-aircraft weapons. (Cost: 7)
FB-111 Strike Bomber Unit: The FB-111 is an American design. It can carry a bomb load, fast and far. It has no anti-aircraft weapons. (Cost: 13. can carry 1 ‘plane dropped nuclear weapons load’)
C-130 Air Transport Unit: The C-130 is a large transport aircraft. (Cost: 12, can carry 1 ground unit)
E-3 ‘Sentry’ AWACS Early Warning Aircraft Unit: The E-3 Sentry has a very powerful RADAR mounted on it. It can detect enemy aircraft from very far away. The E-3 has no weapons so it should probably be escorted by fighters. When a player has a Early Warning Aircraft Unit in a battle he gives his aircraft all a better chance of winning. (Cost: 20, can help friendly aircraft in a battle)
AH-1 ‘Cobra’ Attack Helicopter Unit: The AH-1 is less advanced than the AH-64D but it is reliable and good against ground units. It is poor against naval or air units. The AH-1W may be based on Super Carriers, Carriers, Helicopter Carriers and Landing Assault Ships. (Cost: 10, may be based on carriers, helicopter carriers and landing ships)
Commando Mk1 Assault Transport Helicopter Unit: The Commando Mk1 unit can carry 1 Airborne Infantry unit and the choppers have guns and rockets on them to support the troops once they land. The S-70 is not really good in anything other than landing Airborne Infantry Units and supporting them, it has no anti-aircraft or anti-ship weapons. (Cost: 8, each Commando Mk1 Unit can carry 1 Airborne Infantry Unit)
CH-47 ‘Chinook’ Heavy Helicopter Transport Unit: The Chinook Unit may carry 1 of any Infantry Unit. It has no weapons but can also operate off of ships. (Cost: 12, can carry 1 Infantry Unit of any type)
Aerial Recon Unit: This unit has scout helicopters and recon versions of the Mirage-5 to greatly assist battlefield intelligence. Having an aerial recon unit in your operations greatly increases your chance for success. (Cost: 10)
C-130 Air-Refueling Unit: This unit is a special unarmed aircraft that can refuel other aircraft mid-air. Each air-refueling unit can support up to 5 air units in a single strike/operation. They give these units unlimited range but the air-refueling unit must be in the air during the entire operation and it is vulnerable to enemy attack. (Cost: 20, is air-refueling unit)
Naval Units:[/i ]
’Mubarak’ Class Frigate: The Mubarak carries anti-ship and anti-aircraft weapons. (Cost: 15)
’Damyat’ Class Frigate: This ship carries advanced anti-submarine weapons and is a good sub hunter. (Cost: 12)
’El Suez’ Class Patrol Corvette: This ship carries light anti-aircraft and anti-ship weapons. It is for patrolling and defensive operations. (Cost: 10)
’Al Nassar’ Class Patrol Boat: This ship carries light anti-aircraft and limited anti-ship weapons. It is for defensive missions. (Cost: 8)
’Rabar’ Landing Ship: This ship has only limited anti-aircraft weapons but it can carry 1 ground unit. This ship is used for invading enemy beaches. (Cost: 12, can carry 1 ground unit)
Transport Ship: The Transport Ship is unarmed and has no armor. It can carry 2 ground units but only from one friendly harbor to another or to a beachhead that has been secured. (Cost: 16, carries 2 ground units)
[i]Submarines:
’Romeo’ Class Diesel Powered Attack Submarine: The ‘Romeo’ Class uses diesel powered engines but it carries advanced anti-ship and anti-submarine weapons. (Cost: 12)
Posts: 7713 (1.17 per day) | From: NJ | Registered: May 2001 (6567 days)
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